Get the Lost Empire: Immortals v1.04 Patch off WP (1mb)
Changelog 1.0.4:
- Added Angel star system – congratulations to Gamespot contest winner Emma Wolski
- Added WoXingWoSu star system – congratulations to Multiplayer.it contest winner Luca Fiamenghi.
- Added Topo star system – congratulations to Multiplayer.it contest winner Fiore Sabattini.
- Added Giada star system – congratulations to Multiplayer.it contest winner Ambra Tanaglia.
- Added Italia star system – congratulations to Multiplayer.it contest winner Clementa Pomati.
- Added Roberto star system – congratulations to Multiplayer.it contest winner Roberto Passarello.
- Crash: Fixed crash bug during some battles involving fighters
- Crash: Fixed another error on start-up on Vista systems.
- Miscellaneous: Improved Alkith leader last names (courtesy of Iceman)
- Crash: Fixed crash bug during some battles introduced in the 1.0.3.4 beta
- Battles: More optimizations for AI-only battles so turn times are not too slow when the AI players are at war with each other.
- Savegames: Fixed bug in game that would corrupt your savegames if you deleted a design then created a new design and built ships from the new design
- Savegames: Added logic to repair savegames affected by the above bug.
- User Interface: You can press the F key while on the main galaxy display to view your FPS.
- Battles: Fixed bug where race specials Fights to the Last Man and Thinks In 3 Dimensions sometimes had their bonus double-counted.
- Battles: Fixed bugs in ship targeting.
- Battles: Fixed bugs in electronics targeting.
- Battles: Fixed bugs causing weapons to sometimes fire too fast.
- Battles: Fixed bug where ships with more than one of the same type of planetary weapon would only fire one of the weapons instead of all of them.
- Battles: Improved turn processing speed when calculating fleet battles.
- Battles: Greatly improved turn processing speed for large fleet battles (fleet battle with 700+ ships went from over 12 minutes processing to under 20 seconds).
- Battle Viewer: Automatically scales down the number of ships shown in large battles to prevent performance degradation or crashes while watching battle results of large fleet battles.
- Crash: Fixed rare crash when End Turn pressed.
- Crash: Fixed (hopefully) crash at start-up on Vista systems that have UAC enabled. If your game crashes on startup and you are using Vista, please post in the forums. In the meantime, Right click the game icon and choose Run As Administrator.
- User Interface: If you right-click the End Turn button, the AI will play your turn for you. Prepare to be amazed.
- Crash: Fixed crash while rendering star names and fleet ship counts
- Modified main menu to display the full version of the game (ie 1.0.3.3 instead of just 1.0.3)
- AI: Fixed bug which prevented AI players from allying with Immortals.
- AI: Fixed bugs in diplomatic AI which caused it to reject offers from you when it should have accepted them.
- AI: Improved AI’s selection of colony types
- AI: AI will now make use of the Fortress colony type on occasion
- AI: AI will now make better decisions on how to use leaders instead of always using them as miners.
- AI: Hopefully AI will no longer “just stop doing anything” mid-game.
- Turn Processing: Fixed bug which caused spies spying on fleets to never stay on the job more than 1 turn.
- Turn Processing: Fixed bug which generated too much trade income in certain cases.
- Turn Processing: Fixed bug where Government Improvement Cost Modifier was not getting applied correctly.
- Turn Processing: Fixed bug where Leader bonuses to improvement costs were not getting applied correctly.
- Turn Processing: Ship upkeep is now paid before planetary improvements are built or terraforming is performed.
- Turn Processing: Fixed bug where ship mineral upkeep costs were using the food upkeep numbers.
- Turn Processing: Fixed bug in credit income calculations.
- Balance: Leader bonus for the Admiral job are now only half as big as bonuses for other jobs.
- Balance: Total ship upkeep bonus for the Leader Admiral job is now capped at 50% (instead of 100% like other jobs).
- Merged Galaxy Mod into main game. New galaxies are now available to everyone
- Merged Galaxy Generator Tool into main game. You can use the tool in the LEI installation folder to create new galaxy types
- Improved installer’s ability to correctly identify currently installed LEI version. Will also offer to allow you to proceed with the installation even if it does not think you have 1.0.3 or later installed already.
- Tweaked the logging code to ensure the log file is always closed properly.
Changelog 1.0.3:
- Fixed Scientists bonus not being applied properly when science was maxed.
- Mineral And Credits Sliders were not updating correctly
- Fixed a bug with trade routes calculations (they could get negative)
- Fixed a bug with minerals dissapearing (Related to building improvements)
- The +- resource statistics should now be more accurate
- Fixed several smaller bugs with the economy
- Made changes to end turn code, to hopefully fix random crashes.
Long ago the immortal Aeons presented the fledging races with the technology to travel the stars. Without pause for reasoning, vast fleets colonised the cosmos expanding the interstellar community until a great cataclysm occurred.
Now the Aeon's, a technologically superior race that once guided the lesser races, is all but lost to myth. Their colonies and technology lie beyond reach - scattered throughout the galaxy, like so many stars.
Only fading memories recall the cause of the Aeons downfall and the loss of the star-gates that ended the first Galactic War. Devoid of the means to navigate the stars, the empires of the six major races began to look inwards as communication between worlds was lost.
From the depths of the abyss, the long forgotten desire for exploration and conquest calls out once again. For it would only be a matter of time before each race would: recover the knowledge to rebuild their fleets, reawaken their desire to explore, rekindle their need to expand and return to warring ways.
As the six galactic empires make ready for the arduous struggle ahead, all manner of citizens are rallied to the cause. Scouting expeditions leave the safety of their stellar berths seeking out potential systems ripe for colonisation. Close behind terra-forming ships prepare planets for swelling populations. Throughout countless shipyards powerful battle-fleets are forged from newly acquired resources, ready to face the threats that emerge with every cycle of the sun. A new age has arrived.
Features
- Colossal Galactic Map consisting of 5000+ star systems
- Lead one of 6 major races to stellar domination
- Encounter 28 unique minor races with their own agendas and motives
- Open-ended gameplay and alternative victory conditions provide phenomenal longevity
- Wage war in space or planetside displayed in the new 3D rendered dual warfare system
- Research a vast multi-nodal tree of 150+ technologies split into 11 categories
- Customisable ship design and construction
- Assignable leaders to boost all aspects of the empire including warmongering, production, research and diplomacy
- Reducing player micromanagement through a revamped sleek interface
Lost Empire: Immortals, rated "E" for Everyone and 7+, is scheduled for release March 11 (US) and March 14 (Euro) at $29.99/€29.99.
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