SunAge takes place in a futuristic setting across 2 different worlds, ranging from a lush alien planet to an earth reduced to desolate wastelands and industrial cities. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.
Erik Schreuder, CEO of Lighthouse Interactive said, “SunAge was one of the first games Lighthouse signed when it first opened its doors for business in 2005. Since then, the game has evolved from an indie developed game into a mature and refreshing new take on the RTS genre. It introduces some great new features and we’re convinced this will appeal to many strategy fans. We’re really excited to announce that SunAge has gone gold and it’s thrilling to see that it lives up to its promise.”
“After a lot of dedication and hard work, I am extremely proud to see that we have achieved our goal as a team. SunAge is now available for fellow strategy fans to enjoy,” said Roman Pfneudl, CEO of Vertex4. “The game has become so much more than I anticipated. The RTS community has supported us during the development process and made this experience even greater. We think SunAge has a lot to offer gamers who love to play real-time strategy games as much as we do. We hope you will enjoy it and we promise to keep on supporting the game!”
SunAge is the modern day answer for RTS fans who want the best possible overview on their troops, while trying to outsmart opponents in frantic battles where strategy and tactics are more important than ever. If you are a core real-time strategy gamer, SunAge is for you!
Release Date Schedule :
- November 30, 2007 – UK, Benelux, Scandinavia, Italy
- January/February 2008 – North America, Germany, France, Spain
- TBD - Russia, Poland
SunAge Features
- 3 distinct races - Human, Raak-zun and Sentinel- each with their own units, buildings, technology advantages and disadvantages.
- Alternate modes for all units, dual functionality for greater tactical depth
- Exploit weaknesses in the enemies network while strengthening your own connection lines
- Formations: Intuitive formation handling and superior overview in battles
- Campaign: 24 map single player campaign with strong storyline
- Multiplayer: Old skool multiplayer with focus on gathering 4 kinds of resources and outsmarting the opponent in battle
- Command queuing: Command your units to prone, build or attack where you want them and when you want them to do so.
- Indirect Intelligent Targeting (IIT): order your units to focus on pre-selected targets.
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