Archives by Day

May 2021

Dawnspire: Prelude

Platform(s): PC
Genre: Online Multiplayer
Publisher: Silent Grove Studios
Developer: Silent Grove Studios

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


As an Amazon Associate, we earn commission from qualifying purchases.

'Dawnspire: Prelude' - v1.30 Updated Trial Available NOW

by Rainier on June 3, 2007 @ 5:13 a.m. PDT

Dawnspire: Prelude is a team-based online action-rpg set in an original fantasy world. The game focuses on teamplay, tactics and player skill, all put into a frenzied and exciting mix to bring a new angle to the gaming experience you normally find in action-rpg's.

Get the Dawnspire: Prelude v1.30 Trial/Demo off WP (108mb)


  • Improved performance for audio and animation loading.
  • When a relic is captured the unlock timer for the next relic is no longer set to 60 seconds if it was already less than that.
  • The Prowler enters the realm of Dawnspire! In the beta phase the class is available for all players with full accounts with more than 100 hours played. Can only be played on the specific Prowler enabled server.
  • Added sounds for shield blocking
  • Added sounds for pushing aside enemies while bullrushing

Shrine Domination

New Shrine Domination map: Athos Refuge.


Guild tags have been added to the allies list, target boxes etc in game.
Skills which cooldown starts on termination (like Berseker Fury) now properly gets the cooldown reset on death.
The client now detects failure to connect to a server when the server is full as a specific scenario and displays a server is full dialog.
Decreased the AFK-kick timer from 180 to 90 seconds.
Increased the start timer from 15 to 20 seconds.
Added the ability to start CoOp servers with three difficulties in addition to PvP servers.
Fixed jittery edit button on the start screen.
Altered the projection code for shadows and other decals so they won't be projected on ground if the ground is very far down relative to the decals size.
You can no longer change to a team which is currently winning.
Team balancing has been modified to favor adding new players to a team that is currently losing.
Added packet combining for some types of smaller packets which should improve network performance slightly.
Removed an optimization to network transfers that caused errors for clients when packet loss occured, such as: Freezing characters, unable to trigger new skills, standing while dead, etc.
Optimized character loading on the server side by a very significant amount (some of this carries over to the client as well).
Improved client / master communication.
Fixed a few obscure crash bugs.
Audio volume is now properly restored when Alt-Tabing out of the game, also music volume should work correctly at game start.
Trees now fade when occluding the player character.


Focus Attack now deals extra bonus damage to incapacitated opponents (Stunned, Knocked down, Held (by TH) etc).


The Templar now receives 50% of the "active effect" of all three auras. This means that the Templar gets half of the bonus effect when dealing damage instead of getting nothing as it was previously.
Blessed Strike now requires Seraphim Blade charges (as given by Bash and Angelic Arc).
Bash has gotten an increased knockback effect.


Dagger Strike has been totally rewritten which should hopefully eliminate the long standing bug where the damage was wrong on the target in certain cases.
Dagger Strike has had its cooldown reduced to 15 seconds from 20.
Shadowmeld has now been revamped so that it's faster to cast and you can use it more often but it also lasts a lot shorter than previously. Also, while in Shadowmeld the Shadowblade is extra sensitive to damage.


The Seeker now has his own sounds for swinging his axe, previously shared sounds with the Templar.


Tweaked run cycle Animation.
New sounds for Nature's Wrath.

More articles about Dawnspire: Prelude
blog comments powered by Disqus