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Vicious Engine Becomes Official Xbox 360 Middleware

by Rainier on Feb. 22, 2007 @ 12:00 a.m. PST

Vicious Cycle Software announced that its powerful Vicious Engine middleware solution for cross-platform development is now approved for the Xbox 360 Tools and Middleware Program.

Accessible and comprehensive, the Vicious Engine provides developers a complete middleware solution for creating games across a variety of genres and platforms. The intuitive data-driven development tool permits game creation without any full-time programmers.

"The Vicious Engine’s entry into the Xbox 360 Tools and Middleware Program reflects our continued dedication to providing developers with the tools they need to create great games for the latest video game systems," said Eric Peterson, president at Vicious Cycle Software. "Using the Vicious Engine, developers can focus on creativity and innovation rather than worrying over technical details."

Making it easy for everyone on the development team to use, the Vicious Engine(R) maximizes core technologies to offer a flexible and reusable platform for building original games in record time. Highlights of the engine’s capabilities include point-and-click scripting, a comprehensive integrated physics solution, easy AI (Artificial Intelligence) development, straightforward platform conversion and powerful rendering that draws complex, dynamic scenes accurately and efficiently.

The Vicious Engine provides a comprehensive, easy-access suite of development tools that are accessible to all members of a software development team -- from artists, to designers, to engineers. The Vicious Engine helps developers and publishers to meet the demands of shorter development cycles and tighter budgets by allowing the teams to concentrate on game content rather than core technology.

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