Global Agenda is a fast-paced massively multiplayer action game set in Earth's near future, a spy-fi world of advanced technology and player-driven conflict. Players determine which factions to aid and which to oppose.
In the wake of severe global disaster, the political face of 22nd century earth has changed. Player created factions scheme against each other for power while simultaneously opposing a totalitarian world government bent on domination. Traditional full-scale wars a thing of the past, factions must rely on covert agencies, teams of elite special operatives able to seize and defend key facilities. The future of humanity is their battleground, where knowledge is power, technology is a race, and everyone has an agenda.
The players are truly in control of Global Agenda, forging alliances with their peers and executing lightning strikes against their enemies. They determine which factions to aid and which to oppose, while the only thing that stands in their way is other agencies.
While working through the design we kept coming back to one old and loved game that represented many of the concepts we where incorporating into the new game (Jetpacks, vehicles, large open space, three armor types, futuristic weapons, etc). Many of you will know this game as Tribes, the original on-line multiplayer shooter. As of now, HiRez Studios is the proud new owner of the Tribes franchise.
We now have two groups in the studio, one working on continuing to build Global Agenda and a new group working on the Tribes Universe project. We are also moving to a new larger office space in another month that will help us accommodate our growth.
I’m sure many of you have questions, so here are a few quick highlights for Tribes Universe:
- Three Tribes (factions)
- Full clan (agency) support
- First person view (third person for some vehicles)
- Full vehicle support (ground and air)
- Full persistent world with territory control (no instances)
- PvP focused
- Huge outdoor maps (about 10x the area of sonoran desert)
- Large scale fights (100+ players)
- Jetpacks, skiing, lots of weapons, etc
Alpha testing will begin at the start of the year (about 3 months from now) and Global Agenda players with level 50 characters will have priority in entering Alpha and Beta testing
Gamers that play Global Agenda may earn experience points, in-game credits, achievements, upgrades and loot through either player-vs-player (PvP) or player-vs-environment (PvE) missions. Reinforcing the game's team-based gameplay, PvE missions feature teams of four player agents infiltrating Commonwealth facilities and working cooperatively to defeat an end boss.
Players inside the virtual world of Global Agenda will be able to use features such as in-game voice chat to communicate with teammates during play and enjoy in-game news broadcasts describing key victories and events associated with Global Agenda's persistent territory control gameplay. In addition, monthly subscribers to the game will be able to use out-of-game player voice chat to talk with other Global Agenda players while playing other games or simply browsing the web. Players can use a variety of access methods including the Vivox Web Voice within the toolbar controls, Vivox Voice on Facebook, or calling into a specified chat channel from their phone.
Features :
- Develop your agent – Create, extensively customize, and improve your agent character over the course of your career, complimenting your FPS skills with RPG-style progression and high-tech gear.
- Join with other agents – Engage in cooperative PvE missions to develop and refine your individual and team tactics
- Advance your agency – Join a player-created agency, compete in technology races for advanced equipment, and capture critical locations to increase your influence in the world.
- Compete in fast-paced PvP combat – Work with your allies to raid or capture enemy controlled facilities during objective-based missions. Equip yourself from a powerful array of weapons, armor, and strategic devices like triggered explosives, deployable turrets, stealth suits, holographic decoys, and remote control robots.
- Experience a dynamic, player-driven world – Agency leaders navigate through a global conflict of other player-run groups, striving to reach their goals first. Territory, resources, technology, and influence are all valuable commodities, with agencies engaging in politics, intrigue, and outright deception to control them.
A comparison of the features included in the non-subscription and subscription ("Conquest") portions of the game, as well as additional pre-order information is available on the official website.