TrackMania United represents what Nadeo wanted to do from the beginning with his vision of TrackMania. Functionnalities such as the management of solo scores, the possibility to combine the different environments in one game and highly technological graphics adapting to every computer.
Add to this all the tools developed until now for TrackMania: the MediaTracker, which allows to create introductions, cinematic sequences ands spectacular replays for the races, the integration of musics, pictures and videos to further enrich your tracks, the model importer to replace your vehicle by other ones, the Painter to paint to your will the cars from TrackMania or the ones you imported, the integrated Peer2Peer network to exchange all your creations, the dedicated server, etc.
Finally, a new dimension will appear with TrackMania United. The first TrackMania was created for the fun, the second one for the sensations, the third one for the sport. This fourth TrackMania, although the fusion of the first three, will add a new dimension to the racing, the creation and the sharing: it will be Existential.
What is an Existential game? It's mostly a pretty pretentious term that could have resulted from a marketing brainstorming session gone wrong. Let's say a game that is not Existential is the same as a book that is not read. By playing TrackMania United, your action will exist, you will exist. You will have a ranking on every track in your God's forsaken place at the end of the world. Your creations will be rated by the players. You will receive news about the oncoming competitions, to compete or to watch. You will see the most famous players of the worlds, the Mania Stars, the ranking of your team in your department... Wether you are in contact with other players or not, your actions will have an impact on the TrackMania world, and you will have a reaction from them.
Anyway, all this is bla bla, we will do some incomprehensible nonsensical stuff that will not necessary give anything worthwhile anyway. But we are going forward, exploring new possibilities, and we are sure we will find new rock solid concepts with the most constructive community ever.
Release Date: Spring 2007
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