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Clive Barker's Jericho

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Codemasters
Developer: Mercury Steam

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'Clive Barker's Jericho' (PS3/X360/PC) Squad Members #5 - Screens & Trailer

by Rainier on Oct. 9, 2007 @ 4:37 p.m. PDT

Clive Barker’s Jericho deals with the mysterious reappearance of a lost city in a remote desert. When a form of evil that goes right back to the dawn of days resurfaces from there, a Special Forces squad, trained in both conventional warfare and the arcane arts, is sent in. Their mission: Hunt down and destroy the evil that lurks at the heart of the city before it destroys humanity.

Get the Clive Barker's Jericho [PS3/X360/PC] Trailer off WP (60mb)

Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including clairvoyance, alchemy, blood magic and exorcism.

Clive Barker’s Jericho leads the Jericho Team toward a source of ancient evil so supremely powerful that it has broken through time into our world and is threatening to engulf the Earth. At ground zero lies the Middle Eastern city of Al-Khali, the site of a huge, secret archaeological dig and paranormal research centre, now the heart of a dimensional rift.

Players must navigate Al Khali’s labyrinthine of streets, alleys and structures, moving block by block in search of the rift. As the squad approaches the target, the city now crawling with hellish denizens emerging from the source, the team is forced to rely less and less on traditional weapons and instead on harnessing their combined psychic abilities to defeat the supernatural nemesis no matter how horrific their looks or attacks may be.

After adopting a fusion of religious belief systems and honing the extraordinary powers that he came into contact with, Rawlings made peace with himself and sought to resume active duty with the Chaplain’s corps. This request was dismissed after taking into consideration his age and length of absence from service. However his application came to the attention of DOW officials who identified his unparalleled experience of dealing with occult forces and the paranormal across the world. He is a walking encyclopaedia when it comes to dealing with malevolent spirits and otherwise hostile paranormal entities.

Since joining the DOW, Father Paul Rawling’s has been active in identifying, recruiting and nurturing further talent in addition to his field duties. It was Rawlings who engineered the release of Sgt. ‘Billie’ Church from Texas State custody into the squad, and he has trained numerous agents across the full spectrum of the DOW’s operations.

Rawlings is an exorcist, a role learnt through intense academic study of magic systems from around the world (especially in the areas of consecration and exorcism) and pure faith. His primary function is that of healer. He can call upon Ghost Heal, a sphere of benevolent power capable of reviving fallen comrades over great distances, which expends some of Rawling’s own health. Vlad’s curse – another power he learned to harness during his travels, allows him to target specific adversaries, which means their conventional weapons won’t damage Jericho squad members, but instead will regenerate their health.

Rawlings may be a man of cloth (or many cloths, as he would argue) but he is also an experienced soldier who has served tours in Vietnam and Iraq. He arms himself with a pair of twin customized automatic pistols, which he calls Faith and Destiny, augmented by his own personal luck charms and talismans.

The Jericho squad is a seven-man strike force for the U.S. Department of Occult Warfare, sent into the Middle Eastern city of Al-Khali to investigate an intense level of paranormal activity. Throughout the game, players will be able to play as, and switch between, the members of the squad – each of them skilled in modern warfare and individual para-psychological disciplines, such as telekinesis, blood magic, exorcism and more.

Licensed by Alchemic Productions, Clive Barker’s Jericho is currently in development at Mercury Steam. The game will utilise the Madrid-based studio’s new proprietary next-generation graphics engine to bring the monsters and demons from the depths of Barker’s imagination to life. The engine marries photo-realistic art with hyper-realistic colour and lighting effects to achieve a uniquely dark and almost surreal visual atmosphere, dropping players into the heart of Clive’s chilling interactive nightmare

Clive Barker’s Jericho is now in development for PS3,Xbox 360 and PC and is schedule to launch late in 2007.


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