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Supreme Commander

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: THQ
Developer: Gaspowered Games

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


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'Supreme Commander' - v3223 Patch Available NOW

by Rainier on April 4, 2007 @ 3:52 a.m. PDT

Supreme Commander features a riveting, action-packed storyline, ground-breaking gameplay and genre-defining online multiplayer battles. In the 37th Century, the galaxy is torn apart by three rival factions, each vying to eradicate its enemies from the universe, end the Infinite War and become the reigning power supreme.

Get the Supreme Commander v3223 Patch off WP (2mb)

SupCom 3223 Release Notes

  • Corrected known desync most frequently manifested by the 'transport full' condition, but which could cause desyncs in other areas.
  • 'Cursor/Mouse Lag' issues manifested by delays in building previews when creating a build queue.
  • Minor fix to UEF campaign as a consequence of other fixes

SupCom 3220 Release Notes

  • Blue screen crashes: Resolved an issue where some users were experiencing hard crashes after applying the 3189->3217 patch.
  • SecuROM: The disc-check security feature has been removed (except for Polish, Russian, and Chinese-Traditional releases).
  • Language Updates: Polish Unicode fix for some missions' localization data.
  • MP Exploit Enhancement System: The game now verifies that an enhancement order is valid before proceeding.
  • Mini UI: Construction manager, Queue manager, and Selection manager now stretch horizontally to fill the bottom of the screen.
  • In-Game Chat
    • Shift+Enter now sends chat to allies.
    • Incoming messages will no longer prevent strategic zoom function or display factional icons.
    • Messages should no longer disappear in an active chat window.

Special Note: 8-Player Games: A known issue exists for Update 3220, where some 8-player games experience crashes during gameplay. Initial testing indicates a memory allocation issue. However, stats indicate that 8-player games are approximately .5% of all games being played, so our decision was to release the update with this known issue.

Special Note: SecuROM and Mod Users: If you have modified your game in order to defeat SecuROM disk authentication (or performed any modification, for that matter), it is likely that Update 3220 will cause problems for you. To correct this, you must uninstall Supreme Commander, reinstall and then connect to GPGnet to patch up.

SupCom 3217 Release Notes

SupCom 3217 is the first patch from the initial gold versions shipped to most territories.

  • Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the partial highlights are included here.
  • Support for Direct2Drive download version enabled.
  • Several color, prop, texture, normal map and effects adjustments throughout the game.
  • Several animation and animation speed adjustments throughout the game.
  • Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52.
  • Add open/close slot functionality.
  • Fix observer button appearing/disappearing.
  • Chat history should now only display the senders name on the first line of every message.
  • Fixed an issue with the chat window that was making the allies and all buttons function incorrectly.
  • Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses.
  • Game no longer hangs when minimizing during a non-interactive sequence.
  • Rules for reclaiming building have changed significantly, reducing a possible game exploit.
  • Minimalist UI: A much lower footprint UI has been added in game. This UI takes up much less real estate. To activate the UI you press + .
  • Selection Bars: Several changes were made to the selection bars' sizes and center points to more accurately highlight the selected unit.
  • Prebuilt Units: This new skirmish option provides the user(s) and any additional AIs with 4 mass extractors, 4 power generators, and 1 land factory at the beginning of the match.
  • Updated chat/console window: Several changes to the console and in-game chat window improve the visual appearance and also allow it to be moved around the screen.
  • Numerous localization changes and fixes for the world wide releases of Supreme Commander
  • ACU Death Nuke damage reduced.
  • Commander Overcharge damage reduced when used against other Commanders. Damage towards non-Commander units (Sub-Commanders included) will remain the same.
  • Sub-Commanders are no longer reclaimable.
  • UEF T3 Gunship economy cost increased, damage decreased.
  • UEF Commander Shoulder Pod movement speed reduced slightly.
  • T1 and T2 Sonar now have a minimum build distance from shore.
  • T2 Artillery power adjacency bonus corrected and is now consistent across factions.
  • UEF T2 Power Generator's adjacency bonus has been corrected to be consistent with the other factions' T2 Power Generators.
  • Cybran T2 Point Defense beam changes to fix a bug, will have minimal balance impact.
  • A number of economy exploits have been fixed.
  • Increased the cost of resource allocation upgrade for SCU and ACU.
  • Mantis cost slightly increases and slight decrease to turret rotation speed
  • Cybran Anti-Tactical Missile -- can now shoot down missiles through shields.
  • Aeon T1 Anti-Air structure damage and rate of fire now equal with the other factions' similar units.

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