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Warhammer 40,000: Dawn of War - Soulstorm

Platform(s): PC
Genre: Strategy
Publisher: THQ
Developer: Iron Lore / Relic
Release Date: March 4, 2008

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'WH40K: Dawn of War - Soulstorm' Developer Diary #2 - Screens & Trailer

by Rainier on Nov. 30, 2007 @ 9:53 a.m. PST

Warhammer 40,000: Dawn of War - Soulstorm is set in a dark, futuristic, fantasy setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war - and is played by millions worldwide. Warhammer 40,000: Dawn of War - Soulstorm introduces two all-new factions for an unprecedented total of nine playable races.

Get the Warhammer 40,000: Dawn of War - Soulstorm Trailer off WP (20mb)

Featuring an extensive interplanetary campaign spanning an entire star system in the Warhammer 40,000 universe, Warhammer 40,000: Dawn of War - Soulstorm introduces two all-new factions for an unprecedented total of nine playable races.

Warhammer 40,000: Dawn of War - Soulstorm is a complete standalone title and will feature two all-new armies, including the malicious Dark Eldar, for an unprecedented total of nine playable races. In addition to new units across each of the seven existing races, Warhammer 40,000: Dawn of War - Soulstorm will incorporate air units for the first time and introduce multiplayer medals, adding a whole new level of depth to online battles. The revolutionary meta-game introduced in Warhammer 40,000: Dawn of War - Dark Crusade is further expanded to an interplanetary scale in Warhammer 40,000: Dawn of War - Soulstorm, allowing players to battle across an entire star system.

Shawn Frison, Gameplay Designer, Iron Lore Entertainment

This week we take a closer look at the two new races in Dawn of War: Soulstorm – the Dark Eldar and Sisters of Battle and what exciting units they bring to the Dawn of War universe:

Living Saint

There are those disciples of the Emperor so devout, so consumed with righteous fury, that they ascend to a level of power that mere mortals cannot dream of. Ascension to such heights happens but rarely – only a handful of times every millennium – yet now such a being has come again, and few can stand in its path.

The Living Saint is a conduit for the Emperor’s spirit, a sort of avatar through which His will may be done. Appearing as a vast shining angel, the Living Saint wields the Ardent Blade, a flaming sword that can burn through even the thickest armor with ease. Each swing of the Blade lights enemies ablaze, causing havoc and terror among their ranks. In especially dire situations, the Blade’s power can be channeled into a burning wall of pure destructive power, instantly annihilating anything caught within.

And from such fury there is nowhere that one can flee. The Saint can fly across the battlefield, striking wherever she is needed. None can outrun the vengeance of the God-Emperor, and her wings shall darken the sky as she descends upon any who try. Yet if any are mad enough to stay and do battle, even the successful will meet with despair – for the Emperor does not relinquish His hold easily, and the Saint may rise again if ever she falls on the field of battle.

Behold! The Living Saint has been declared, anointed in blood and gifted with the power of miracle – would you dare to oppose the will of a god?

Haemonculus

Even in the twisted city of Commorragh, vile homeland of the Dark Eldar, the Haemonculi stand apart for their cruelty. Virtuosos of torture, the Haemonculi live only to hear the screams of their agonized victims. To these foul beings, there is no higher delight than torture, no finer joy than despair. They exist apart from Dark Eldar society, and serve no master but themselves – yet, always needing new subjects for their “experiments”, the Haemonculi will often forge tenuous alliances with an Archon’s Kabal to take advantage of the fruits of Dark Eldar raiding parties.

Bringing their love of suffering to the battlefield, the Haemonculi leave fear and devastation in their wake. Their weapons are unique, designed for pain and terror more than any tactical consideration. At range, they wield the Destructor, a cannon that spits globs of acid at the enemy, eating away at skin, bone, muscle, and the very sanity of their foes. And if they must fight up close, they use the vicious Scissorhand, snipping off bits and chunks of their enemy’s flesh until the victim has bled to death or flees in horror.

Further, their time in the torture chambers has led them to experiment with a variety of technologies, many with applications in war. Perhaps most deadly among these is the Stinger, a poisoned dart that infects the target’s bloodstream, bringing them closer to death with every second. More horrifying still, the Stinger pumps the victim’s blood with explosive compounds, often causing their bodies to explode in a rain of gore and broken bone that shreds nearby soldiers like shrapnel.

Beware the Haemonculi, masters of torment. Pray that you must never face them in battle. Pray that they do not take you alive.


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