Speedball 2

Platform(s): PC
Genre: Action
Publisher: Frogster Online Gaming GmbH (EU), Frogster America (US)
Developer: Kylotonn
Release Date: Nov. 23, 2007

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'Speedball 2' Gets Community Requested Passing system

by Rainier on July 27, 2007 @ 5:45 a.m. PDT

Speedball 2 transforms the futuristic game setting with the help of state-of-the-art technology into a high-speed online sports spectacle. Offering international leagues, a large-scale ranking system and a virtual marketplace, Speedball 2 pulls all the registers of modern multiplayer gaming action.

In 2326, rival gangs form an ultra-violent streetsports league to settle their deadly disputes called Speedball 2. Two teams face each other in bloody battles for a steel ball. Nine on nine – in an all-out rush on the opponents’ goal. Almost any malicious move is permitted. The winner of the matches secures supremacy over the city. In the third quarter of 2007, Frogster Interactive is set to publish Speedball 2 as the highly anticipated sequel to the Amiga classic.

The new release for the PC platform transforms the futuristic game setting with state-of-the-art technology into a high-speed online sports spectacle. Offering international leagues, a worldwide ranking system and a virtual marketplace, Speedball 2 pulls all registers of modern multiplayer gaming action. A wide range of fully customisable male, female and cyborg characters, dynamic sports battles, and continuous community support will convince sports simulation enthusiasts, action fans, and e-sports experts likewise. For the production of Speedball 2, developer Kylotonn has assembled a fresh team of experienced game designers and programmers. As eminent advisor and lead producer, Mike Montgomery will supervise all steps in the development of Speedball 2.

With the touch of a button, Speedball 2 gives players immediate information about two alternative passing opportunities. Close and more distant players are marked by differently highlighted circles surrounding the respective team members. Subsequently players are able to pass the steel ball to one of the possible alternatives. While the ball is still travelling through the air, players instantly take control over the character that receives it and continue their rush towards the opponent’s goal. One-twos and advanced tactical moves involving multiple outfield players can easily be realized with the implemented passing system. Threatened by tough tackles, the receiving player is also able to bump the ball back to avoid losing possession.

Because of frequent requests from the community and the media, Frogster and Kylotonn decided to implement the passing function, diverging from the original gameplay of the computer games classic. Retro-fans and purists are nonetheless able to switch off the auto-aiming and play Speedball 2 with eight-directional shots like the original from the early Nineties.

Multiplayer-fans will throw themselves into the tough Speedball battles via LAN and internet. The so called “game center” will build the core of the multiplayer infrastructure. This ambitious gaming platform provides access to worldwide online matches and tournaments. Players even place their own clan and player profile on the portal. With miscellaneous community tools and chat functions, they keep in touch with their buddies or challenge opponents to friendly or league matches. Speedball 2 allows free styling of team and clan logos as well as individual design of suits of armour for each team. The remake of the computergames classic also features diverse management functions like the individual choice of players, their line-up and the tactical alignment of the team. To guarantee fair competitions, Speedball 2 will make use of anti-cheating-tools.

Frogster Interactive is set to publish Speedball 2 as the longed-for sequel to the Amiga classic in the third quarter of 2007.


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