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Strategic Command 2 Blitzkrieg

Platform(s): PC
Genre: Strategy
Publisher: Battlefront
Developer: Fury Software

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Strategic Command 2 Blitzkrieg' - v1.06 Patch & Updated Demo Available NOW

by Rainier on Feb. 22, 2007 @ 4:46 p.m. PST

Strategic Command 2 Blitzkrieg allows you to rewrite history with 6 full length, open ended campaigns beginning at key stages of World War II. Begin the war from the historical invasion of Poland in 1939, Denmark and Norway in 1940, Russia in 1941, Stalingrad in 1942, the invasion of Sicily by the Allies in 1943 or the epic beach landings of D-Day in 1944. Also included are 5 extra mini-campaigns depicting specific landmark battles such as Kursk, Operation Market-Garden and the Battle of the Bulge. Control the forces of 30 different nations utilizing 16 different unit types including all new ones like Paratroopers, Engineers, Partisans and Amphibious Transports.

Get the Strategic Command 2 Blitzkrieg v1.06 patch WP (33/93mb)

Patch Notes:

SAVE GAME COMPATABILITY NOTICE

Strategic Command 2 Blitzkrieg v1.06 is NOT compatible with older save games from ANY previous version of the game. If you wish to play multiplayer with someone else, make sure that they have upgraded their game to version 1.06.

NOTE ABOUT CUSTOM CAMPAIGNS AND GAME MODS

Prior to installing this patch over your current files, use the Export Data feature to save all of your existing data for a custom campaign(s). We suggest you also zip up all of your custom files just in case so you can go back to them if necessary and rename your custom campaign as campaign_old. You should also rename your templates directory to templates_old so you can check for changes.

Once you've followed the steps above apply the patch and then do the following:

1) Open a new campaign using File->New

2) Set the new campaign map size to match the map size of your previous pre patch campaign.

3) Select File->Import and select the folder for the campaign in which you would like to import data files from. If you do not have the correct map size the Editor will inform you and you can then repeat step 2)

4) At this point, select Save and select the name of the older campaign you wish to update. This assumes you still have the original 'Campaigns' folder intact with the pre patch campaigns and subfolders. For example, let's say you had a file called '1939 Fall Weiss Custom'. Simply select this file when you are going to save.

WARNING: It will ask you if you would like to overwrite the scripts. Make sure you click "NO".

NOTE: If you click "YES" it will overwrite the existing scripts with the Template scripts. If you click "NO" it will use the existing scripts which is what you want here.

V1.06 Change Notes


GAME ENGINE CHANGES
- Game now Windows Vista Compatible
- Added multiple resolution including widescreen support for widescreen monitors and laptops
- Optimized AI animation and Multiplayer replay routines
- Optimized two path finding algorithms with a noticeable difference in land and naval unit movement calculation speeds (up to 40% faster)
- Optimized transport and naval combat especially carrier attack algorithms with a noticeable difference in speed
- Fixed a Saved Game file selection error (BioWizard)
- Fixed an interceptor/escort crash error (gravyface1)
- Fixed an AI naval combat crash (Fred)
- Fixed a Properties dialog bug that revealed partially hidden unit research levels under FoW (Bromley)
- Fixed a bug that reduced Battleship/Cruiser attacks across river tiles (Bromley)
- Fixed a DEBUGLOGS crash error (Thrawn)
- Fixed a SETTINGS dialog error for the German/French patch versions (Thrawn)
- Fixed a fortification completion error that caused erroneous completion dates (Terif, Bromley)
- Fixed a FoW movement error when moving land units over a Land + Water tile that would cause a hidden naval unit to dissapear (Anders S, Terif)
- Fixed a timer countdown error that reset the timer over the stroke of midnight (Terif)
- Fixed a bug where HQs, Rockets, AF and Bombers would remain in a threatened city/capital when other units were available to replace them- Fixed a splash message error (Normal Dude)
- Fixed a rare AI amphibious transport error (Cosmin)
- Fixed an interceptor bug (Terif)
- Fixed a Network chat list error (Terif)
- Fixed a rare combat error (Christopher, Louie M.)
- Fixed a FoW issue with Paratroops during AI/E-mail replay (Anders)
- Fixed a cursor flash error for UNIT scripts (Normal Dude)
- Fixed a Carrier combat bug that caused the game to hang (Fantomas)
- Fixed a customization bug that did not display customized MAIN SCREEN bitmaps under Multiplayer games
- Fixed a DEBUG output error for the 'planning.log' (Bill)
- Fixed a bug related to controlled movement (Rhino)
- Fixed a bug related to Bomber spotting range under FoW (SeaMonkey, Terif)
- Fixed a diplomacy hit calculation error (Terif)
- Fixed a Paratroop unit error (Bill, Blashy, Steve Rogers)
- Added a routine to protect default installation paths due to raised errors with customized games (Terif)
- Added a text display in the MAIN SCREEN if you select any of the DEBUG options via the F1, F2 and F3 keys
- Added a skip AI Animation DEBUGANIMATION option by using the F3 key to toggle this on or off Note, these DEBUG options are only for AI games and are disabled in game (also removed from the screen) if a non AI game is selected
- Changed output directory for the DEBUGLOGS option (F2 Key) from DATALOGS to DEBUGLOGS
- Units that are on a second move after combat are now commited to their final position if playing without UNDO MOVES (BioWizard)
- Updated the error handling message system to skip shutdown of the game when drawing to the war map buffer if an error is raised. This will enable those players that have systems (rare occurence) that do not support the drawing routines used in the war map buffer.

EDITOR RELATED CHANGES

- Added multiple resolution including widescreen support for widescreen monitors and laptops
- Added the following AI/EVENT scripts for the 1939 Fall Weiss campaign (Edwin P):
* USA OFFENSIVE Plan to attack Madrid
* USA OFFENSIVE Plan to attack Marseilles
* USA OFFENSIVE Plan to attack Paris
* 50% for early German OFFENSIVE against Benelux countries
* Alternate German OFFENSIVE plan against Yugoslavia
* German OFFENSIVE plan to attack Gibraltar if Spain is Axis
* 10% French invasion of Rome
* 25% USA AMPHBIOUS invasion of Lisbon if Spain is pro-Axis
*- 50% USA AMPHBIOUS invades Lisbon if Spain is pro-Allied
* 4% UK AMPHBIOUS_MINOR invasion of Norway post Soviet entry
* 3% USA AMPHBIOUS_MINOR raid on Rome
* 3% USA AMPHBIOUS_MINOR raid on Cairo via the Horn of Africa
* 2% USSR AMPHBIOUS_MINOR raid on Bucharest
* 3% German AMPHBIOUS_MINOR raid on London if left unoccupied
* 4% German AMPHBIOUS_MINOR invasion of Norway before the surrender of France
* 25% German AMPHIBIOUS_MINOR invasion of Norway after the surrender of France
* 25% German AMPHBIOUS_MINOR invasion of Norway after the surrender of France
* USA PURCHASE script that activates if Lisbon has surrendered to the Allies
* 10% for Germany to attempt Diplomacy on Spain
* 10% USA Bomber Event
* 10% German Submarine Event if Oslo is Axis controlled

- Added the following AI/EVENT scripts for the 1939 Fall Weiss campaign (Thrawn):

* Alternate USA
* AMPHIBIOUS/FLEET Vichy Algeria Assault script if Gibraltar is controlled by the Axis
* German Portugal OFFENSIVE script if Spain is Axis
* UK Tenth Army Allied AI UNIT event

- Increased all Turkish units that start in cities to entrenchment=4, Ankara unit to entrenchment=6 (Terif)
- Moved eastern Turkish Corps from tile 126,24 to 123,25 (Terif)
- Fixed a few Weather Zone land/sea tile errors (Terif)
- Fixed an Editor 'Select Map Position' error
- Fixed a segmentation fault when setting Carriers to 'Ground' mode (Normal Dude)
- Fixed a P/Q error with respect to Neutral Minors (Bill)
- Protected file names can no longer be shifted
- Added a more intuitive interface- Shifting maps now automatically updates related script files
- Updated the WARNING texts as applicable
- Added a BitmapsSprite Guidelines folder under the 'Extras' folder. This will help with modding the various game sprites by understanding each individual sprite border (Normal Dude)
- Added an SC2 ARTIFICIAL INTELLIGENCE draft to the 'Extras' folder
- Added a "MapData" subfolder for each campaign, when saving
- Reduced minimum map width and height from 36x18 to 10x10. This is a result of a fix needed for map sizes less than some newly supported widescreen resolutions

>>Game Info<<

Strategic Command 2 Blitkrieg is the new grand strategy masterpiece from award winning game designer Hubert Cater! Combining the ease of play, accessibility and addicting gameplay of the original Strategic Command, Strategic Command 2 Blitzkrieg adds tons of new features including many player submitted suggestions. Bigger, better and expandable, Strategic Command 2 Blitzkrieg is an evolutionary, as well as revolutionary, new grand strategy game.

The Strategic Command 2 Blitzkrieg demo features all of the same gameplay as the full version but includes special demo versions of two campaigns, Fall WeserĂ¼bung (Axis invasion of Denmark and Norway 1940) and D-Day (Allied invasion of Europe 1944). Purchasing of new units has also been disabled as has the save game function and multiplayer support.

Game Features:
* Command the forces of 30 different countries, (6 major and 22 minor) including Germany, UK, USA, USSR, France, Italy, Spain, Canada, Poland, Finland and many more.
* Command 16 different unit types (each with up to 26 different characteristics) including new units like Paratroops, Engineers, Partisans and Amphibious Transports.
* 6 full length campaigns ('39, '40, '41, '42' 43, '44) each lasting to the historical end of the war and beyond.
* Five additional turn limited "battles" included, North Afrika, Kursk, D-Day, Market Garden, and the Battle of the Bulge.Huge and beautifully rendered 2-D isometric tile map with a true-to-scale recreation of Europe.
* Advanced event engine that allows players to script/create custom events like troop transfers, supply, territorial surrender and annexation rules.
* Enhanced diplomatic model driven by game events and player pressuring and allowing opposing sides to engage in active counter diplomacy.
* Greatly expanded editor to create custom maps and sizes, place and/or delete any unit/resource/terrain, edit each unit characteristic, set build limits, and edit and create new unit types and countries.
* Multiplayer support (Hotseat, PBEM, Network (TCP/IP).
* Sophisticated AI, Weather, Fog of War Effects, Convoy Routing, Lend-Lease, Scorched Earth Tactics, Siberian troops, Soviet Winter, Urals Industry, Malta Effect and much more!


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