Requiem: Bloodymare introduces a world where the misuse of science and magic has warped the natural world into a twisted vision of death. Set in the world of Ethegia, players take on the role of the Temperions, beings created through genetic engineering and arcane rites to engage in bloody combat with the walking nightmares stalking the land.
Using the Havok engine, Requiem: Bloodymare brings to life a visually stunning realm where fallout from generations of scientific and mystical warfare has polluted the natural world and given birth to horribly mutated monsters. The battles between players and these grotesque creatures are rendered with intense sequences of bloody and gory graphics.
Requiem: Bloodymare also brings several game mechanics that set it apart from the rest of the MMO market. The time of day will be an extremely important factor for players under the Nightmare System with incredibly powerful creatures awakening to terrorize the world at night. To defeat these challenges players will be able to draw upon the DNA System and the Beast Possession System. Players will use genetic engineering to modify their DNA to obtain characteristics and abilities nature never intended. The mystic arts will enable players to possess and transform into different bestial beings with extraordinary abilities.
Requiem: Bloodymare is scheduled for North American release in Q2 2008.
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