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God of War III

Platform(s): PlayStation 3
Genre: Action/Adventure
Publisher: SCEA
Developer: SCEA Santa Monica
Release Date: March 16, 2010 (US), March 19, 2010 (EU)

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'God of War III' (PS3) Demo Included On District 9 Blu-ray

by Rainier on Oct. 28, 2009 @ 10:30 a.m. PDT

Set in the realm of Greek mythology, God of War 3 allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him.

God of War III will bring epic battles to life with stunning graphics and an elaborate plot that puts Kratos at the center of the carnage and destruction as he seeks revenge against the Gods who have betrayed him.

Set in the realm of brutal Greek mythology, God of War III is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him. Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus.

Come December 29th, when you snag your copy of District 9 on Blu-ray, included on the very same disc will be the highly sought after God of War III E3 2009 Demo. This hybrid disc is an industry and PlayStation first which will pair together this summer’s must see Sci-Fi BLOCKBUSTER with SCEA’s powerhouse action title. As an added bonus for God of War fans, those that complete the demo will unlock an exclusive making of featurette about God of War III.

Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War III has made standard-setting strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions quadrupling since God of War II on PS2, God of War III, in its debut on the PS3 system, will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos’ fateful quest. Players will have a chance to join battles on a grand scale that is four times larger than its predecessor.

Key Features:

  • Kratos will explore areas up to 4 times larger than those found in God of War II, as well as carve through entire armies while navigating on the back of Titans - living, moving, breathing levels as tall as the Empire State Building.
  • Players will battle in detailed and unique 3D worlds lit by thousands of dynamic lights and textures with quadruple the resolution, which allows for realistic muscle striations, detailed facial expressions, and new heightened levels of brutality and gore.
  • Brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling and satisfying ending to Kratos ’ epic story.
  • The God of War III storyline is the epic conclusion to the triology; the storyline will be told in a way that is true to traditionalist roots in Greek mythology, from moral consequences to brutal battles against the Gods.
  • Several of the menacing creatures of Greek mythology in God of War III can now be manipulated against their will, as Kratos uses them to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.
  • New deadly weapons such as the Cestus - powerful metal gauntlets with devastating strength - and other brutal instruments of war that will allow Kratos to learn ruthless new techniques such as grappling with enemies and launching explosive wall-to-ground attacks.
  • The dynamic lighting solution employed in GOW III is only feasible through the computing power provided by the Cell SPUs. For example, using the High Dynamic Range Lighting (HDRL) technology, the camera – when using Krato’s sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust.

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