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Dominions 3: The Awakening

Platform(s): PC
Genre: Strategy
Publisher: Shrapnel Games
Developer: Illwinter Game Design

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'Dominions 3: The Awakening' - v3.10 Patch Available NOW

by Rainier on Oct. 9, 2007 @ 2:00 a.m. PDT

Dominions 3: The Awakening is the newly released fantasy-strategy game of domination, in this world and the next. Up to twenty-one players, either human or AI, wage war to establish the one true god in an epic turn-based 4X struggle. Featuring over fifty nations to play, three different ages (with each age having a different effect on gameplay), and literally hundreds upon hundreds of creatures, spells, and items to command, Dominions 3 is a massive entertainment buffet of never-ending portions.

Get the Dominions 3: The Awakening v3.10 Patch off WP (6mb)

Dominions 3: The Awakening, developed by Illwinter Games and published by Shrapnel Games, is a multi-OS (supporting Windows, Mac, and Linux) turn-based strategy game set in a world of epic struggle between men, monsters, and gods. This isn't a game erely about conquering stone keeps and collecting golden booty; no, in Dominions 3 true victory comes not from shiny baubles and real estate, but true godhood!

New Content v3.10 Mega- Patch :

* New nation: EA Fomoria. Enemy of Tir na n'Og. A nation of deformed seafaring Giants.
* New nation: LA Pythium, Serpent Cult. The dom2 theme revamped. Meet the mystery cults and soldiers of the limes.
* Nation remade: MA Mictlan, Reign of the Lawgiver. Sky priests, Moon Warriors, Jade Serpents, new heroes and a pretender.
* Nation Remade: MA T'ien Chi. New units such as apothecaries and geomancers, abilities on several of the old units, new longevity spells, Huli Jing summon, new sprites, conscription more useful.
* New heroes for Agartha, Sauromatia, Eriu, Jomon, Lanka, Marverni.
* Stone beings are now immune from stone sword petrification.
* New horrors
* New event spells: Monster Boar, Send Dream Horror.
* Iron Pigs gives Marverni Iron Boars
* Cave sites, deep sea sites and other sites with a total of 140 new ones
* New bandar summon: Rudra
* New Events
* New icons: diseased, plague carrier, reaper, heretic, healer, poison barbs, reinvigouration, fire power, cold power, storm power, dark power, fortune teller.
* Ko-Oni popytpe added.
* Fir Bolg popytpe added.
* Independent undead apes

Bug Fixes v3.10 Mega- Patch:

* Mac could crash when shift selecting units, fixed.
* Wrong type of local defence under water for some nations, fixed.
* Guru reincarnation bug fixed.
* Some 3.09 heroes with wrong names fixed.
* Monster mod command #reinvigoration didn't work, fixed.
* Weapon mod command #aoe didn't work, fixed.
* Mod command #clearsites didn't work as advertised, fixed.
* Mod command #clearmagic did not work properly on monsters with more than one magic skill, fixed.
* Fixed mod command #secondaryeffectalways.
* Fixed battlefield location on cave battlegrounds.
* Magic scale restrictions for random events didn't work, fixed.
* Magic units without magic leadership fixed.
* Undead units without undead leadership fixed.
* Shuten Doji friendly sleep fix.
* Shuten Doji sleep effect increase.
* Horticulturist no longer harvests his crops with firebrand.
* Tombwyrm & chariot summoning works
* Unholy bless fix.
* Bean Sidhe (undead) enc 0.
* Summon Bean Sidhe fix.
* Seer King enabled.
* Some PD fixes
* Some nation brief_descr fixes

Other Stuff v3.10 Mega- Patch:

* Edi's Great description-fixing.
* New screen resolution 1920*1200 supported.
* Raise dead didn't work properly with corpses from plagues etc. Fixed.
* Ammit -> commander.
* Rain Moddable
* 'Z' cannot be used to steal from mercs.
* Demonbreds not truly demons to disable their unthematic reanimation.
* Deva pretender increased undead leadership
* Magic items on dead people no longer prevents reforging.
* Golem cult statues got darkvision
* Male seducers now seduces females instead of males.
* Cost changes to several units including Shadow vestals, Jaguar warriors, Marverni warriors.
* Troglodyte reduced mr.
* All Mictlan troops forest survival.
* Tempest warriors lost ice prot.
* Indep grimoire slightly improved.
* Hydras remade with 9 heads.
* Maenad new sprite.
* Maenad forest survival.
* MA van home only. Gold cost increase.
* Animal and vegetable names
* Cave sites separated from mountain sites
* Cave province names

And some other stuff...

Bug Fixes, Tweaks, Enhancements v3.08:

New Nation: Tir na n'Og - Land of the Ever Young
New Nation: Eriu - Last of the TuathaMod Squad!
New mod commands: #spreaddom, #nobadevents, #incunrest.
Enforce some rules for #itemslots modding to prevent weird bugs in mods.
#siegebonus didn't work (Fixed)
#copyspell didn't work (Fixed)
Dragonflies' strength changed from 0 to 1 and they can now inflict damage.
Burden of Rime caused severe damage to diseased non-old people (Fixed)
LA Atlantis could not continue fort construction (Fixed)
(Fixed) Cave battlegrounds.
Mod that modified a monster's magic skills could lock up the game (Fixed)
#defaultmapzoom saved when editing maps.
(Fixed) Cave symbol that disappeared in version 3.06.
Some Tuatha and sidhe stat fixes.
Some sidhe magic skill fixes.
A few description fixes.
Light weight scale mail increased res cost.
Svartalf home only
Can use monthly cast multiple site search spells of the same type.
Some monsters were not always unparalyzed properly (Fixed)
Ritual of Rebirth didn't work with 15 size Hall of Fame (Fixed)
Wild Hunt and some more spells were buggy when attacking besieging armies (Fixed)
Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
Y could be used to find undiscovered castles (Fixed)
No looming devils underwater.
Summon barghest and black dogs switched
Province defense overflow fix
Esc works when right side menu is hidden
H-shortcut didn't work (Fixed)
Marverni and me Man temples cost 200
Mind hunt could crash the game. (Fixed)
N?got gick fel: No space left on bg - bug fix (Fixed)
Mirror image (and glamour) does not protect units from missiles or magic.
Blade wind reduced # o e
Flaming arrows increased path lvl.
Sloth scale -> 15% / step
Kala-Mukha warrior and Palankasha increased cost
Ulm EA archers not stealthy.

Bug Fixes, Tweaks, Enhancements v3.06:

Universal binary for Mac OS X.
Fixed some typos.
New spell for Man.
Name fixes for late era T'ien Chi.
Name fix for some Abysian humanbreds.
Darkness did not work properly regarding demons.
Modding: new commands: #domsummon, #domsummon2, #domsummon20.
Modding: new commands: #summon1, #summon5, #makemonster1-5.
Modding: #copy renamed to #copyspell in manual as well.
--noscoregraphs works.
Dreams of R'lyeh could hang the game if cast upon a province with only mindless commanders.
Hippocampoi Fields summoned a human soldier who immediately drowned, fixed so it summons a hippocamus instead.
Miasma dominion affected C'tis income badly as well.
Modding manual updated.
Modding: Resistances can be modded to exceed 100%.
Modding: can disable nation with #era 0.
Modding: new commands: #seduce, #succubus, #charge.
--mapsbcol didn't work. (FIXED)
Defense commanders didn't receive mirror image properly. (FIXED)
Dragon mastery ability could disappear unexpectedly. (FIXED)

Bug Fixes, Tweaks, Enhancements v3.04:

New nation
New map by Jason Lutes
Cave provinces supported
New map command #allowedplayer
Some typos fixed
Iron Walls didn't work
Seduction message fixed
More special effects displayed in weapon info box
New spell mod command to restrict spells to certain nations
Modding manual updated
Mod command #defmult1b etc, didn't work with value 20
Fire Arrows didn't work for small bow, chakram or shuriken
Can send larger maps over network
Fix for map download on linux and osx
Added some popups in random map creator
Fixed Fata Morgana crashing
Fixed memory overwrite bug
Improved handling of corrupted turn files from dom3 server
Doom horrors could eat people without any reason, fixed
Monkey reanimation for Lanka, Kailasa, Bandar log and Patala
Atlantian ME heroes enabled
Deepthought agarthan EE hero enabled
Traitor Prince R'lyeh hero enabled
Mictlan heroes enabled
Eagle priest removed from mid era
Oni cost lowered
Vetala touch of madness resistible
Spectral shield for legionnaires and ganas
Devala summon for monkeys
Glutton icon
Enchantment icon for rain fixed
Demons can see in the dark
Various minor stability improvements.

Bug Fixes, Tweaks, Enhancements v3.01:

Great Lion size 3.
Atlantian spearmen correct age and darkvision.
Shark knight have correct resource cost
Doom horrors less common.
Indep lizard warriors base prot ->3
Curse of stones affects only enemies in accordance with the manual
Wands no longer gives Chest Wounds
Sharpest tooth has correct stats
Nagini seduction fix
Polypal mother no longer ethereal
Event gives city and not motte-and-bailey
Mesmerize confuses/enrages target instead of enslaving
Triton recruitable in coastal kappa province fixed
Blessing can affect sacred undead.
All era gians gets longdead giants and soulless with reanimation and similar spells.
All era caelum soulless fix
All era ctis undead fix
Eater of the dead fix
Darkvision fixed
Some nation description fixes
Tungalik dagger -> quarterstaff
No uw conscription for tien chi
Mod commands for sites: #gold, #res
Mod command: #ressize
Building of cave castle no longer produces simple hillfort
#castledef, #maxage, #startage, #older mod commands work properly
#owner fixed. Limit 25 removed
Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
New weapon mod command: #poison
Lava warrior also had prec and enc swapped
Polypal Mother and some more are now female.
Nethgul no longer tries to kill his wielder.
More visible up/down arrow for scrolling commanders.
Fixed bug with cheat detection and alchemist's stone.
God epitet's could be cut off, fixed.
Ardmon's Soul Trap didn't work as advertised.
Tempest would crash the game if used in meele.
Possible to enter site ou ydon't own, fixed.
Max possible Dominion victory value increased.
S?s and Kirke and Kurgi have correct name.
Alcastor has correct priest lvl.
No more free kappas in UW fortresses
Watcher darkvision -> 100
Hog knight is now mounted.
Atlantis hero size -> 4
Flame corpse construction works now.
Azure mages are amphibious
Leviathan only castable under water
No longer possible to recruit city of tombs units if you're not ctis
Helhirding only recruitable from site (and double display removed)
Dwarven smith only recruitable from site (and double display removed)
Stargazer no feet
Burning one had prec and enc switched
Bitch queen crone shape has nature 1
Ram's Head got prot 2
Tribe warriors increased to 10 gold
Jaguar tribe slinger hide shield
Druids had low stats and age - stats increased a bit
Map editor fixes.
GUI performance improvments.
Improved spell modding.
New mod commands #uwfort, #deepfort.
Modding manual updated.
Map edit manual updated.
Guru gets rid of all afflictions when he gets a new body.
Message for guru reincarnation into new body.
Lure of the deep was castable over water, fixed.
Modding command #nratt didn't work.
When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
't' screen got top right exit button as well.
On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
The Mummification spell available from Amon Hotep shows as no description available, fixed.
Windows alt-tab improvements.
Knights only attack in mid or late age
60 gold event -> 100 gold
Merman scout cost -> 25
Utg? cold preference -> +1
Daidalos got hammer
10+ new gold generating events.
Horror Seed spell could lock up the game.
Correct game name in credits.
No more snowfall events under water.
Gateway fixed.
VP crowns disappeared at edges, fixed.
More than 1 VP / province wasn't displayed properly, fixed.
Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.

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