When the democratic government of Isla Trueno is overthrown, an aggressive and hostile military command rises to power. A highly trained special ops unit is sent in to help the rebels accomplish objectives that only a sniper can handle. In addition to intense sniper missions, players will also take part in a variety of assault scenarios where their prowess with weapons will be a huge help to the undermanned rebels.
Sniper: Ghost Warrior for Xbox 360 and PC, has combined to sell more than one million copies worldwide.
The strong results came within seven months of the game’s official launch and bodes well for the upcoming introduction of the PS3 version. New promotions and lifecycle pricing for the game are in place to continue the robust sales of the current SKUs.
Sniper: Ghost Warrior for PS3 combines elements from its best-selling predecessors and adds a multitude of extras exclusive to the PS3 platform.
“A lot of hard work and dedication by the entire City Interactive team went into the development of Sniper: Ghost Warrior, so we are understandably pleased about the worldwide success of the game,” said Marek Tymiński, CEO of City Interactive. “This success is the perfect backdrop to reveal details about some of the fantastic games that we currently have in our development pipeline, including the sequel to Sniper: Ghost Warrior and a couple of unannounced projects.”
The City Interactive team began working on the sequel to Sniper: Ghost Warrior back in early 2010, and has licensed the CryEngine3 game engine. To capitalize on this opportunity, City Interactive has significantly expanded and strengthened the game’s development team, and invited some of the world’s most renowned outsourcing studios to collaborate.
Key Features:
- Top of the line ballistic system that accounts for environmental effects like wind and gravity. Track the bullet “trace” as it cuts through the air towards the target. Modern snipers and their spotters rely upon this “trace” to make adjustments.
- Non-linear gameplay allows players to decide how they wish to approach a situation. Challenges may be completed in several different sequences, giving players the freedom to explore.
- Variety of mission types from long-range sniping and close quarter combat, to booby-trapping and infiltration.
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