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Warcraft 3: Reign of Chaos

Platform(s): PC
Genre: Strategy
Publisher: Blizzard
Developer: Blizzard

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'WarCraft 3: RoC' & 'TFT' - v1.24e Update Patches Available NOW

by Rainier on March 15, 2010 @ 1:24 a.m. PDT

In Warcraft III: Reign of Chaos, players revisit the war-torn world of Azeroth a generation after the end of the Second War between the Orcs and the Humans. The fragile peace that had since settled over the land is now on the verge of being shattered, for a dark power has returned after thousands of years to carry out its nefarious plans.

Get WC3: The Frozen Throne v1.24e patch off WP (1mb)

Get WC3: Reign Of Chaos v1.24e patch off WP (1mb)

Warcraft III v1.24e Patch Notes

  • Fixed an exploit rendering buildings non-interactable ("tower hack").
  • Fixed an exploit allowing a player to bypass a summon ability's cooldown ("summon/cooldown hack").
  • Fixed a client crash related to workers failing to build in an unintended way ("new crash hack").
  • Fixed an exploit allowing the Blood Mages's Phoenix to be resurrected instantly ("phoenix hack").
  • Fixed a bug allowing players to select an invalid matchmaking race resulting in all the player's units and buildings becoming sheep ("sheep hack").

Warcraft III v1.24d Patch Notes

Changelog:

  • Fixed a client crash related to queuing too many invalid build commands ("crash hack").

Warcraft III v1.24c Patch Notes

PC World Editor Changes

  • Increased max map file size from 4 MB to 8 MB.
  • Added the ability to store hashtable handles in a hashtable.
  • Added GetSpellTargetX and GetSpellTargetY natives.
  • Added a new base handle type "Agent" of which many types now extend from.
  • Added a SaveAgentHandle native which can be used for saving most handle types.
  • Added a JASS optimization dealing with global variable change events.

Fixes

  • Fixed a few false positives caused by the "return bug" fix.
  • Fixed a crash related to hashtable reference counting.
  • "Shadowing" global variables with local variables no longer is possible.
  • Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).

Warcraft III v1.24b Patch Notes

World Editor Changes

  • Added new JASS hash table functions to replace the lost functionality from fixing unsafe type casting.
  • Hash Table - Save Item Handle
  • Hash Table - Save Unit Handle
  • ...
  • Hash Table - Load Item Handle
  • Hash Table - Load Unit Handle
  • ...
  • Hash Table - Get Handle ID

Fixes

  • Fixed an exploit related to unsafe type casting that allowed users to execute arbitrary code in maps.
  • Fixed the JASS unsafe type casting exploit ("return bug").
  • Fixed several World Editor crashes.

Warcraft III v1.23 Patch Notes

FEATURES

- Battle.net now uses a new banner ad system.

Fixes

- Fixed an exploit where an altered custom map would be seen identical to the original custom map.
- Fixed an issue where some patches could not apply on Intel Macs.

Warcraft III v1.22a Patch Notes

FEATURES

- There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder.
- The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder.
- Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game
creation.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals from players and other observers using chat commands:
/showminimapsignals and /hideminimapsignals.
- Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS.

BALANCE CHANGES

HUMAN
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34).

UNDEAD
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.

NIGHT ELF
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp).

Fixes

- The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off.
- An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed.
- Fixed DotA-specific sound effects on Intel Macs.
- Fixed sound falloff on Intel Macs. Distant sounds should now still be
audible.

MAPS

- New maps from contest winners:
- (2)MeltingValley
- (2)RoadToStratholme
- (4)CentaurGrove
- (4)TidewaterGlades

Warcraft III v1.21b Patch Notes

FEATURES

  • The game no longer requires the CD to play.

Warcraft III v1.21 Patch Notes

FEATURES

  • The game now runs natively on both PowerPC-based and Intel-based Macs.
  • Player can now view frames per second using the "/fps" chat command.

Fixes

  • Fixed a timing problem with the game on PCs with dual-core CPUs.
  • Fixed a crash that could occur with the Frost Breath ability.
  • Fixed a crash that could happen in multiplayer games.
  • Fixed an exploit that could happen in multiplayer games.

MAPS

New Maps:

  • (2)SecretValley
  • (6)BomberCommand

Map Changes:

  • (4)LostTemple (RoC) : The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items.
  • (4)TurtleRock: The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items.
  • (6)GnollWood: The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

Patch 1.20e Game Changes

Fixes

  • Fixed an exploit that could happen in multiplayer games.

MAPS

  • (2)TerenasStand
    • Added some trees to high ground above Red start location to prevent a siege unit attack imbalance.
    • Replaced Mercenary Camp type from Village to Lordaeron Summer.

Patch 1.20c Game Changes

FIXES

  • Fixed a crash that could happen in multiplayer games.

Patch 1.20b Game Changes

Fixes

  • Fixed a crash that could happen in multiplayer games.

Warcraft III v1.20

BUG FIXES

  • Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers.

MAPS

  • (6)WizardsRetreat : separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked.
  • (6)Gnollwood : separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked.
  • (6)BlizzardTD : Fixed phase-shifting units to behave normally when attacked.
  • (12)WormWar : Fixed a bug that causes player worms to become immobile after using powerups while respawning.

Patch 1.19b Game Changes

Fixes

  • Fixed a crash that could happen in multiplayer games.

Reign of Chaos Patch 1.19 Game Changes

MAPS

- (2)PlunderIsle

o Added ground anti-air creep to both center goldmines.
o Added ground anti-air creep to both center Goblin Merchants.

- (6)ScrochedBasin

o Removed center creep camp and neutral building
o Reduced the creep level of the two center goldmines from a Red camp to Green camps.
o Opened up all choke points on the map.
o Added trees to all start locations to ensure better balance with all races.

- (8)GolemsInTheMist

o Removed the center creep and Neutral building.

- (8)PlainsOfSnow

o 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
o Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
o Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.

BALANCE CHANGES

- Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount.
- Ensnare duration reduced from 15 seconds to 12 seconds.

WORLD EDITOR CHANGES

Trigger Editor

- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group" category.
- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule

CHANGES

Categories

- Image: Category and actions now appear after the "Item" category.
- Ubersplat: Category and actions now appear after the "Unit Group" category.

Literals

- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".

Types

- Attack Type: Fixed script generation errors when used for variables.
- Combat Sound: Fixed script generation errors when used for variables.
- Damage Type: Fixed script generation errors when used for variables.
- Effect Type: Fixed script generation errors when used for variables.
- Pathing Type: Fixed script generation errors when used for variables.
- Sound Type: Fixed script generation errors when used for variables.

Functions

- (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
- (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
- (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
- (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
- (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
- (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
- (String) Trigger Name: Now appears in the correct place in the list of string functions.
- (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
- (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

Conditions

- Terrain-Type Comparision: Removed the dash from the name for consistency.

Actions

- Environment - Change Terrain Type: Clarified grammar text, added hint.
- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
- Floating Text - Suspend/Resume: Clarified grammar text.
- Floating Text - Permanent/Expires: Clarified grammar text.
- Floating Text - Change Age: Clarified grammar text, added hint.
- Floating Text - Change Color: Clarified hint.
- Floating Text - Change Lifespan: Clarified grammar text, added hint.
- Floating Text - Change Fadepoint: Clarified grammar text, added hint.
- Game - Enable/Disable Select: Clarified name and grammar text, added hint.
- Game - Enable/Disable Drag Select: Clarified name and grammar text.
- Game - Enable/Disable Pre Select: Clarified name and grammar text.
- Image - Create: Clarified grammar text, added hint.
- Image - Change Color: Added hint.
- Image - Change Render State: Clarified grammar text.
- Image - Change Render Always State: Clarified grammar text.
- Image - Change Above Water State: Clarified grammar text.
- Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
- Lightning - Move Lightning Effect: Clarified name and grammar text.
- Lightning - Change Lightning Effect Color: Clarified name and grammar text,added hint.
- Unit - Add Classification: Clarified grammar text, added hint.
- Unit - Remove Classification: Clarified grammar text, added hint.
- Unit - Drop Item On A Point: Clarified name and grammar text.
- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
- Unit - Drop Item On A Unit: Clarified name and grammar text.
- Unit - Damage Area: Clarified grammar text, added hint.
- Unit - Damage Target: Clarified grammar text, added hint.
- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
- Ubersplat - Create: Clarified grammar text, added hint.
- Ubersplat - Change Render State: Clarified grammar text.
- Ubersplat - Change Render Always State: Clarified grammar text.

The Frozen Throne Patch 1.19 Game Changes

MAPS

- (2)EchoIsles
o Added range creep to expansion goldmines.
o Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it's not all piercing attack.
o Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
o Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.

- (2)TirisfalGlade
o Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.

- (4)TurtleRock
o Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.

- (4)BrokenShard
o Replaced the 4 center orange camps with 4 green camps.
o Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
o Increase the Orange camps level near each start location and added an additional item to each of those camps.

- (4)Hellfire
o Reduced the creep level on the two middle Red creep camps.
o Reduced the creep level on the East and West Goblin Laboratory creep camps.

- (4)StonecoldMountain
o All creep with the ability to posses units have been removed this map.

- (4)LostTemple
o Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.

- (4)TwistedMeadows
o Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.

- (4)SunrockCove
o Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
o Lowered the goldmine creep camp from Red to Green
o Pushed Blues West ramp further from it's start location.

- (6)GnollWood
o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute's.

- (6)Typhoon
o Fixed Red and Teal start location to be closer to the goldmines like the other start locations.

- (6)SilverpineForest
o Removed the Tavern from all start locations
o Can now path across the center of the map, added a Tavern to the center of the map.
o Reduced the Item and creep levels of the 4 Red camps in the center of the map.
o The 6 center goldmines have been reduced in difficulty of creep camps.

- (6)Dragonblight
o The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
o The players alliance settings have been changed to favor 2v2.

- (6)Moonglade - New Map File
o Two center creep camps and buildings have been removed.
o Added two tavern to the center of the map.
o Opened up all chokepoints
o Added some tree to all start location to help harvesting.

- (6)Everfrost
o Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
o Added ground Anti-Air units to the East and West Red creep camps.

Bonus Maps Added to Battle.net

- (6)Everfrost
- (6)Sunrock Cove
- (8)Full Scale Assault
- (4)Phantom Grove
- (2)Shrine of the Ancients
- (8)Hurricane Isle
- (6)Emerald Shores
- (4)Deathrose
- (6)Duststorm
- (8)Cherryville
- (12)Worm War (this is a trigger map)
- (10)Skibi'sCastleTD
- (2)TerenasStand

BALANCE CHANGES

Items

- Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
- Wand of Lightning shield now has 2 charges down from 3.

Undead

- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
- Destroyer armor reduced to 3 from 4.

Orc

- Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.

Night Elf

- Tree of Life build time increased to 120 seconds from 110 seconds.

Human

- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.

WORLD EDITOR CHANGES

Trigger Editor

- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group" category.
- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule

CHANGES

Categories

- Image: Category and actions now appear after the "Item" category.
- Ubersplat: Category and actions now appear after the "Unit Group" category.

Literals

- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".

Types

- Attack Type: Fixed script generation errors when used for variables.
- Combat Sound: Fixed script generation errors when used for variables.
- Damage Type: Fixed script generation errors when used for variables.
- Effect Type: Fixed script generation errors when used for variables.
- Pathing Type: Fixed script generation errors when used for variables.
- Sound Type: Fixed script generation errors when used for variables.

Functions

- (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
- (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
- (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
- (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
- (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
- (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
- (String) Trigger Name: Now appears in the correct place in the list of string functions.
- (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
- (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

Conditions

- Terrain-Type Comparision: Removed the dash from the name for consistency.

Actions

- Environment - Change Terrain Type: Clarified grammar text, added hint.
- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
- Floating Text - Suspend/Resume: Clarified grammar text.
- Floating Text - Permanent/Expires: Clarified grammar text.
- Floating Text - Change Age: Clarified grammar text, added hint.
- Floating Text - Change Color: Clarified hint.
- Floating Text - Change Lifespan: Clarified grammar text, added hint.
- Floating Text - Change Fadepoint: Clarified grammar text, added hint.
- Game - Enable/Disable Select: Clarified name and grammar text, added hint.
- Game - Enable/Disable Drag Select: Clarified name and grammar text.
- Game - Enable/Disable Pre Select: Clarified name and grammar text.
- Image - Create: Clarified grammar text, added hint.
- Image - Change Color: Added hint.
- Image - Change Render State: Clarified grammar text.
- Image - Change Render Always State: Clarified grammar text.
- Image - Change Above Water State: Clarified grammar text.
- Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
- Lightning - Move Lightning Effect: Clarified name and grammar text.
- Lightning - Change Lightning Effect Color: Clarified name and grammar text, added hint.
- Unit - Add Classification: Clarified grammar text, added hint.
- Unit - Remove Classification: Clarified grammar text, added hint.
- Unit - Drop Item On A Point: Clarified name and grammar text.
- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
- Unit - Drop Item On A Unit: Clarified name and grammar text.
- Unit - Damage Area: Clarified grammar text, added hint.
- Unit - Damage Target: Clarified grammar text, added hint.
- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
- Ubersplat - Create: Clarified grammar text, added hint.
- Ubersplat - Change Render State: Clarified grammar text.
- Ubersplat - Change Render Always State: Clarified grammar text.


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