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Frontlines: Fuel of War

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: THQ
Developer: Kaos Studios

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Frontlines: Fuel of War' - v1.1.0 Patch Delayed

by Rainier on May 16, 2008 @ 9:27 a.m. PDT

Set in a fictional future based upon the headlines of today, F.O.W. brings players into the world’s next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition or the Red Star Alliance.

Patch 1.1.0 Items

New Features

PunkBuster anti-cheat is being added
Spawn Protection – Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping

New Server Browser

Phase 1 of the NEW Server Browser
New streamlined design w/easy to use layout
Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
Server Name filter will search entire through entire server names for matching criteria
Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well.
Server Information Box
Added server IP display
Added server name display
Added text clan/server company/message of the day support
Added ability to Cancel Server Search and the server browser will continue to display already pulled servers
Can apply filters to pulled servers
Server Browser no longer refreshes when coming back from the server info screens.
Enter IP Address can now use IP’s with ports and can use alpha characters

Gameplay

Players can no longer stick Landmines onto their legs
Invert controls for land vehicles has been fixed
Players can no longer “fly” or “jump” around levels
Turrets will no longer continue firing when squad menu is raised
All passengers in a vehicle will see hit notifications
Sentry guns take less damage to destroy.
Sentry guns will cause slightly less damage.
Sentry guns will no longer respawn after being destroyed.
Grenade launcher damage vs infantry has been reduced.
Railgun rounds, clips, fire speed and damage radius have been adjusted.
Character Movement Changes
Forced pause which prevented the player from moving when recovering from a jump has been removed
Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing.
Sprinting while crouched or prone has been removed
Jumping from and to prone should now be impossible
A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
Character ground speed has been slightly increased, this includes strafe speed
Free fall speed has increased for a more realistic feeling
Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly

User Interface

Scoreboard no longer shows double entries
Scoreboard no longer shows all entries/columns with Zero points
Scoreboard now displays server name, server IP and personal ping
Player can now paste text longer than the max characters set for a text box.

Crashes

Fix for reported ATI X800/X850 user crashes on start up
Vsync default setting is now turned to off, solving some crashes for lower end cards. (This is the Maximize Framerate option, in the Video- Advanced tab).
Added NULL check to stop players from inputting illegal characters and crashing the game
Systems with the Ageia PhysX card will no longer result in game crashes

Localization

Polish language fixes to load screens and gameplay text

Miscellaneous

Registry fix to document the running version number and installed territory.


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