In the scope of this agreement, Pixelux’s DMM technology will be integrated with upcoming versions of Emergent’s Gamebryo and Gamebryo LightSpeed products. DMM is a technology for simulating material physics, or the dynamic behaviour of objects made of realistic materials. DMM handles soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system.
As part of the integration with Gamebryo, a DMM plugin and multiple DMM samples provide game developers an easy starting point as well as a streamlined interactive environment to create and edit deformable and breakable materials in the Gamebryo SDK.
"Pixelux's Digital Molecular Matter is an impressive piece of technology," explains John Austin, VP of Partners at Emergent. "The integration with DMM will allow LightSpeed and Gamebryo users to create fantastic content for their games. We can't wait to see what our customers will build with this technology."
“Emergent has some impressive features in Gamebryo and LightSpeed that we look forward to utilizing,” adds RaphaĆ«l Arrigoni, Director EMEA at Pixelux. “Gamebryo and LightSpeed's tools environment and DMM complement one another perfectly and we have enjoyed collaborating with Emergent. We look forward to working together on many exciting projects in the future.”
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Gamebryo Integrates Digital Molecular Matter Technology
by Rainier on July 29, 2009 @ 5:21 a.m. PDT
3D game engine provider Emergent has teamed up with Pixelux Entertainment to integrate the Digital Molecular Matter technology (DMM) into its Gamebryo development suite, allowing it to better simulate material physics.
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