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X-Motor Racing

Platform(s): PC
Genre: Racing
Publisher: Exotypos
Developer: Exotypos

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'X Motor Racing' - v1.07 Demo Available NOW

by Rainier on June 16, 2008 @ 9:22 a.m. PDT

X-Motor Racing, previously known as No Brakes: X Racing, is an arcade racing game in the works at indie developer Exotypos. The game includes all classes of cars from old RWD to modern sportcars, physics, and various graphical features.

Get the X Motor Racing v1.07 Demo off WP (77mb)

X Motor Racing is an auto simulator with next generation physics model. The high speed on highway, offroad obstacles, side slip need for car handling skills. There are highway ring roads, bridges, narrow sections, banked road surfaces, steep descents and ascents, springboards, wet asphalt, puddles, stone heaps, dirt and sand. The driving strategy includes such aspects as acceleration and braking, oversteer and understeer, weight transfer, tyre friction and slip angle, road surface.

Changes from 1.06 to 1.07:

  • Added multiplayer
  • Improved Physics
  • Improved Graphics
  • Updated Corona track

Changes from 1.05 to 1.06:

  • Added new physics surfaces like WOOD, METAL, STONE, GRAVEL and etc.
  • Getting started damage model
  • Simulation optimization
  • Changes in VehiclePhysics UI

Changes from 1.03 to 1.05:

  • Improved Tire Model
  • Real-time telemetry
  • New Aerodynamics Model
  • Replay menu with time slider, time scaling etc
  • Added Camber Angle and Camber Thrust simulation
  • Added Toe Angle simulation
  • Steering systems changes like Caster Angle and Kingping Inclination
  • Force Feedback changes
  • Added Engine and Axle inertia
  • Improvements in suspension simulation
  • Anti-squat and Anti-dive simulation
  • US/Imperail measurement
  • ABS fixed
  • Improvements in VehiclePhysics for more convenient physics tuning
  • Manual

The features

  • 3D wheel simulation - the next step of auto simulator evolution. It's possible to make ring and offroad races;
  • real-time tuning of most of the physics model parameters;
  • there are no limits on the track movement;
  • flow and viscous mediums such as dirt, puddles, sands etc;
  • using a wide array of camera options;
  • effective replays.


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