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WeMade Entertainment Developing MMO Using morpheme

by Rainier on Oct. 2, 2009 @ 6:51 a.m. PDT

Korean MMO developer WeMade Entertainment has selected NaturalMotion’s morpheme animation middleware for use in the development of an unannounced future product.

NaturalMotion’s morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. Available for PS3, X360, Wii, PC and Apple iPhone/ iPod touch, morpheme has experienced a rapid adoption rate, being licensed by some of the biggest names in the development community.

“WeMade Entertainment has had global success with their MMOs and we look forward to supporting the development of their future product,” said Andy Payne, VP Sales, NaturalMotion.

“WeMade has chosen to license morpheme following an exhaustive selection process,” said Joseph Ryu, Director of Division A, WeMade Entertaiment Co. “NaturalMotion’s technology will give our team the opportunity to express their creativity effectively and efficiently in designing truly believable characters.”

The deal follows NaturalMotion’s recent announcement of their attendance at the forthcoming Korea Games Conference, where CTO Simon Mack will present a session on mixing character animation and physics with morpheme on the 8th of October.

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