Archives by Day

Strategic Command 2: Weapons and Warfare

Platform(s): PC
Genre: Strategy
Publisher: Battlefront.com
Developer: Fury Software

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Strategic Command 2: Weapons and Warfare' - v1.03 Patch/Demo Available NOW

by Rainier on March 26, 2008 @ 1:17 p.m. PDT

SC2: Weapons and Warfare incorporates a huge list of fan requested new features, including a bigger world map, new units, enhanced naval movement and combat rules, a deeper weather model, additional terrain types and resources, the simulation of roads and railways and a greatly extended editor with the ability to add in scripted Image and Sound events and much more.

Get the Strategic Command 2 Weapons and Warfare v1.03 Patch/Demo off WP (127/88mb)

Strategic Command 2: Weapons and Warfare Expansion v1.03 Feature List

GAME ENGINE CHANGES

  • Fixed a unit reinforcement error that caused them to reinforce backwards and even below strength=0
  • Fixed a SURRENDER_1 event error that caused countries that surrendered to themselves to also become annexed, and as a result were no longer making purchases, i.e. UK moves to Egypt via SURRENDER_1 event
  • Fixed a Transport load error that caused transports to load in disconnected sea zones
  • Fixed a Strategic Bomber and Rocket bug that in some cases caused the AI to not target resources with units on top of them and as a result Strategic Bombers now do a much better job spreading out attacks on enemy resources
  • Fixed an Air unit retreat error that also fixed a unit placement error for units such as HQ's, Artillery, Anti-Air etc. where each of these units will do a much better job staying out of strike range of enemy units
  • Fixed a transport embarkation error during E-Mail replay
  • Fixed a Garrison unit replacement bug
  • Fixed a set of Transport and Amphibious Transport movement errors that often caused them to continually bump into the same enemy naval unit
  • Fixed an animate replay bug
  • Fixed a unit mirroring bug
  • Enemy units can now capture adjacent ports when there are no friendly units in the immediate vicinity, should help in Crete
  • Fixed a reinforcement error
  • improved AI naval movement under FoW that will help it to avoid spotted enemy naval units, i.e. improved stealth movement
  • Retreating air units will also try and maintain good supply, i.e. in North Africa they should no longer retreat deep into the desert unless no other option exists
  • Assignment of existing map Transport units for AMPHIBIOUS scripts now looks to see if they are in the same naval zone, i.e. connected, as the #COASTAL_POSITION
  • Assignment of existing map Transport units for TRANSPORT scripts now looks to see if they are in the same naval zone, i.e. connected, as the #GOAL_POSITION
  • Assignment of naval units for FLEET scripts now looks to see if they are in the same naval zone, i.e. connected, as the top listed #FRIENDLY_POSITION
  • Fixed an AI planning assignment bug where the AI may have generically assigned an OFFENSIVE plan to a similar scripted BUILD_UP_OFFENSIVE plan causing the BUILD_UP_OFFENSIVE plan to be subsequently cancelled
  • BUILD_UP_OFFENSIVE plans now properly allocate units (on the first pass) nearest the top #FRIENDLY_POSITION specified in the scripted event
  • Tactical and strategic bomber units are now likely to attack a target, despite high initial losses, if they are well supported by friendly air, i.e. this should help mimic human ability to accept initial losses to break through limited enemy air and achieve the desired strikes
  • Engineers can no longer Fortify on a Land + Water tile as this prevented naval movement through the tile

EDITOR RELATED CHANGES

  • Fixed a Battle for Russia 2D military sprite error
  • Fixed an error with Vichy France in the 1940, 1941, 1942 campaigns as it was set to Neutral and not Axis alignment
  • Fixed a few Combat Target Table typos in the WaW Expansion Manual
  • Fixed a fortification destroy on overrun error for the 1941-1944 campaigns
  • Fixed a Hitler Suicide POPUP error
  • Removed a Soviet Anti-Air from the Siberian Transfer and added it to the P/Q instead. Increased Soviet Anti-Air builds from 2 to 3
  • Reduced German Anti-Air builds from 5 to 3
  • Increased Rockets cost from 100 to 200
  • Decreased Rocket Land and Naval unit attack values from 1 to 0
  • Increased Soviet Artillery builds from 2 to 3
  • Added a French surrendered check for some pre-Barbarossa German AI unit bonuses
  • Added a French surrendered check for some Axis AI WAR ENTRY events
  • Fixed a UNIT script error that did not properly assign a UK bonus unit to Alexandria once the AI went on the OFFENSIVE towards Tobruk
  • added a Swedish Destroyer to the map
  • TERRITORY scripts can now be set for countries that do not yet exist such as Vichy France
  • Entire subdirectory structure of a campaign including Bitmaps, Interface and Sound directories etc., is now copied over when using "SaveAs"


More articles about Strategic Command 2: Weapons and Warfare
blog comments powered by Disqus