Get the Civilization IV: Beyond the Sword v3.19 Patch off WP (168mb)
Sid Meier's Civilization IV: Beyond the Sword will focus on the late-game time periods after the invention of gunpowder and will deliver 12 challenging and decidedly different scenarios created by Firaxis Games, and the Civilization Fan Community.
v3.19 Change list
- - Info screen always shows demographics when espionage is disabled
- - Players can no longer receive obsolete resources through trade
- - Fixed bug where culture obtained through espionage was 100 times lower than intended
- - AI player better evaluates his situation before voting for a ban on nuclear weapons
- - Fixed a few AI civic evaluation bugs
- - AI changes civics during Golden Ages
- - Fixed bug with AI not knowing how close its cities are to other players
- - Re-enabled Foreign Advisor "Glance" screen
- - Fixed Team Battleground map script to distribute hills better and work around team-counting problem
- - Civilopedia lists buildings that replace a given building
- - Barrage promotions no longer available to units without the ability to already cause collateral damage
- - Conquistador ignores walls, to be consistent with Cuirassier
- - Fixed AI defender bug for newly captured cities
- - Build-specific production modifiers are no longer counted for overflow gold calculations
- - Building or destroying a fort now properly refreshes resource connections
- - Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
- - Fixed event triggering on a dead unit
- - AI uses Warlords to make super-medic units
- - Better AI decision-making related to damaged air units
- - Better AI use of missiles to disconnect enemy resources
- - AI evacuates ships and planes from cities in danger
- - AI no longer joins Great People to cities in danger
- - Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
- - Spies no longer interrupt their mission when moving next to an enemy unit
- - Fixed map generator bug for water starts
- - Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
- - Fixed team-counting bug that would cause some mapscripts to fail
- - Moved some gamecore-specific code into the DLL
- - Fixed cheat where you could apply a free tech from one game to another
- - Diplomacy summary no longer claims that a civ is the worst enemy of a human team
- - Groups on sentry awake based on best unit's vision rather than head unit's vision
- - Hidden Nationality units can enter friendly rival territory when starting in a city
- - Fixed bug where captured cities could give double bonus for the Apostolic Palace
- - Fixed a bug in AI war declaration in exchange for technologies
- - Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
- - Terrain height no longer affects aerial recon missions
- - No Espionage option: no Free Great Spy from Communism, no espionage-related events
- - Blockading AI Privateers can no longer sense invisible units
- - Colonies no longer assume the name of an eliminated player
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