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ArmA II

Platform(s): PC, Xbox 360
Genre: Action
Developer: Bohemia Interactive

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'ArmA II' (PC) Demo Available NOW

by Rainier on June 25, 2009 @ 8:04 a.m. PDT

ArmA 2 is set in the near future, year 2009, in a fictional post soviet country called Chernarus. Players will be sent as members of a US Marine Corps Force Recon squad to this country to prevent further civilian casualties and ensure ongoing stability there.

Get the ArmA II [PC] Demo off WP (2.9GB)

The 27th U.S. Marine Expeditionary Unit has been deployed to the former soviet republic of Chernarus: a small country chained to the threat of an upcoming civil war. Force Reconnaissance Team "Razor" is among the first to fight. This elite five-man team is about to fall down the rabbit hole, trapped in a war not only for control of the country, but also the hearts and minds of its people. With the might of the USMC offshore and Russia anxiously watching from the north, the stakes couldn't be higher. The fate of Chernarus is balanced on a razor's edge...

Featuring some of the most realistic warfare ever, ArmA II promises to build on the excellent features that have made Bohemia Interactive a respected name among gamers. So, you can expect in-depth team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to push your strategies to the limit.

This experience is also helping Bohemia Interactive to craft an incredibly detailed storyline, full of political intrigue and plot twists, which blurs the boundaries between fact and fiction. Set in the near future in a fictional post-Soviet country called Chernarus, players take on the role of a United States Marine Corps Force Recon squad, who are called to the country as a peacekeeping force to prevent further civilian casualties and ensure ongoing stability.

Key features:

  • Player-driven story: Players will have the opportunity to command members of Force Recon Team Razor through a branching campaign full of twists and surprises. ARMA II integrates a combination of preset conversations with dynamic queries about the game environment: the revolutionary "dynamic conversation system" which brings to the player a unique gaming experience in a movie-like style. Players can talk to soldiers in the field and civilians caught up during fights to gather the Intel they need to further advance in the game. As a pure military simulator, there are linguistic difficulties while speaking to native citizens if you don't know their native tongue. Chernarussian's NPC's speak Czech, US NPC's speak English and Russian NPC's speak Russian, etc.
  • Reality check: Bohemia Interactive's standard 225 square kilometers of highly detailed sandbox landscape, modeled with stunning detail and precision and using real-world geographical data, covered by 235 megapixel of accurate aerial map (15.3602 pixels) and more than 1 million objects. This game is a true environment master piece, never seen before in first person shooter type games with 81 weapons and 136 vehicle models created to an exacting real-world schematics with extreme precision, including 350 kilometers of roads, 50 cities and villages full of life.
  • Authentic military simulation: ARMA II simulates various aspects of combat and environment effects form bullet ballistics and deflection to material penetration, tracers, varying ammunition types and stopping power, to supersonic bullet crack and weather conditions.
  • An extremely strong modding community among the ArmA II fans
  • Comprehensive online multiplayer modes
  • Unlike most war simulations, ArmA II focuses on team play – including co-operative play, the ability to switch between team members and dramatic moments when you must give first aid to team mates
  • Improved AI for team mates and enemies, now they use cover, hide and work better as a unit
  • Dynamic conversations and events that shape the storyline

ARMA II benefits from the 3rd generation Real Virtuality engine featuring advanced and semi-autonomous AI. Players will compete with the ultimate next-gen AI: no scripts, no predefined pathways, and no repetitive gameplay. All units react to actual game situations and use the open environment to their advantage. Soldiers shout and use hand gestures based on real world military doctrine, actively seeking and using cover and also taking advantage of suppressive fire techniques.

The ARMA II system is so complex and effective that the same simulation technology is used to train real soldiers in numerous countries around the world.

  • Live war: the campaign missions can be experienced in cooperative mode, or players can join for duty in the massive multiplayer battles with up to 50 players. Among standard MP modes is Warfare, introduced in ArmA: Armed Assault, a unique combination of RTS and tactical FPS which allows players to choose whether to control the combat with detailed base management or instead to operate guerilla hit-and-run tactics focusing on attack rather than defense.
  • Unlimited Creativity: An intuitive and easy-to-use built in mission editor, together with powerful modding tools, infinitely extends the gameplay of ARMA II and moves it far above the standard gaming experience. More than 200 character models, 81 weapons, 136 vehicles are ready to be used in an enormous 225 square kilometers sandbox map.

Players can use default models or create completely new models and mods can be shared with other players all around the world.

Minimum System Requirements:

  • Windows XP / Vista
  • Dual-Core CPU
  • 512 MB Ram
  • Graphics card with 256 MB-VRam and Shader Model 3.0 support

Recommended System Requirements

  • Windows XP / Vista
  • Quad-Core CPU
  • 1 GB Ram
  • Graphics card with 512 MB-VRam and Shader Model 3.0 support

Currently available in Germany, ArmA II, developed by Bohemia Interactive, is coming to North America on July 7, 2009.


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