The genuine TV console game feel is evident in Coconut Adventure, the first mini-game in So Blonde: Sunny has to collect water droplets in a coconut shell and the charm of this game shines through in just a few still LCD graphics.
The skill in Maria’s Training features the “hot wire” principle; Sunny must complete the training course in record time.
Blonde Blonde Revolution is a musical game: In this simple game principle, as featured in various console music games, Sunny has to drum different rhythms to cure Chief Bajari’s terrible headaches, brought on by his court musician. In fact, the wretched drummer only knows one tune which he plays over and over again. Blonde Blonde Revolution is really easy to master: a series of symbols are displayed with the rhythm which the player plays by pressing four cursor buttons.
In classic push-puzzle mode, Bucket Well challenges Sunny to obtain a bucket of water by pushing the correct icons in the right order.
Fireflies Catcher is a technically more advanced game, where nasty snakes want to stop Sunny collecting fireflies.
The retro feel returns with the Log Chopper, which is again reminiscent of the old TV console games.
Note: Although the emphasis is on skill in the mini-games, adventure fans have no fear! Each mini-game comes with an Instant Win Button; pressing a button allows the payer to win each mini-game instantly to progress in the main adventure.
She is young, she is pretty and she comes from rich parents: Sunny Blonde has little to worry about in her life. Especially not today: the 17-year-old American beauty is on a luxurious Atlantic cruise with her parents, celebrating their wedding anniversary. But it’s not really a party after Sunny’s taste – she’d rather be getting down with her friends. That’s why she uses every chance she gets to get away from her parents and explore the ship. Just when the ship passes by the Bermuda Islands, the inevitable occurs: a heavy thunderstorm rolls in, the cruise ship is overwhelmed by the sea. Sunny passes out and is transported into one of the vessel’s lifeboats…
Sunny comes to on a gorgeous sandy beach on an island covered with palm trees. She can barely recall what happened. Still slightly dazed, she does register that there are no other passengers anywhere near – she seems to be stranded on the island all by herself.
But an involuntary stay on a completely unfamiliar island, with no way of knowing how she will ever leave it, is one thing. More severe for Sunny is that all of a sudden she will have to make do without all her luxurious accessories: her cell phone gets no coverage, her make-up is all messed up, and there doesn’t appear to be a shopping mall in walking distance. And her troubles are only getting started: through some freak of time and space, she seems to have been transported several centuries back and landed in the middle of an age ruled by pirates and buccaneers.
Sunny Blonde didn’t exactly want to land in the Bermudas; in fact the gorgeous 17 year-old was on a luxury cruise with her parents to celebrate their silver wedding anniversary. But a raging storm plunged the ship into distress at sea, Sunny went overboard and she regained consciousness washed up on the beach like driftwood!
Much more problematic than her unintended stay on a totally unknown island, which she has no idea how she can ever leave, the horrible realisation dawns on Sunny that she will suddenly have to do without out all the luxuries of life: her mobile has no signal, her make-up is a mess and it looks like the nearest shopping mall is miles away… on foot! And if that wasn’t enough, unfortunate circumstances have thrown Sunny back some one hundred years in time and she has ended up in a golden era of pirates and buccaneers!
Sunny Blonde is also in a really tricky situation and we are calling upon the PC gaming community to solve it in So Blonde! The person responsible for the novel plot is none other than the famous adventure author, Steve Ince (“Baphomets Curse”).
So Blonde, developed by the French developers Wizarbox, promises a wacky story line, a stunning (anti-)heroine, deeply black humour, which far outstrips all the blonde joke clichés, fabulous comic-strip graphics and a quite few gameplay surprises!
dtp entertainment will publish So Blonde worldwide under the ANACONDA label, with a March 14, 2008 release date set for German-speaking territories.
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