Get the Supreme Ruler 2020 v5.5.8 Patch off WP (1mb)
Supreme Ruler v5.5.8:
- Corrected occasional crash on units pathing at top of world
- Save game file name limit of 31 characters fixed
- Rounding error display glitch corrected
- Rare crash when pointing to location 0,0 on map fixed
Supreme Ruler v5.5.2:
- Attack and Defense enhancing techs fully implemented
- Fire while moving penalty better applied for AT/AA/etc classes
- Shift-Group now adds to existing selection
- Reduced delay of units firing after entering new hex
- Naval units no longer suffer 'firing delay' on entering new hex, same as air
- Some adjustments to AI valuations of diplomatic offers
- Improved Minister AI in Research Spending
- Minister Researches Techs
- AI Regions Research Techs
- Unload Missiles supported in Defense panel
- Unit Deployed/Reserves now support Multi-select list
- Close-headers added to listboxes throughout lobby and game
- Missiles panel added to unit control, can load/unload to individual platforms
- ROE Controls split between Units (immediate/selected) and Defense (Global)
- Loyalty now properly affects output from hex
- Improved AI co-ordination of attacks with allies
- AI Naval Amphibious Landings implemented
- Improved AI use of Artillery, Anti-Air etc
- Call for Air-Resupply should no longer over-respond
- Corrected bug that nuclear missiles required coal instead of uranium
- AI rulers will make peace offers; Alliance offers are more spaced out
- Fixed Defense Listbox display glitches
- Can no longer scrap/destroy a center complex while nodes exist
- Dateline/map seam bugs fixed (rubber band, path draw, jitter, etc)
- Reduced freezeup/delays on long paths with many units, especially if invalid destination
- Enter keyboard hotkey now functions to save text fields such as 'save game' and 'rename unit'
- 'nounits:' setting added to .scenario files, separate cache no longer required
- Fixed occasional Missile/Ammo capacity issue
Supreme Ruler v5.4.1:
- A new Scenario, “Saudi Invasion”: The Saudi Royal Family has been overthrown, and the U.S. must act quickly to prevent the new militant regime from gaining a foothold in the Middle East and disrupting oil supplies worldwide.
- New ‘Provocation’ reporting in the scorecard to better assess threats from other regions
- Multiplayer additions and enhancements including new chat features and enhanced stability
- New Units and New Technologies added
- New Spy Espionage Missions to enable stealing technologies and designs
- AI improvements based on player feedback
- User interface enhancements
- Various game play fixes and improvements
Supreme Ruler v5.3.2:
- Fix to 'Minister Sells Everything' regression bug
- Fix to new 'Global ROE changes cannot be applied' bug
- Fix an occasional crash in German version Multiplayer Lobby
Supreme Ruler v5.3.1:
Scenario Changes and Additions For Update Three
New Scenario added: African Dragon
– As South Africa you must make a pre-emptive strike against a Chinese-supported Zimbabwe.
New Scenario added: Paraguay’s Problem
– Play as Brazil, Venezuela or Argentina in a fight for control of South America.
Update Three Changes
- Auto save no longer turns off after victory/defeat and 'play on'
- More AI considerations before declaring war (nearness, deployed units)
- Added additional AI/HQ attack possibilities
- Fixed rare 'city provides no supply creep' issue
- Building on River Cities fixed
- Construction of Oil Derricks and Oceanic Complexes improved
- High Tech facilities techs (generally Cold Fusion) fixed
- Sea Piers can no longer be built in some unsupplied areas
- Minor number formatting (ie 1.02M as 1.2M) fixed
- Game Settings Panel (CTRL-SHIFT-S) added
- Fixed an uncommon 'elimination-leaves-pockets' bug introduced in U2
- Land Supply Hotspots now function correctly
- AI Units will call for resupply
- Supply Units will return to base to refill
- Unsupplied in-transit territory now provides a trickle of fuel
- Allied Victory added as Lobby Option
- AI leaders Will build Military & Industrial Facilities
- Ministers will build facilities under certain priorities
- Visual indication of resource shortages
- AI better understands 'no units' experimental scenarios
- Fixed occasional AI Unit Deployment/Performance issue
- Malmo bridge crossing allowed
- Non-Synth Facility construction restricted to terrain-supported levels
- Show-Replaced Unit Design Filter setting engaged
- Existing production capacity shown in tooltip when building industries
- Garrisons will deploy when surprise-attacked, instead of surrender
- German Advance Scenario settings fixed to start as Poland again
- Unit meshes on-map default to middle size (set by SHIFT-J)
- Numbers now shown in monospace font in parts of UI
- Various minor changes made to city names, equipment file, regional information, population, map resources, flags
- Six new 3D unit models added
- Over 10 new Technologies added; Over 70 new units designs added
Supreme Ruler v5.2.1:
Scenario Changes and Additions For Update Two
New Scenario added: Kashmir Objective
– As India you must reclaim the region of Kashmir while keeping Pakistan out of the action.
Update Two Changes
Fixed Save Game / AI Resign bug
Corrected 'Allow WMD' setting from Lobby
World Market price no longer reset on game load
Bridges now build correctly in center of hex; can be scrapped
Scrap/Destroy now work differently
Adjustments made to Diplomatic Difficulty settings
Added 'No Debt' support to game lobby options
Fixed Ground units firing on mid-air units in certain conditions
Eliminated Regions are now carved up by regions at war with them
Scrap/Destroy/Offline now deploy units from bases
Helicopters de-stack from hex before mission air units
Save game file corruption of large/special case games now fixed
Leaders are now better matched to regions
Oceanic complexes don't go offline when taken over damaged
Enemy/Neutral units show yellow (not red) firing ground-hud
Ports are highlighted without selection in Unit Tab when Branch chosen
Double-click on spy list can now be used to give then an order
Rare Arctic circle crash fixed
Resolved missiles not finding platforms to deploy to
Garrisons no longer able to engage air units
Can no longer build naval fabrication inland
Units now deploy if order to deactivate, scrap or destroy is given to a reserve facility
Eliminated countries divide land with enemy regions with shared borders. Island can go to any enemy region.
AI regions build units based on DEFCON settings
Precision Spotting not implemented
Enhanced tool tips added over facility inspection in Land Department
More ”Tips of the Day” added
Population icon added in enhanced tooltip
Lobby “auto-save” settings now available
# Group “0” enabled for unit control
Various minor changes made to city names, equipment file, regional information, population, map resources
Six new 3D unit models added
PDF Manual now included in all installations including Retail versions.
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