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GRID (2008)

Platform(s): Nintendo DS, PC, PlayStation 3, Xbox 360
Genre: Racing
Publisher: Codemasters
Developer: Codemasters

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'Race Driver: GRID' (ALL) Patch Details

by Rainier on June 5, 2008 @ 12:12 p.m. PDT

Race Driver: GRID delivers intense, incident-packed wheel-to-wheel racing against aggressive AI opponents to create a breathtaking race experience. Accessible handling enables gamers to jump straight into the action, while a huge career mode includes championship and race events. Quick-fire Challenges offer a fast fix of racing for on-the-go gamers and include Time Trials, Speed Tests and Chase events.

Network bug fixes:

  • When viewing in spectator mode – wheels should now turn correctly.
  • Session searching now functions correctly when there are lots of full sessions (PC and PS3).
  • Track and route options no longer change when host gets back to lobby in private/LAN.
  • Race results are now correct if a host migration occurs at the end of the race.
  • Other player’s progress/positions are now correctly updated when you enter the race results screen.
  • Several NaN (brown screen) related fixes. (also this should fix the “thousand-mile-warp”)
  • Increased bandwith use in network games (to reduce lag)
  • Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)
  • Race to race lobby timer is now 15 seconds
  • A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
  • Changes to what is displayed in lobby when a player has kick votes.
    • The player who has been voted for can see this fact and the number of votes they have received.
    • Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
    • Players who have not voted do not see anything.
  • Added ability to get the next page of sessions in private session results (PC and PS3)
  • Banned sessions no longer appear in private session list.
  • Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
  • Added ability to change collision types in online and LAN sessions (not enabled in Demolition Derby). Forward Only (this is the normal behaviour for Ranked/Unranked), On (Collisions are always on), Off (Always off).
  • Numerous anti griefing checks to turn off collisions when players are griefing.
  • Fix for distance shown in distance online stat.
  • A warning message is now shown the first time you enter system link.
  • In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
  • When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
  • Cars become semi-transparent when collisions are turned off due to griefing.
  • Improvements to prediction system to reduce effects of lag when players are close by

Game - general:

  • Xbox 360 achievement fix. (Drive ‘em all)
  • Several optimisations and performance improvements.
  • It is now possible to look left and right while in bonnet camera.
  • Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
  • Fix for cars very occasionally flying into the air when hitting kerbs.
  • Fixes for custom action maps
  • Track rendering optimisations.
  • Brown screen problem no longer awards achievements or causes glowing white cars.
  • Fix for airborne achievement – now awarded even if car flips upside down during jump
  • Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes:

  • Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
  • Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
  • Fix for missing Force feedback on Vista.
  • Given user the ability to configure use of a pad or wheel through the hardware config xml file, this means that if the game fails to auto-detect the device type, they can specify it themselves.
  • Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
  • Adding support for triple head displays.
  • Graphical corruption fix when using multiple GPU’s.
  • Network chat text made less obtrusive.
  • Numerous on-going compatibility fixes.
  • Improvements to shadows for certain resolutions/aspect ratios.

Race Driver: GRID will deliver intense, incident-packed wheel-to-wheel racing against aggressive AI opponents to create a breathtaking race experience, all the way from the grid to the flag. Accessible handling will enable gamers to jump straight into the action, while a huge career mode includes championship and race events. Quick fire Challenges offer a fast fix of racing for gamers on-the-go and include Time Trials, Speed Tests and Chase events.

Bringing a new world of motor sport to life, players will race at beautifully realised and diverse locations across three continents. In Europe, race prestige marques on the world's most famous circuits including Spa and the Nurburgring. In America, compete in powerful muscle cars through the streets of San Francisco to Washington DC. Taking the race to Japan, experience the unique exhilaration of drift racing on the neon lit streets of Shibuya and then compete in Touge events, downhill races that operate on the fringe of legality.

Featuring up to 12-player events with incredible full car damage, Race Driver: GRID's online multiplayer races will see gamers competing in aggressive races on iconic city streets and famous championship circuits across Europe, the U.S. and Japan.

Players will be able to take their custom livery online and make it feared and respected by competing in a huge range of racing disciplines; from drifting around Yokohama Docks, charging through the mean streets of Detroit, racing touring cars around Spa-Francorchamps to competing in chaotic demolition derbies.

The pure race experience is at the heart of Race Driver GRID's gameplay and, in online multiplayer, everything is geared towards maximising player time spent on track and minimising time spent in lobbies. Players can rapidly find the event they want and a slick voting system, matchmaking mechanism and seamless host migration means gamers find competitive races quickly and sessions stay together longer.

An innovative new online ranking system charts players' progress as they advance from Junior Rookie to Legend, with experience points being awarded based on a wide range of achievements, from events won to beating higher ranked opponents.

As players rise through the rankings, online leaderboards record the fastest laps for each track and gamers can download ghost cars to test out their skill against the best in the world in Test Drive mode or check out the competition in Spectator mode. Players can also fully customise their game including switching damage on or off, enabling catch-up mode, setting driver aids and allowing public and private games.

Features :

  • Codemasters Studios’ history of creating stellar racing titles, combined with AI and the ability of the EGO™ engine allow them to deliver GRID - a pure and cinematic race experience
  • New and classic, track and street – conquer the greatest racetracks and then go beyond with road races and urban street competitions
  • Exotics, imports and beefy muscle cars are all available to race in hugely varied events with grids of up to twenty cars aggressively competing for the lead
  • Europe, US and Japan are all beautifully designed, each with their own individual takes on racing:
    • U.S.A – In thunderous V8 muscle cars, race diverse courses on city streets in flat out, door banging racing action
    • Japan – Reject traditional Western racing and drift over to Japan for action the fringes of legality in industrial areas and back streets from dusk ‘till dawn
    • Europe – Race the famous tracks dominated by Le Mans in some of the most technologically advanced cars ever created such as the Ferrari F430 GT, Lamborghini Murcielago GTR, Aston Martin DBR9, Koenigsegg CCXR and Porsche 911 GT3-RSR
  • A GRID race tests a driver’s skills at every turn -- crammed with high-impact moments such as, engine fires, tire blow outs, bump and runs, wild crashes involving flipping, spinning, and collisions with other cars and trackside objects
  • Physics models will ensure that collisions and crashes yield the kind of spectacle that a Hollywood movie director would ask for. Slow motion will be used extensively to give replays the blockbuster treatment
  • Race your cars online in high-adrenaline multiplayer, multiple car events

Exclusively for the NDS edition, Race Driver: GRID will feature the evolution of the critically acclaimed track editor, first seen in Race Driver: Create and Race. With over 60 individual pieces, the creation system offers near-limitless design options, including the ability to personalise trackside hoardings and billboards. Players will be able to craft complete championship circuits in detail or, using the simple Free-Draw tool, create and race within minutes.

Extensive online and multiplayer options let players compete in adrenaline pumping four-player races, climb to the top of global online leader boards for every race event, or share up to four individually created tracks with up to four players in the ultimate custom race series. Gamers can also upload and download new tracks to Race Driver: GRID servers.

With a stunning selection of real-world settings, outstanding racing cars, a powerful track editor and incredible graphics, Race Driver: GRID is the most exciting, fun and feature packed racer you can fit in your pocket. Developed by Firebrand Games, the team responsible for the award-winning Race Driver: Create and Race, the NDS edition of Race Driver: GRID is coming summer 2008.


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