Dawn of War II 1.3.2 Patch Notes
- Adjusted the Orbital Bombardment ability to increase damage. Outer radius increased to 150 from 100.
- Fixed an issue in the campaign where one point was getting auto-allocated at level-up if the player resumed an old campaign.
- Made changes to the Mekboy mines. The mines now do drastically less damage and suppress infantry.
- Adjusted lighting on 6P Tiber Outpost.
- Fixed an issue where Guardian squads would switch to melee stance if upgraded with a Warlock, then with Battle Equipment.
- Regenerated AI tuning data.
Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40,000 universe – a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by critically acclaimed RTS developer Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the acclaimed RTS series, as ancient races – including the dauntless Space Marines and savage Orks - clash across ruined worlds on a mission to claim the galaxy and preserve their own existence. Powered by the re-vamped Essence Engine 2.0, the next evolution of Relic's proprietary game engine made famous in the award winning Company of Heroes, Warhammer 40,000: Dawn of War II will deliver fast-paced RTS action with ferocious melee and ranged combat in fully destructible environments. Immersing players in an in-depth non-linear single-player campaign and a fully-co-operative multiplayer mode, Warhammer 40,000: Dawn of War II is set to deliver the most visually-stunning Warhammer 40,000 setting ever created.
Each Tyranid is a living weapon, perfectly adapted to its designated function, but each creature is no more than a single cell in a galactic entity governed by a monstrous Hive Mind. As the Tyranid hive fleets drift through space they strip all life from the worlds in their path, leaving nothing but scoured rock in their wake…
Dawn of War II multiplayer will feature four playable races, twelve unique multiplayer heroes, five multiplayer maps, 240 online ranks to achieve, 110 visual armor upgrades, and 90 pieces of hero wargear. Throughout the multiplayer modes, any race combinations can be on the same team.
Game modes:
- Automatch: All games are victory point win conditions; you can win by victory points or by destroying the enemy base.
- Head to head
- 3 vs. 3 team games
- Custom Games: Custom games can be any size up to 3v3 and can be played on Live or on LAN. Custom games can be played with either victory point or annihilate only win conditions.
…In the war zones of Warhammer 40,000, the Tyranids are instinctive masters of swarm-tactics and close combat. Frequently appearing by the thousands across untold numbers of world, they always outnumber their opponents, a fact that often guarantees their victory. Each Tyranid is equipped with diamond-hard rending claws, razor-sharp teeth, and a variety of other bio-weapons suited to both close quarters fighting and ranged attacks. What’s even more fearsome are the monstrous creatures striding through a Tyranid swarm like Carnifexes and Hive Tyrants, true behemoths who tower over even the largest of tanks and mechanised units. In total, the Tyranids are a cold and brutal opponent to face. Even the best warriors in the galaxy can only hope to stall the Tyranids’ advance.
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