The first Havok titles to come out of Deep Silver’s internal studio will also be the publisher’s largest global multiplatform game launches to date. With movie production likeness, Ride to Hell is set in the 1960s biker world. Players will experience raw and intense game play as Deep Silver stays true to the art style, music and scenery found in the sixties’ bike culture.
Hannes Seifert, Executive Producer and Managing Director at Deep Silver’s development studio, years ago helped bring Havok’s first video game, Max Payne 2, to consoles while at R*Vienna. "Based on our long history of close collaboration with Havok, Deep Silver has managed to pull off something really fantastic by incorporating Havok into Ride to Hell.”
Seifert adds, “Havok’s Physics, Animation and Behavior software provides us with tremendous lifelike movement of our bikers. Players can choose bikes that can be built from the ground up and are totally customizable. Without Havok Behavior this simply wouldn't be possible to such a high quality. We are achieving such groundbreaking results together once again."
"Having previous customers return to us and sign these types of deals says a lot about us and our technology," says David O’Meara, Managing Director at Havok. "Havok Physics, Animation and Behavior support multiple genres of games across all platforms giving Deep Silver unlimited opportunities for the global gaming audience.”
Ride to Hell is scheduled to ship worldwide in the spring of 2009.