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Pirates of the Burning Sea

Platform(s): PC
Genre: Online Multiplayer
Publisher: Flying Lab Software
Developer: Flying Lab Software

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'Pirates of the Burning Sea: Power & Prestige' Announced, Hiring

by Rainier on Sept. 17, 2009 @ 2:38 a.m. PDT

Pirates of the Burning Sea is a massively multiplayer online roleplaying game set in the Caribbean islands of the 18th Century. You play a bold sea captain, master of your own ship and crew, as you seek glory and adventure across the trackless deep.
Set against the backdrop of the New World of the 18th century, Pirates of the Burning Sea is an MMORPG featuring high-seas action and adventure in a bold world of pirates and plunder, where players can choose one of three nations — England, France or Spain — or choose the role of a Pirate and battle it out for glory and power. Power & Prestige expands upon the game’s already robust real-time Conquest system, allowing players to not only capture ports on behalf of their parent nations, but also to become a Port Governor with great economic and strategic influence. Player Governors can set tax rates and increase defensive capabilities in their towns, making those ports more valuable as traffic hubs or easier to defend against attack. Players will need to use all of the intrigue and cunning at their disposal to seize or keep hold of power.

Power & Prestige will be available free of charge to new and existing Pirates of the Burning Sea players.

“With all of the great gameplay we are adding with this expansion, we are looking for talented programmers and game designers to join our terrific team of smart, dedicated people, ” said Russell Williams, CEO of Flying Lab Software. “We have a lot of exciting work ahead on Pirates of the Burning Sea™, and we want to have the best people on the project.”

Job listings for Pirates of the Burning Sea and Flying Lab Software’s other projects can be found at flyinglab.com/index.php?page=jobs.

More details about the Power & Prestige expansion, including a full list of features, will be released in early 2010.
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