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World in Conflict

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: VU Games
Developer: Massive Entertainment,

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'World in Conflict' (X360/PC) Pins Down Release Date

by Rainier on July 6, 2007 @ 10:31 a.m. PDT

World in Conflict features a "what if?" story, where the Cold War didn't exactly end as we know it, and the Soviet Union hadn't collapsed, instead invades the U.S. Resource gathering has been replaced by "tactical aid" credits that you can spend on calling in reinforcements, WiC now also sports a first-person view mode, and is, of course, multiplayer enabled.

The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment, also a Sierra-owned studio, to optimise gameplay for the Xbox 360 controller
and implement a new heads-up-display (HUD) that is more functional and appealing for console gamers.

World in Conflict represents the next-generation of strategy games, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields, blistering visuals, and a narrowed gameplay focus that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action.

World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.

Game Features

  • Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
  • The latest version of Massive's proprietary Masstech engine allows for a full 360 degree range of camera control and features advanced lighting and physics effects
  • As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
  • Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head and team-based battles
  • Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
  • Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness

World in Conflict will be available at retail stores across North America on September 18, in Europe September 21st, and later this fall on Xbox 360.

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