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Crysis Warhead

Platform(s): PC
Genre: Action
Publisher: EA
Developer: Crytek

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'Crysis Wars' - v1.4 Patch, Editor Coming this Week

by Rainier on March 18, 2009 @ 11:15 a.m. PDT

In Crysis Warhead you will don the Nanosuit of Sergeant Sykes, aka Psycho. More brash and aggressive than his Delta Force squadmate Nomad, you'll experience Psycho’s parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined.

Get the Crysis Wars v1.3 Patch off WP (210mb)

v1.3 Patch Notes

General Fixes

* Fixed a crash relating to dropped weapons
* Fixed an issue where spectating players could impede other players' movement
* Fixed several memory leaks
* Several optimisations
* Scope position broken when picking up the same weapon type

Updates and improvements

* All graphic settings are now available on DX9 machines
* Improved visibility of mouse cursor on bright backgrounds
* Improved hit feedback when shooting vehicles
* Modding interface is now available


* Cloaked players are no longer detected by the Radar Kit
* Reduced radius of Radar Kit scan sound

v1.3 Patch Notes


* Fixed: Custom assets in downloaded maps will now be loaded correctly


* Updated: New Power Struggle Map 'Frost'
* Updated: New Team Instant Action Map 'Savanna'

v1.2 Fixes

* Fixed:Several client and server crashes
* Fixed: Several memory leaks
* Fixed: "" in level names in levelrotation.xml will now work
* Fixed: Incorrect weapon recoil after zooming
* Fixed: Claymore mines sometimes did not detect enemy players
* Fixed: Potential exploits using client cvars
* Fixed: Players not able to skip intro movies
* Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
* Fixed: Saving of Favourite Servers and Last Played Server list


* Balance: Reduced prices of AY and SMG
* Balance: Increased price of Shotgun
* Balance: Reduced price of the PS-Radar Kit
* Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
* Balance: Reduced Kill radius of any Explosive Weapons
* Balance: Adjusted splash radius of any Explosive Weapons
* Balance: Reduced rate of fire of the Grenade Launcher
* Balance: Adjusted C4 vehicle damage
* Balance: Increased LAW rocket Speed
* Balance: Increased AAA Rocket speed
* Balance: Increased AAA Rocket turn speed
* Balance: Adjusted AAA Gun damage
* Balance: Reduced splash damage of VTOL rockets against infantry
* Balance: Increased damage of Helicopter rockets
* Balance: Increased SOCOM damage
* Balance: Increased AY69 damage
* Balance: Adjusted Stand to Prone modifier for weapons
* Balance: Adjusted Stand to crouch modifier for weapons


* Added shortcut keys for Nanosuit modes

Patch 1.2 Balancing


* Raised weapon spread (stand to crouch) multiplier to 2
* Raised weapon spread (stand/crouch to prone) multiplier to 8
* Limited recoil randomness to a minimum


Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)

* Spread decrease of 15% while crouching (Gold: 0%)
* Spread decrease of 20% while proning (Gold: 15%)
* Spread increase of 100% while jumping (Gold: 25%)
* Recoil decrease of 15% while crouching (Gold: 0%)
* Recoil decrease of 30% while proning (Gold: 25%)
* Recoil increased for all weapons
* Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming



* Increased SOCOM damage from 17 to 18



* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.50 to 4.50
* Max recoil on y-axis raised from 2 to 2.50



* Max recoil raised from 6 to 7
* Attack recoil reduced from 2.25 to 1.75
* Recoil decay reduced from 0.3 to 0.4
* Max recoil on x-axis raised from 4.5 to 5
* Max recoil on y-axis raised from 0.95 to 1.5
* Min Spread increased from 1 to 1.25
* Max Spread increased from 2.25 to 3
* Improved Recoil behaviour



* Attack recoil reduced from 2.85 to 2.0
* Recoil decay reduced from 0.3 to 0.5
* Max recoil on x-axis raised from 6 to 7
* Max recoil on y-axis raised from 1.15 to 2
* Min Spread decreased from 1.15 to 1
* Max Spread decreased from 2.25 to 1.75
* Improved Recoil behaviour



* Raised damage from 8 to 9
* Reduced reload time from 2.5 to 1
* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.5 to 5
* Max recoil on y-axis raised from 2 to 3
* Improved Recoil behaviour


Under Barrel Grenade Launcher

* Reduced the number of max clips from 10 to 3
* Increased the rate of fire from 40 to 50
* Decreased the damage from 200 to 130
* Reduced explosion min radius from 1.9 to 0.1
* Raised explosion max radius from 2.5 to 6



* Decreased rate of fire from 60 to 45
* Raised shoot delay from 240 to 600
* Raised damage of the EMP Grenade from 0 to 60
* Reduced explosion min radius for the EMP Grenades from 10 to 0.1
* Reduced explosion min radius for the Frag Grenades from 2 to 0.5



* Reduced damage from 1000 to 150
* Reduced explosion kill radius from 3 to 1
* Raised explosion damage radius from 7 to 10
* C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry


AA Cannon

* Increased the rate of fire from 300 to 450
* Improved AACannon 1st person tracers


AA Rocketlauncher

* Increased Rocket speed from 200 to 350
* Increased Rocket show time from 0.035 to 1
* Increased Rocket turn speed from 340 to 400


Helicopter Missiles

* Raised damage from 240 to 280


VToL Missiles

* Reduced the rate of fire from 30 to 23
* Reduced explosion kill radius from 5 to 3
* Reduced explosion damage radius from 10 to 6
* Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)


Explosive Grenades

* Reduced explosion kill radius from 4 to 2
* Raised explosion damage radius from 5.5 to 6


LAW Missile Launcher

* Increased Rocket fly speed from 70 to 150
* Raised explosion min radius from 0 to 0.1
* Increased Rocket turning speed from 340 to 400


Power Struggle

* Reduced price of SMG from 100 to 75
* Reduced price of AY-69 from 90 to 50
* Raised price of Shotgun from 50 to 75
* Reduced price of Radar Kit from 100 to 75
* FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy

Crysis Wars v1.1 Changelog


  • Fixed: Stand/Prone firing exploit by exaggerating spread of all weapons when transitioning
  • from standing position to prone position
  • Fixed: Inconsistency between the HUD score and the score shown in the scoreboard
  • Fixed: Disconnection caused by cheat protection for levels saved by the map downloader


  • Improved: Player icon, cross hair and round start messages visibility against bright backgrounds


  • Removal of online activation (ReleaseControl)
  • Support of Linux server
  • 64bit version
  • Vista Parental Control file

System Requirements :

  • Processor:
    • Intel Pentium 4 2.8 GHz (3.2 GHz for Vista)
    • Intel Core 2.0 GHz (2.2 GHz for Vista)
    • AMD Athlon 2800+ (3200+ for Vista)
  • RAM:
    • 1 Gb (1.5 Gb on Vista)
  • Graphics Card:
    • NVIDIA GeForce 6800 GT
    • ATI Radeon 9800 Pro (Radeon X800 Pro for Vista)
  • VRAM: 256MB of Graphics Memory
  • Storage: 15GB
  • Sound Card: DirectX 9.0c Compatible
  • OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
  • DirectX: DX9.0c or DX10

Crysis Wars features three multiplayer modes, including TeamInstantAction, a new match type that mixes fast-paced action in a team-based environment, in addition to the insanely frenetic gameplay style of InstantAction and the hardcore team-based PowerStruggle, both of which return from Crysis. The game will include 21 maps, six new maps for TeamInstantAction and InstantAction, and one for PowerStruggle and Crytek will also have a support team dedicated to meeting the needs of the Crysis Wars community.

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