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XNA Created Games Coming to Xbox Live - Screens

by Rainier on Feb. 20, 2008 @ 7:50 p.m. PST

During the keynote address at this year's GDC, Microsoft promised to soon allow Xbox LIVE members to play, rate and share community-created games, introducing a new, open distribution service quickly doubling the size of the X360 game library.

“The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” said John Schappert, corporate vice president of LIVE, Software and Services for the Interactive Entertainment Business at Microsoft. “Our goal is to drive a creative and social revolution in games with the same transformative power that we’ve seen in digital music and video sharing.”

Demonstrating a look into the future potential of community-created games on Xbox 360, Chris Satchell, general manager and chief XNA architect at Microsoft, announced that seven games created using XNA Game Studio 2.0 would be available immediately for Xbox 360 owners to download from Xbox LIVE Marketplace:

• “JellyCar.” Created by Walaber from the United States, this game is about driving a squishy car through squishy worlds, trying to reach the exit.

• “Little Gamers.” This is a 2-D high definition action side-scroller based on the famous Web comic “Little Gamers” created by Loïc Dansart, a 24-year-old software developer from Belgium.

• “The Dishwasher: Dead Samurai.” An intense 2-D action platform game created by James Silva from the United States, “The Dishwasher: Dead Samurai” has a unique, highly stylized look and fast and fluid action.

• “TriLinea.” This puzzle game created by Edison S. Prata Jr., Renato Pelizzari da Silva and Davi da Silva Prata from Brazil mixes fast-paced action with strategy.

• “RocketBall.” Created by Tyler Wanlass, Patrick Murty and Todd Barrons of the United States, this neighborhood game of dodgeball explodes onto the street with fast-paced multiplayer action.

• “ProximityHD.” This game, created by Brian Cable from the United States, takes the essence of strategy games — battles for control of territory and armies — and distills it down to a simple, easy-to-understand set of rules for casual players.

• “Culture.” Created by independent game development company Hidden Path Entertainment from the United States, “Culture” contains challenging games and puzzles based on beautiful flowers.

An Xbox 360 community game created using Microsoft’s XNA Game Studio software and XNA Creators Club membership will be able to be submitted for distribution on Xbox LIVE. Each community-created game must then undergo a thorough peer-review process and be evaluated for accuracy in representation and appropriateness. Community game developers will be able to beta test the process this spring and will be able to distribute their games on Xbox LIVE by the end of this year.

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