Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'X-Motor Racing' - v1.13 Demo Available NOW

by Rainier on June 8, 2009 @ 2:41 p.m. PDT

X Motor Racing is an arcade racing game with next generation physics model, including all classes of cars from old RWD to modern sports cars, physics, and various graphical features. This demo includes 3 tracks, one car and is now updated with new physics surfaces, damage model, etc.

Get the X Motor Racing v1.13 Demo off WP (72mb)

X Motor Racing is an auto simulator with next generation physics model. The high speed on highway, offroad obstacles, side slip need for car handling skills. There are highway ring roads, bridges, narrow sections, banked road surfaces, steep descents and ascents, springboards, wet asphalt, puddles, stone heaps, dirt and sand. The driving strategy includes such aspects as acceleration and braking, oversteer and understeer, weight transfer, tyre friction and slip angle, road surface.

Changes from 1.12 to 1.13:

  • Physics optimization
  • Network code optimization
  • All screen resolutions are supported
  • Graphics code optimization
  • Replay optimization

Changes from 1.11 to 1.12:

  • Added MHRT vehicle
  • Added three tracks
  • Added a QUICK PHYSICS tool that allows to tweak
    • steering system
    • camber/toe angles
    • brakes torques/balance
    • suspension properties like stiffness, anti-roll, bump/rebound damping
    • transmission
    • tire properties
  • Added Traction Control and Stability Control Program.
  • Added support for D-BOX motion platform
  • Improved tire model like characteristic of the lateral velocity and temperature
  • Vehicle Physics changed
  • Exporting telemetry data into a text file
  • FF code changed
  • Replay improvements
  • HDR improvements
  • Cockpit improvements

Changes from 1.083 to 1.11:

  • Improved Tire model in physics profiles
  • Improved suspension simulation
  • Improved HUD
  • Improved Sound engine
  • Additional sound customization
  • Added Display menu
  • Additional info in Developer mode
  • Added Number of kilometres/mileage
  • Added fuel consumption
  • Added camera customization menu
  • Added HDR customization menu
  • Added Fly camera
  • Added Developer mode
  • Supporting FSAA together with HDR
  • Increased simulation precision
  • Presets for control
  • Added FPS Limitation for more precision
  • Changes in graphics materials

Changes from 1.08 to 1.08.3:

  • Video memory usage optimization
  • FF code changed
  • Controls improvements
  • Camera code changed
  • Graphics improvements

Changes from 1.07 to 1.08:

  • Graphics improvements
  • Collision code optimization
  • Body deformation
  • Added Tyre deformation
  • Multi-Monitor support
  • Suspension physics and graphics improvements

Changes from 1.06 to 1.07:

  • Added multiplayer
  • Improved Physics
  • Improved Graphics
  • Updated Corona track

Changes from 1.05 to 1.06:

  • Added new physics surfaces like WOOD, METAL, STONE, GRAVEL and etc.
  • Getting started damage model
  • Simulation optimization
  • Changes in VehiclePhysics UI

Changes from 1.03 to 1.05:

  • Improved Tire Model
  • Real-time telemetry
  • New Aerodynamics Model
  • Replay menu with time slider, time scaling etc
  • Added Camber Angle and Camber Thrust simulation
  • Added Toe Angle simulation
  • Steering systems changes like Caster Angle and Kingping Inclination
  • Force Feedback changes
  • Added Engine and Axle inertia
  • Improvements in suspension simulation
  • Anti-squat and Anti-dive simulation
  • US/Imperail measurement
  • ABS fixed
  • Improvements in VehiclePhysics for more convenient physics tuning
  • Manual

The features

  • 3D wheel simulation - the next step of auto simulator evolution. It's possible to make ring and offroad races;
  • real-time tuning of most of the physics model parameters;
  • there are no limits on the track movement;
  • flow and viscous mediums such as dirt, puddles, sands etc;
  • using a wide array of camera options;
  • effective replays.

blog comments powered by Disqus