Medal of Honor, an all-new first-person shooter game, will introduce the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle. The development team has been working closely with Tier 1 Operators from the US Special Operations Community since the earliest stages of development to create the most authentic modern war experience. Inspired by real events, Medal of Honor reveals the mission of today’s most elite soldier – his will, his mindset and his uncompromising professionalism.
Medal of Honor is being built with a best-in-class single-player campaign. The Medal of Honor development team at EALA has been hand-selected by the studio leadership of General Manager Sean Decker, Executive Producer Greg Goodrich and Senior Creative Director Rich Farrelly. To compliment the single-player experience, EALA has enlisted the multiplayer expertise at EA DICE. This team will develop the multiplayer experience of Medal of Honor. These two studios are coming together to deliver a world-class Medal of Honor that is poised to re-set and re-boot the franchise for a new generation.
A second PC patch is on the way for Medal of Honor's multiplayer. EA DICE's have been working on the feedback from the forums that fans posted during the PC beta.
General
- Fixed the scenario when joining a friend on a password protected server caused a hang
- Ribbons and medals appear on unranked servers
- Jumping and shooting at the same time now affects the ability to be accurate with the weapons
- Added aiming spot in binoculars in hardcore mode
- Holding your breath and moving forward no longer takes you out of scope
- Modifications in weapon behaviour *see weapon tweaks below
- Increased the points needed to win a Domination/TDM game
- Increased TDM score from 1200 to 1400 points
- Increased Sector Control score from 1800 to 2600 points
- Decreased accuracy while shooting from the hip
- Cut points from score chain rewards in half
- Addressed the sniper rifle damage to bring the sniper rifle more in line with the other kits
- Increased the amount of recoil and spread *see weapon tweaks below
- Changed immortal time to 1.9 from 1.6 seconds after spawn to prevent the scenario of spawning in the open only to be shot on spawn in
Weapons
- Assault Rifles
- Increased recoil
- Deviation
- Increased deviation when not zooming
- Deviation bug fixed (increased while shooting)
- Lowered close range damage
- Jumping deviation increased
- Carbines
- Increased recoil
- Deviation
- Increased deviation when not zooming
- Deviation increses faster than assault rifles
- Deviation bug fixed (increased while shooting)
- Jumping deviation increased
- Sniper rifles
- Headshot does the most damage
- Less damage from bolt action
- 2 shots to kill on body from long range
- 1 shot on body from short range
- Normal: 8m
- Ammo 2: 10m
- Range: 9.6m
- Increased recoil on semi-automatic
- Soldier
- Damage by hit point
- Head
- Headshots as before
- Body
- Body shots as before
- Arms and legs
- 20% less damage
- Head
- Damage by hit point
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