Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Codename Panzers: Cold War' - 15 New Screens

by Rainier on Jan. 7, 2009 @ 7:24 p.m. PST

Developed by InnoGlow, former Stormregion, Codename: Panzers series leaves the World War II stage to take the story into Cold War East-West conflicts fought on fictitious battlefields, with a special emphasis on deep story lines and rich battle effects.

Tempelhof, Berlin, dawn of 8th April 1949.

A major armed conflict is brewing between the Western powers and the Soviet bloc. The Red Army has been growing ever stronger since the end of World War II. With the growth of their army the Soviets realize that they hold the advantage, and are only waiting for the right moment to attack. That moment arrives with the Tempelhof Incident: the near-fatal collision of a US cargo plane and a Soviet fighter over Berlin's main airfield. A fatal combination of coincidence and human error, there is no point in arguing what went wrong, no point in asking who pulled the trigger first and who fired on whom in return. The Incident went down in history as fatal.

Within 12 hours of the crash the ground beneath the German capital is shaking with the salvoes of a war never meant to be: a conflict between former allies over Europe and global supremacy.

In this game the worst comes true, and it may just change the fate of the "free world" forever! WWII is now just a memory - but the Cold War has just begun...

In Codename: Panzers – Cold War new troops can be ordered to, and will muster at, re-supply points such as helipads, train stations, harbours or factories. Players must first capture these strategic targets before they can use them. New units cost a varying amount of Prestige Points, which represent the games currency, depending on the unit. Prestige is earned through the destruction of enemy troops, capturing Prestige Flags and by completing missions. This method of supplying fresh troops adds opens a wide range of tactical possibilities and adds a brand-new element to the Codename: Panzers series.

Key Features:

  • Authentic "Cold War" era
  • Variable squads and customizable units with visible function upgrades
  • Unique building combat system - buildings can be destroyed or occupied to gain an advantage
  • Single-player campaign with 18 exciting missions
  • 20 multiplayer maps and 3 modes: Domination, Cooperative and Team Match
  • Physics-based building destruction. Each building will collapse in its own unique manner, using real-time physics simulation
  • Full simulation of the effects of light and terrain conditions on unit behavior
  • Dual display support with strategic map for making strategic decisions
  • Brand new Gepard 3 graphics engine with full vertex and pixel shader 3.0 support

Codename: Panzers: Cold War is due to be released March 2008.

blog comments powered by Disqus