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SimCity Societies

Platform(s): PC
Genre: Simulation
Publisher: EA
Developer: Tilted Mill

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'SimCity Societies' - Patch #1 Available NOW

by Rainier on Nov. 14, 2007 @ 3:35 a.m. PST

Featuring an all-new, revolutionary feature set, SimCity Societies allows players to construct not only the cities they desire, but create their cultures, societal behaviors and environments as well. Build an artistic city, haunted town, green city, spiritual community or most any society you want! Using the accessible, innovative and versatile city-builder, players can create their own kind of city in SimCity Societies.

Get the SimCity Societies Patch #1 off WP (18mb)

List of changes:

  • 2 exclusive buildings & 2 terrain maps
  • Improved install experience for custom content downloads
  • Optimized shadows
  • Fixed a random crash bug
  • Improved localized text
  • Improved pollution UI
  • Improved effectiveness of Power Purchase special action

Build an artistic city, haunted town, green city, spiritual community or most any society you want! Using the accessible, innovative and versatile city-builder, players can create their own kind of city in SimCity Societies.

Players start by choosing from a variety of more than 350 building types, each of which allows them to combine, connect and re-arrange structures freely. Players can challenge authority and experiment with what happens when citizens flagrantly disobey power in an unruly Orwellian society. Or if players are feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread Houses and Chocolate Factories! Inspiration can come from a wide range of architectural periods ranging from the realistic to the fanciful; from the industrial age to futuristic designs, with each structure reflecting its name and nature, many offering a click-on action for fans to play upon! As each city evolves, players will be able to unlock new buildings that can help advance - or regress - their society.

SimCity Societies introduces an all-new, revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called "social energies." How you mix and match these resources - industry, wealth, obedience, knowledge, devotion, or creativity--determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands!

Not only will players be able to build from any or all energies, but the cities will look and behave differently depending on the energy combinations the player makes. From futuristic metropolises and fantastical haunted cities to obedient Orwellian states and devout contemplative towns - what to combine and connect is up to the creator.

SimCity Societies is being published by Electronic Arts and developed by Tilted Mill Entertainment.

It is scheduled to be available in retails stores across North America and Europe in November 2007.


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