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Step into the world of “Too Human,” the third-person epic action game from renowned Canadian developer Silicon Knights. As the cybernetic god Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god’s hand, and now Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life.
In “Too Human,” players are treated to a nonstop barrage of action powered by the seamless integration of melee and firearms combat, plus deep RPG elements fueled by breathtaking visuals enabled by the powerful Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies. Gamers can also take it to the next level by playing the entire single-player campaign in multiplayer co-op mode via Xbox Live.
Grendl Profile
Notes: Profile is generated from recovered materials and analysis of captured video images. Eye witness accounts have been dismissed as largely fantastical and varied from witness to witness. Most details are hypothesized or extrapolated from available data.
Ground-Roving Night-capable Destructor/Light-infantry, designation 1 (GRNDL-1)
Race: Children of YMIR
Height: 3 meters (quadruped), 5 meters (biped)
Mass: 1300 kg (estimate)
Design Forerunners, Hypothesized: Jotun derivative, possible TRL (designated “Troll”) subtype
Chassis
- Armor plated endoskeleton
- Hardened actuators
Armor/Defensive Attributes
- Highly resistant to projectile slugs, plasma quanta, focused light radiation
- Thick armor plate: nanotech produced substance, unknown material substrate.
- Shoulder actuator cuffs appear to exhibit exploitable design flaws
Weapons/Offensive Attributes
- Head Mounted
- Rotary Shredding device, hinged door design
- Chest Mounted
- Rotary Shredding device, multiple head design
Tyr’s Notes: Armor plates need to be opened up during shredding attacks. This action exposes several critical areas that can be exploited. The shredding units convert biological matter into a slurry, possibly for use as nourishment
GRNDL is an anomaly amongst machines – it eats human flesh. Whether it is just to create a terrifying visage or whether it requires human flesh for sustenance isn’t known. GRNDL’s presence was only felt when it began to attack the outlying settlements of Midgard, leaving horrifically mangled corpses in its wake. The sheer power and carnage behind the attacks denied the possibility of a serial killer or purely human villain – the tracks implied something inhuman and even more horrific.
Tyr’s notes: GRNDL-1 is the newest entry in the arsenal of the Children of Ymir, optimized for maximum psychological impact on humans. This is a radically new approach for the Machines and its sudden introduction to the theatre of war is very sudden. Historically, new trends appeared over many years and new iterations. The Machines’ capacity for development is minimal – indeed, if it weren’t they would have “out-evolved” our technology long ago, but their programming holds their development in check and under our control.
Features:
- Thrilling action-RPG gameplay. Unlike some games that may force players to choose between two genres, “Too Human” combines all the creative economy features and social experiences of a typical RPG, such as collecting loot and leveling up, while maintaining the excitement of an action game. With a wide array of weapons, armors, cybernetic implants and skills, players have an unprecedented level of customization with their characters
- Explosive melee and firearms combat. It will take more than brawn and raw strength to supplant the machine hordes. Using a sophisticated blend of seamless melee and high-tech weapons combat, players have the power to vanquish foes near and far. Witness the fluid grace of heroes and enemies in battle as enacted by the acclaimed motion-capture group F.A.S.T. (Fight Action Stunt Team). Feel each punishing blow through advanced visual effects made possible through the unmatched power of Xbox 360.
- The birth of an icon. Fight as Baldur, a powerful cybernetic god battling his way through enemy armies to become one of gaming’s renowned iconic heroes. From weaponry and armor to combat techniques and combos, players can fully customize Baldur to become the best possible hero.
- Advanced cinematic presentation. Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. Survive pulse-pounding battles against hordes of on-screen enemies set against the vast landscape of the “Too Human” world. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.
- New level of accessibility through intuitive combat. Perform Baldur’s elaborate and complex combat maneuvers and chain together rapid-fire attacks and combos with ease. Through the use of an intuitive combat system, “Too Human” delivers gameplay that is easy to learn and rewarding to master.
- Shared experience. Conquer the world of “Too Human” alone or with friends through advanced, online multiplayer co-op gameplay through the Xbox LIVE® service.
- Modern take on classical Norse Mythology. In a world ruined by centuries of war, “Too Human” chronicles the epic story of Baldur, favored son of Odin and the last protector of humanity. As Baldur you must destroy the ancient war machines that threaten the world, but to do so you must balance your sense of duty and honor against your lust for revenge…perhaps even sacrificing your humanity in the process.
Too Human is currently scheduled for release in North America on Aug. 19, 2008, and Europe on Aug. 29 (£44.99)
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