MetalMorphosis includes elements of space exploration and real-time strategy; its story kicks off in a not too distant future on earth’s first outpost on Alpha Centauri. Until now, alien life has never before been encountered, but upon arrival you find the base overrun by spider-like robots of unknown origin. Their origin on the planet was a previously undiscovered compound that had also been overrun.
To prevent the inevitable extinction of the human race it is your mission to control an elite team of professional soldiers each having unique abilities; Specialist Williams is a communications expert, Sergeant Curtis is an engineer, Lieutenant Smith is the team leader and finally, you have at your disposal a weapons and demolitions specialist. At any time during game-play you have the option to instantaneously toggle between soldiers to confront enemy attack with the most suitable choice of character.
The finished version of MetalMorphosis will feature space exploration and missions throughout five solar systems and its ten levels will include indoor as well as outdoor environments. As you successfully complete missions you will unveil new destinations; your spacecraft will also have unique upgradable features along the way. In addition to featuring grenades as well as rifles, the finished game will host a wealth of other weaponry such as rocket launchers, tasers, surprise weapons and a variety of different assault rifles of differing caliber and functionality.
MetalMorphosis was created using a proprietary game engine developed entirely from scratch by independent developer, Cash Curtis. Previous work by Mr. Curtis includes Aftershock and Tasmania: Dreamwalker. Following completed work on MetalMorphosis future endeavors include Geisha House, a large scale role-playing game (a title already attracting publisher interest). Cash is also evaluating the possibility and options of porting MetalMorphosis onto game consoles and interested publishers are encouraged to connect.
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