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Spore

Platform(s): PC
Genre: Simulation
Publisher: EA
Developer: EA Maxis

About Rainier

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'Spore' - v1.05 Patch Available NOW

by Rainier on July 23, 2009 @ 5:58 a.m. PDT

Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough!

Get the Spore v1.05 Patch off WP (140mb)

This v1.05 patch works for the original Spore, as well as the Creepy & Cute and Galactic Adventures expansions.

Spore Improvements:

* Asymmetry is now available for creatures! Details on new Asymmetry features for Creatures and Vehicles can be found under the changelog.
* This patch fixes several crashes in Space Game.
* Many tuning improvements to Space Game, including reduced disaster rates at all levels of difficulty, adjustments to Hard Mode, increased limits on concurrent trade routes, as well as changes to tool unlocks for the Knights.
* Creator Lineage appears correctly for all creation types shared after this patch is installed.
* Cheat is included that permits Creators to export creatures in Collada format for use in Maya. Creators must acknowledge and accept a Tools EULA to perform this operation. An additional cheat has been provided to enable highest quality textures to appear on vehicles, where it is supported by user hardware.
* Fixed a problem where creations would go missing if a user quits the game in any way while downloads are in progress.
* Fixed a bug where achievements were disappearing.
* Fixed a bug where some Sporepedia cards had corrupted backgrounds.
* Fixed a problem in Space where some Grox planets were unreachable.
* YouTube movies now publish as public

Galactic Adventures Improvements:

* This patch must be installed again after installing Galactic Adventures, even if you have installed this patch previously.
* You can now place the avatar, NPCs, and handheld objects on top of air, land, and sea vehicles in the Adventure Creator. Get more info at the end of the changelog.
* Improvements are made to the Adventure Creator, including right-click camera behavior, and User Interface enhancements.
* In EP1 open gates were not working correctly when they were disguised
* Some customer-reported crashes in Galactic Adventures have been fixed.

Notes for Asymmetry Feature

We've added the ability to make your creations asymmetric in the editors! Hold down the "A" key while the mouse is over a limb or detail. The asymmetry icon appears on the cursor to indicate asymmetry is enabled.

Click and drag the part to a new location, it will separate from its normal symmetric partner and be free to move around the creation on its own.

Supported editors

• Creature Editor
• All Creature Outfitters
• All Vehicle Editors
• UFO Editor

Controls

• A + Click : Make a part asymmetric
• A + Drag : Move part asymmetrically
• A + Mousewheel : Scale part asymmetrically
• A + Drag from Palette : Create a new asymmetric part
• Control-F : While an asymmetric part is selected, will "flip" that part (for example will turn a left hand into a right hand, and vice versa)

Notes:

• Once a part is asymmetric, you don't need to hold down the "A" key for manipulations.
• Once a part is asymmetric, it cannot be converted back to a symmetric part.

Budget Notes

Note that when you drag a part from the palette the money taken from your budget actually buys you two parts instead of one. Therefore if you use asymmetry to sell only *one* of those parts, you won't get any money back. Only when you sell the final part from the original pair of parts will you get the money back.

Along the same lines, it costs nothing to copy an asymmetric block that has been orphaned in this manner. In order to accomplish this, the editor internally keeps track of links between asymmetric parts.

What’s new with vehicle/creature interactions:

• You can now place the avatar, NPCs, and handheld objects on top of air, land, and sea vehicles in the GA editor
• Creatures will stick to the vehicle, and want to face the original direction they were placed with, while objects will tend to fall off

Caveats:

• For other players to benefit from riding on vehicles, they must install patch 5; in some cases, they may fail the level, or may not be able to complete it without updating
• There is an invisible shell around vehicles, to reduce physical complexity; players should choose their vehicle shapes carefully if they want it to look good when a creature walks on it
• To guarantee an NPC stays put on a vehicle, set their behavior to stay still
• Handheld objects placed on vehicles will stay on for a bit, but will fall off
• Air vehicles are very sensitive to wander mode; set air vehicles to path mode, especially if you want creatures to ride them, or they may be thrown off
• Air vehicles may damage some riding NPCs if they travel very fast; to avoid this, set the vehicle to be on the same team as the NPCs, or set the NPCs to be invincible

More detailed info on fixes & features in Patch 5

Important Note: While several crashes were fixed, as noted below, there may have been more than one root cause for similarly appearing crashes. If you're still seeing one of the issues below after patch 5, please let us know.

• Fix: Changing the icons of certain adventures causes them to not upload properly.
• Fix: Possible invalid preferences file could be generated by patch4, causing game to not start.
• Fix: If Patch4 is installed to a PC that is Japanese environment, the entered password is not valid and cannot login.
• Fix: Sporecast assets go missing if user quits game in any way while download is in progress.
• Fix for occasional crash: Entering planet view on any planet, especially enemy planet
• Fix for occasional crash: Trying to leave planet view, especially the home planet, especially if there was just an attack and buildings were rebuilt
• Fix for occasional crash: Loading saved game in Space stage
• Fix for occasional crash: Entering solar view from galaxy view on NPC system
• Fix for occasional crash: Galaxy view traveling to a new star by clicking on it
• Fix for occasional crash: Entering planet view on a Wildlife Sanctuary, especially after loading a saved game
• Fix for occasional crash: Game crashes when terraforming using Staff Of Life
• Fix: Entering Creature accessory editor from Tribe stage, Civ Stage, or Space stage could cause a freeze on several machines
• Fix: In Civ stage with tutorials/hints disabled, after cut scene after selecting city hall game freezes
• Fix: Lineages don’t always show correct parent creations
• Fix: Certain sporepedia cards show corrupted backgrounds
• Fix: Unable to reach Grox worlds in some Space stage scenarios
• Fix for occasional crash: Quickly pressing esc. to skip cinematic after avatar dies results in crash
• New: Lineage is displayed for all Asset Types
• Fix: Adventure Creator: In EP1 open gates were not working correctly when they were disguised.
• Fix for occasional crash: The ship versions of the game crash on exit
• Fix for occasional crash: The game crashes on load when the lighting settings are defaulted to medium or 2
• Fix for occasional crash: Unplugging earphones or speakers while in play mode cause spore to crash on some soundcards with Windows Vista.
• Fix for occasional crash: When exiting to the Galaxy game entry without saving Tribe game crashes
• Fix for occasional crash: Crash occurs when leaving planet in Space stage.
• Fix for occasional crash: Crash occurs when zooming into certain rare solar systems once they are ready to be purchased
• Feature: All building and vehicle textures available in building/vehicle/ufo editors without having to use the "paint like" button.
• Cheat is included that permits Creators to export creatures in Collada format for use in Maya. Creators must acknowledge and accept a Tools EULA to perform this operation. An additional cheat has been provided to enable highest quality textures to appear on vehicles, where it is supported by user hardware.
• And more!

Notes on the Collada Export Cheat:

Creatures exported with the new Collada exporter will automatically have diffuse map, normal map, and spec map applied to them when imported into Maya, 1 step!
• In the Creature Editor, with the creature ready switch to Paint Mode, name the creature, if it doesn't already have one
• Open the cheat window.
• Type: colladaexport
• Accept the EULA
• The file path to the exported creature will appear in the cheat window, ending with .dae

Spore v1.04 Patch fixes :

  • Buildings have high quality textures in the game like they do in the Editor, if display settings are on High.
  • Fixes occasional corrupted backgrounds on Sporepedia Cards.
  • Includes ongoing improvements in animation to be more responsive to weapons placed anywhere on a Creature's body.
  • Increases the number of "charges" of Space Tools Player can purchase in a single transaction.
  • Increases the range and damage for turrets defending against enemy spacecraft
  • Enables Player to reach all Grox worlds
  • Fixes a bug with the Terraform Tutorial Mission not being complete-able for all planet T-Scores by giving four basic tools to change score in any direction.
  • Improves general performance across the entire game
  • Improved searching in Sporepedia
  • Allows download of creations from website directly to game
  • YouTube movies publish as private

Spore v1.03 Patch fixes :

  • Fix for esc key not bringing up Options in Galaxy Game Entry
  • Fix for creator backgrounds appearing on small sporepedia cards
  • Update to help keep achievements on the server in sync with achievements in the game
  • 24 new and exclusive exoskeleton limbs for the Creature Creator!

Spore v1.02 Patch fixes :

Features

* Hold down the Control key in Sporepedia to select multiple creations for deleting or banning.
* Hold down the Shift key in Sporepedia to select a range of creations for deleting or banning.
* New planet style: Cubes.

Graphics/Aesthetics

* Fix for game entry screen turning black when banning a creature in a Saved game.
* Fixed issue with flora card in Sporepedia.
* Space phase: Fixed graphic issue with water levels not updating properly with terraform tools so that visible water and atmosphere levels will now correspond in the Atmosphere monitor.
* Fixed problems introduced via atmospheric and drought terraforming tools.
* Improved gaits for multi-legged creatures.
* Improved gaits for creatures with 2 limbs, but without any feet.

Audio

* Space phase: Fixed missing VOX in some animations in Comm Screen.
* Fixed audio issue with switching mode to 5.1 breaking music and VOX.
* Fixed audio syncing issue when minimizing and/or maximizing Spore before opening video.
* Fixed crash with city music player when Save and Load dialogs are present.
* Fix for audio lag and missing models due background loading slow-down on certain single-processor machine configurations. This fix improved overall stability on this machine configuration.

Tuning

* Space phase: Tuned relationship status to update in communication window after completing a mission.
* Tribe phase: Tuned Normal difficulty mode to make social game easier.

Miscellaneous

* Fixed the ESC key to consistently skip the Spore introduction movie.
* Creators: YouTube video uploads are set to private. Go to YouTube.com and log in. Then go to Account >> My Videos to set them to Public if you want to share your videos with the world.
* Creators: Fixed limb joints not being selectable behind other limbs.
* Tribe phase: Fixed crash while harvesting fruit and fish.
* Space phase: Fixed timing bug using Planet Buster during Grox invasion.
* Space phase: Fixed destroyed turrets mission.
* Space phase: Fixed crash when zooming out to full galactic view from the center of the galaxy.
* Fixed for game entry screen staying zoomed in after deleting a game and entering/exiting Sporepedia.
* Space phase: Fixed City Hall updating bug. City Hall will now update to correct version if player has chosen a new City Hall during the transition from Civilization phase to Space phase.
* Space phase: Fixed Vehicles updating bug. Vehicles chosen in the Colony planner will now update without requiring the player to leave and re-enter a planet's atmosphere.
* Fixed crash when transitioning from Tribe phase to Civilization phase
* Discontinued the Bad Baby Achievement.

Spore v1.01 Patch fixes :

Features

  • New Cheat: "evoadvantage". Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
  • Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key.
  • New Cheat: "blocksmode". Turns creatures into their blocky representations.
  • More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles
  • Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type
  • Graphics/Aesthetics Animation improvements
  • Improved the planets fogging, blooming and lighting
  • Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures

Tuning

  • Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.
  • Tribe phase: Increased the challenge in Normal and Hard difficulty modes.
  • Civilization phase: Increased the challenge in Normal and Hard difficulty modes.
  • Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn't pay
  • Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

Miscellaneous

  • Creature phase: Improved the way posse members behave during threatening situations and fights.
  • Space phase: Made finding your home world and colonies easier in the Galactic view.
  • Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.
  • Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly
  • Fixed collect mission not completing correctly when all parts have been collected
  • Fixed problems with the "Rolling Thunder" and "Deja Vu" achievements not being awarded as they should
  • Fixed floating parts not being deducted from the budget when loaded into creator
  • Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look
  • Fixed an issue where the terraforming score of planet could differ when revisiting a solar system
  • Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly
  • Fixed a crash that could occur when watching an epic creature attack a city
  • Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view
  • Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid
  • Fixed an issue where banning a creation from one of your other saved games would black out the main menu

The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough!

All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE’s central servers. When it’s ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion! As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you’ve met and places you’ve visited.

Players who preorder Spore or Spore Galactic Edition from participating retailers will receive a coupon good for $10 off their next purchase of custom merchandise at www.zazzle.com/sporestore. For the ultimate Spore fan, the limited Galactic Edition will contain the 'Making of Spore' DVD, 'How to Build a Better Being' DVD (a 50 minute National Geographic Channel documentary DVD hosted by Spore mastermind, Will Wright), 'The Art of Spore' hardback book, an exclusive Spore poster, and a premium 100-page Galactic Handbook.

Features :

  • Take complete control of your creature’s fate as you guide it through the following six evolutionary phases:
    • Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It’s survival of the fittest at the most microscopic level.
    • Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours.
    • Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence.
    • City phase: Bring your creatures’ race into a new golden era by building up the technology, architecture, and infrastructure of their city.
    • Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet.
    • Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A ‘mission’ structure provides new goals and paths to follow as you begin to spread through the universe.
  • A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning.
  • The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature’s ability. In turn, your creatures are uploaded to the server to be shared with other gamers.
  • With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there’s no pre-determined path you must follow—the game evolves based on your decisions.
  • Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature’s origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is SPORE.

The Spore Creature Creator gives Spore fans, and those who are creatively curious, the first hands-on opportunity to design their own species and share it with their friends. All creatures designed with the Spore Creature Creator can be imported into the full retail version of Spore.

The free demo version of the Spore Creature Creator will be available worldwide via download and lets players shape, paint and play with an unlimited number of creatures, using 25 percent of the creature-making parts from Spore. Gamers can then share these creations with their friends, including seamless uploads to YouTube. The demo will also be included in the The SimCity Box, which ships on June 23.

Spore will be available on PC Sept. 5 in Europe and Sept. 7 in North America and Asia Pacific. The NDS version will also be available on Sept. 7, 2008.

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