Get the Space Force: Rogue Universe v1.1 Patch off WP (4/24mb)
„Spaceforce: Rogue Universe comes with excellent graphics, accompanied by moderate hardware requirements and the full freedom of choice – in this non-linear space experience, the player is given the opportunity to master the game exactly how he/she wants. It includes trading, fighting, and raiding space stations and fortresses, but also the examination of cryptic artefacts and anomalies and, of course, mind-blowing warps through wormholes and long-distance space gates.
SpaceForce - Rogue Universe Patch 1.1
FIXES
- fixed bug where resolution couldn't be changed
- fixed joystick bug where truster is truned on by default for all joysticks
- fixed bug where the game freezes (all ships stay on one place)
- fixed bug where player's shield suddendly becomes undefined
- fixed bug with infinite motion blur
- fixed problem with missing piece of time and cloak device in Andromeda and Pyxis map
- fixed bug where an NPC always attacked the player if he was under attack by the player's wingman, now he always attacks his attacker
- fixed menu bug where right mouse button executed wrong actions
- fixed bug where return from hiden systems caused wrong data to be loaded for normal system maps (wrong system name, prices, ships etc)
- fixed bug with inconsistency with upgrade prices (5-6 level) and now upgrade cost for every level can be edited from GlobalData.cfg
- fixed PageUp and PageUp key bug (where always mapped to single hit)
- BioFlux gun is now lowered in position not to obscure the view with particles
- fixed bug where building fighters didn't come out when we were busted in building hack
- fixed bug and exploit where turrets fired on player even if something is on fire line (building, other turret, ship,...)
- player can not anymore bribe building and station defence fighters
- fixed crash bug with com channel when target has been deselected and then executed action
- fixed exploit where shield has been restored while we are in inventory
- fixed exploit with sniper mode and fast fire rate after unequipping sniper tool
- fixed bug where various sound effects started to play while loading screen was active
- increased wingman tolerance on our fire
- wingman fire is not anymore reported as our fire
- sniper laser doesn't deflect any more from other objects
- the game will not crash any more if music engine fails to initialize because of unsupported codec or any other similar problem
- fixed bug with the crash when selecting a profile that contains a dot (".") in the profile name
- fixed bug with using truster on Logitech Extreme 3D PRO joystick
- fixed crash bug when creating new profile after playing the game some time with another profile (game still running)
FEATURES
- added support for 1440x900 resolution
- added support for 1280x800 resolution
- added support for 8x Antialiasing mode (nvidia 8xxx series card)
- durability cost changed to 1500 c
- pirate first class is now more balanced (first mission also)
- EMP now takes 20 units of the shield
- illegal cargo for the current system we are in is now colored in red in inventory
- crafting screen is now available in inventory (only for crafting info)
- crafting screen is now available in repository (only for crafting info)
- easy mode is now much easier
- when the player hits other objects the bounce power is now lower
- accepted quest location is now visible on the mini map screen
- durability now depends on ship damage unlike so far where it depended on gameplay time
- sniping mode has now 2x lower fire rate but does same damage
- now there is a bigger chance that other NPC will attack our wingman
- with cloaking device on less is the chance of getting caught while hacking
- rebalanced experience rewards (buying upgrades gives now much less xp, mining now gives xp)
- NPC fire angle is reduced
- NPC can now go up to 30th rank, just like the player
- buildings are now also charted on the mini map and player minimap marker is much bigger
- now quest can be dismissed (new button) but with no refund
- now in mega speed mode player can see projected icons (stations, gates, cargo) as well
- a yes/no option for the 'Store Profile' option has been added
- quests now don't respawn in stations if you undock and dock, they only respawn when you enter a system
- solved or faield quests can now randomly be reactivated (can be enabled from config.cfg RespawnQuests: 1, disabled by default) and respawn chance can be also set from GlobalData.cfg (fChanceToRespawnQuest: 1.0)
- teleport animation can now be disabled from config.cfg (EnableTeleportAnimation: 1)
- Joystick roll (twist) can be enabled/disabled from Config.cfg (UseJoystickRoll: 0)
- Joystick dead zone value can be now set from Config.cfg (JoystickDeadZone: 1000.0)
- status of our wingmen's shield and armor is now displayed on the wingmen list on the HUD MODDING
- time to recharge mega jump is reduced from 360 sec to 300 sec and this var can be now changed in GlobalData.cfg (fMegaJumpTime: 300.0)
- radio chat can now be disabled from cofig.cfg (EnableRadioComm: 1)
- experience messages can now be disabled from config.cfg (EnableExperienceMessage: 1)
- user can now set radio chat frequency from config.cfg (RadioMessageChance: 100)
- the amount of damage the planet atmosphere does to a player can be modified from .planet file
- .model files can now be located in any data subfolder, unlike so far (they could only be in the data root)
- now in config,cfg user can enable switching weapons in the middle of the battle (EnableInventoryInBattle: 0) disabled by default
- Joystick truster can be enabled/disabled from Config.cfg (UseJoystickTruster: 1)
- amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fEMPShieldAmount: 20.0)
- amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fDurabilityCost: 1500.0)
- in config.cfg there is a new variable (InstantQuestText: 0) which can instantly show quest text in quest log if set to 1
- now it's possible to set own engine texture in Shipstats sfd file (e.g. SolidEngineTexture: DataHardEngineDraglon.dds SoftEngineTexture: DataSoftEngineDraglon.dds) if texture is not set the civilisation default one will be used
- added possibility to change NPC and wingman fire tolerance from GlobalData.cfg (fNPCTolerance: 80.0 fWingmanTolerance: 140.0)
- now it is possible to add an effect (particle emitter) on a ship in Shipstats sfd file
- effects can be added on a map from Game Editor