Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

Din's Curse

Platform(s): PC
Genre: RPG/Action
Developer: Soldak Entertainment
Release Date: Q4 2009

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Din's Curse' v1.022 Patch Available NOW

by Rainier on Feb. 23, 2011 @ 5:00 p.m. PST

Din's Curse is a single player and co-op multiplayer action RPG where you can choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Get the Din's Curse [PC] v1.022 Patch off WP (6mb)

1.022
-----

* increased initial thunderbolt damage, decreased damage per level, and now is effected by lightning mastery
* inferno damage now goes up 10% extra per level (DemonWar) (DeathKnight1728/alstein)
* now get a chest reward for solving 100 wave invasion (DemonWar) (DrShock)
* made solve quest menu a bit bigger to fit text better
* decreased slice time from 1.65 to 1.3 (DeathKnight172)
* now blood rage lasts 0.5 seconds longer per level (DemonWar) (alstein)
* increased shield bash damage bonus from 0.2 to 0.3 (alstein)
* increased zeal starting damage mult from 0.2 to 0.6 and starting crush from 0.25 to 0.5 (alstein)
* changed cure poison to effect poison, acid, and fire (alstein)
* changed cure poison name to cure
* decreased champion reuse time from 120.0 to 90.0 (alstein)
* increased cleave damage mult per level from 0.125 to 0.135 (alstein)
* increased initial Savage Strike damage mult from 0.5 to 0.6 (alstein)
* revenge now works on crushing blows and deep wounds also (alstein)
* increased retaliation damage mult per level from 0.05 to 0.25 (alstein)
* caltrops ReuseTime now descreses 1 sec per level (alstein)
* thief concentration skills are now linked (alstein)
* feint adds some crushing blow chance also now (alstein)
* spot vulnerability now also gets 0.03 deep wounds mult (alstein)
* ice armor now lasts 10 more seconds per level (alstein)
* increased critical strike damage per level from 0.2 to 0.25 (alstein)
* now reusetime and buff time for flame blade increases 3 sec per level (alstein)
* increased permafrost initial attack speed slow down from -1.0 to -2.0 (alstein)
* decreased Magic Shield ReuseTime from 180.0 to 120.0 (alstein)
* arcane drain damage now goes up 5% extra per level (alstein)
* changed arcane swarm & lightning swarm text to note that damage specified is per projectile (alstein)
* increased marked for death initial debuff (alstein)
* charge ReuseTime now decreases 1.5 per level (alstein)
* fixed shield blast/shield sweep so that it stuns
* decreased Blood Sacrifice damage per level from -2.0 to -1.5 (DemonWar) (DeathKnight1728/alstein)
* increased multishot damage mult from 0.1/0.05 to 0.15/0.15 (Nobear/Nomad_Soul)
* fixed EvidenceWarAgainstTown not being localized correctly (DemonWar) (Bluddy)
* now standing in water gives you a fire resistance bonus (DemonWar) (Max_Powers)
* increased size of each donation, also moved mult to database (DemonWar)
* added test_stressActivities (DemonWar)
* clicks on the NPC menus will no longer go through if not on a button (ZeoZark)
* fixed rain chat (Bluddy)
* decreased food/drinks per point cost from 0.3 to 0.27
* gambling, seedy, and misery world modifiers now change the world more (DemonWar) (tacitus)
* marked some more quests that lead to town attacks as HighStress (Crisses)
* now only normal townspeople can solve quests (Nim)
* decreased armor calc parms from 27/54 to 25/50 (will make armor absorb more damage)
* decreased monster armor per level from 8.0 to 7.0
* added 2.5% inflation to Regeneration and increased its duration by a minute (Max_Powers)
* deep thought now adds 2 magic resistance per level (DeathKnight172)
* gouge now gets a 5% damage bonus per level (DeathKnight172)
* changed save version to 101
* donation bliss gets harder and harder each time (per person) (DemonWar) (Bluddy)
* ? and ! minimap icons now get suppressed if npc is in combat (Bluddy)
* changed protocol version to 18
* fixed damage type on flaming arrow, poison arrow, and shock bolt (Arjun123)
* increased rylor damage a little (DemonWar)
* increased rylor bull health and damage a little (DemonWar)
* increased winged rylor speed some (DemonWar)
* increased vortar solider health and armor some (DemonWar)
* increased vortar guardian health some (DemonWar)
* decreased bow strength requirement per level from 2.0 to 1.5 (m0stly_harmless)
* decreased dagger dexterity requirement per level from 4.0 to 3.5 (m0stly_harmless)
* decreased mace strength requirement per level from 4.0 to 3.0 (m0stly_harmless)
* paladins can now use swords (m0stly_harmless/alstein)
* blight now has a 5% inflation on its damage (m0stly_harmless)
* gut now has a 5% inflation on its damage
* changed Freezes target to Freezes/Stuns target (m0stly_harmless)
* increased Adrenaline speed change from 0.1/0.05 to 0.15/0.1 (Max_Powers)

1.021
-----

* aligned the scrollbar better in load character screen
* changed hunter attack icon to a dagger (Crisses)
* no longer say right click to loot on other players equipment (Crisses)
* fixed a bug that let you give armor to monsters (DemonWar) (Ghost Matter)
* changed town attack gated out message to mention it's temporary (SimonDark)
* changed find items for a personal project to be optional (Caal)
* no longer get reputation penalty for failing an optional quest
* now donating to an npc has a chance to make them not start a fight for 10 minutes (might also get them out of a current fight) (DemonWar)
* fixed not being able to solve debt and starving quests at the same time (DemonWar) (Steve)
* removed left click doesn't attack text and fixed cursor while in stealth (Crisses)
* fixed using objects not stopping correctly if object destroyed
* can now convert a healthstone/manastone into a health/mana potion with an empty vial, destroys the stone though (DemonWar) (Tori)
* fixed another issue with displaying potential traps (Alstein)
* added a check just to make sure Din can't starve to death (DemonWar) (Bak)
* improved text in Windows patch installer
* windows patch installer now verifies that destination is where game is actually installed
* fixed a geometry problem with one of the towns
* now fun stats are guaranteed across network to prevent losing stats if lose the wrong packet while playing multiplayer (Pyro/icecube/Tar Palantir)
* decreased traitor posionsed supply, curse, plague chances from money problems (DemonWar)
* fixed poisoned supply not starting with price increase (Bak)
* now on weapon/armor rewards from quests specify name of the item you received
* changed quest giver mini-map blips from a purple circle to ? or ! icons (Bak)
* cold mastery now effects ice prison time correctly (abomination5)
* added kill message for bosses (Manumitted)
* made sure when a quest is given by a monster it's not a unique monster (Manumitted)
* npcs now give you a fair time period to solve a quest (DemonWar)
* flaming arrow, poison arrow, and shock bolt are now physical attacks instead of magic (Nobear)
* zoom keys can now repeat (Bluddy)
* npcs should no longer talk about themselves in the 3rd person with dynamic chat
* dark ritual no longer works on self
* spirit now increases resistances by 0.25 per level instead of 0.2 (Bak)
* changed all decent distractions to minor distractions since nothing actually requires a decent distraction (Deltahawk)
* can now cap number of sounds started at about the same time
* fixed lightning sounds not playing sometimes (Bluddy)
* changed a bunch of things over to new max sound stuff
* added a thank you activity (DemonWar)
* changed protocol version to 17
* changed min version for expansion to 1.021 (DemonWar)
* increased average length of starving quest some (DemonWar) (Bluddy)
* fixed another proc issue (finally), not getting initialized correctly in some cases (L337GTIMKV/Kruztee)
* fixed a typo in a renegade attack quest
* added a bags help topic
* fixed empty item slot highlight text
* now get a random quick tip on loading screen
* get now hit H to see the next quick tip
* added a bunch of quick tips
* decreased monster max damage per level from 1.2 to 1.1

1.020
-----

* fixed losing name in unshrink quest after npc died (demoss)
* made smaller buttons on npc menus slightly bigger to fit text better (DemonWar)
* mana numbers are now guaranteed network data (demoss/Roswitha/Nobear)
* fixed rogue stealth not breaking when attacking scouts (demoss)
* fixed a npc killed message when credit was the npc
* can now assign mouse buttons to use slots (Jorlen)
* made pet ui smaller to not get in the way of the event text as much (abomination5/pnakotus)
* fixed mouse buttons not working sometimes after being disconnected from server (Roswitha)
* fixed widgets sometimes not releasing mouse properly if something unexpected happens (dhex/GreatStalin)
* completely redid Savage Lair graphics
* moved stuff around on load character screen to look better
* reworked the confirm Delete Character screen to look better
* fixed a collision issue in torment tomb (tacitus)
* decreased traitor use weight from 0.1 to 0.025 (DemonWar)
* decreased tornado chances except for weather machines (DemonWar)
* increased infestation mult from 9.0 to 14.0 to make it a bit easier to find critters to step on (DemonWar) (Emceegyver)
* fixed dark ritual effect being off on some monsters (Bluddy)
* fixed how trap info is displayed on doors and chests
* now prioritize which quest a picked up monster body parts goes to (Bluddy)
* fixed a crash if you bought a beast from the beastmaster by dragging (DemonWar) (Caal)
* added semi-hardcore characters to hardcore heroes but gets a 0.25 multiplier to score (DemonWar)
* can now choose low, medium, or high for jpg screenshots (Stardusts)
* fixed failed to find plans to build a machine text for new machines (DemonWar)
* fixed earthquake machine building other machines text (DemonWar) (Feral23/pnakotus)
* quick sell hotkey no longer works unless buy/sell screen is up (FloodSpectre)
* fixed monetary value of cast time items (Roswitha)
* fixed a crash when meeting monsters can't be put into the same block (Nim)
* no longer save demonic control (DemonWar)
* now need to use skills to destroy a statue dedicated to a player (Manumitted)
* increased perception magic modifier from 5/1.5 to 6/2 (NTJedi)
* reworded some of the acheivements to make it more clear that they were all of the characters combined (DemonWar) (jeremyosborne)
* fixed town sometimes winning instantly
* changed town backup quests from random quests to unique monsters so don't accidently add a ton of optional quests
* decreased critical hit magic modifier from 0.5/0.5 to 0.4/0.4
* now cursor doesn't change based on world when hoving over character screen (Maledictus)
* increased chances of stealing a little (DemonWar)
* decreased money level where npcs will turn traitor for money purposes (DemonWar)
* now npcs can start in debt (DemonWar)
* fixed a trap level issue
* fixed a crash if npc tries to solve own quest (DemonWar)
* fixed a crash when a boss is overthrown and he has an outstanding revenge quest also

1.019
-----

* stamina enchantments now have monetary value (Manumitted)
* can no longer attack something that is fading out like chests (Manumitted)
* added effect & sound to wind trap
* lists can now use text backdrop (Steve)
* now main game main menu buttons are aligned like expansion
* fixed a few ways that could lead to inifite loops in follow stuff (Bluddy)
* decreased winged rylor and vortar guardian select size (Bluddy)
* made vortar guardians a little harder (Bluddy)
* game now errors out with a useful message if the version of the save is newer than the game or it is corrupt

1.018
-----

* made sure more barbarians wouldn't spawn during barbarian raids (DemonWar)
* raids should no longer end when you are fighting the enemy (Steve)
* fixed thunderbolt stun working every time (wasp3)
* secret doors will no longer respawn (Manumitted)
* unknown gates will no longer spawn into areas that are respawning (Manumitted)
* made XP Debt capitalization more consistent
* fixed Fake Damek's Cap name (Max_Powers)
* fixed some geometry problems with walls in some of the towns
* fixed Someone from town started the plague wording (DemonWar) (Bluddy)
* decreased npc gift weighting from 0.0125 to 0.01
* on pick character screen shortened character options to 1 or 2 characters and added a key (Archon)
* shortened character options on character screen (Archon)
* fixed a gargoyle, pet, faction complication that was causing NPCs to occassionally attack pets
* can no longer purge pets (fiesher)
* wars with the town now lead to attacks of the correct monster type (Bak)
* prioritize best quests for town summary a little better (Manumitted)
* now get a message if no item reward was given but were led to believe there would be one
* reworded a couple gather quests to be first person and correctly tell you location (DemonWar)
* now defense line on items shows total defense for the item just like armor/damage (Manumitted)
* now meeting quest monsters should stick together better (Manumitted)
* game now saves games out in safer way using temp files
* aligned options on game options menu better
* made unidentified icon more visible
* improved the dropdown menu graphics a little and made it smaller
* hopefully fixed a hiding but not attacking issue
* fixed a hardcore killed by a non-monster saving issue (DemonWar) (RoanokeKeeper)
* made buttons on delete character confirm menu match other buttons
* fixed getting credit for multiple critters on each kill sometimes (DemonWar) (Roswitha/KiloOhm)
* fixed talk to location on flowers quest (DemonWar) (Nobear)
* death skills no longer work on statues (Roswitha)
* statues can no longer turn (Roswitha)
* increased lure monster level per level from 2.0 to 4.0 (Nobear)
* fixed unique monsters starting groups (Bak)
* now cancel id bar if something interrupts process (Manumitted)
* added a small explanation of why Keely doesn't use a bow (Roswitha/Crisses)
* added Quality versions of all of the food so that each food jump is not as extreme
* fixed debt quests incorrectly figuring out if duplicate or not
* fixed npcs starting wars (DemonWar)
* decreased npc job money from 0.25/0.5 to 0.2/0.4 (DemonWar)
* made npcs more concerned about money before they go into debt (DemonWar)
* npcs starting money now rounds up instead of down (DemonWar)
* decreased mining activity weight from 0.2 to 0.1 (DemonWar)
* increased argument weight from 1.0 to 1.25 (DemonWar)
* decreased donate happiness change from 5.0 to 3.0 (DemonWar)
* increased Jealous weight from 1.0 to 1.25 (DemonWar)
* added a mod note in version mismatch error
* fixed war against town evidence quest (DemonWar)
* changed protocol version to 16
* fixed blight effects positioning (Roswitha)
* stat values use commas more often when large
* now more likely to generate a valid item for reputation level up (Nim/Manumitted)
* anti-magic machines now has anti-magic aura (DemonWar) (Roswitha)
* fixed rylor bomb explosion sound (DemonWar) (Steve)
* can now get highlight text from more than 6 status effects on player (Manumitted)
* horror now needs to be in sight to use ice storm. combustion, or poison gas on enemy (Manumitted)
* decreased traitor activities based on debt weight from 0.2 to 0.1 (DemonWar)
* fixed some max attribute display issues (Nobear)
* can now use right click to equip items from shared stash
* fixed ball lightning making too much noise at once (wasp3)
* now new character menu resets back to warrior correctly when last picked was a hybrid (NTJedi)
* sentinels and skeletons can no longer be eaten (cooking skill, scavengers, dimensional gates) (Pyro)
* skeleton archers can no longer get deep wounds
* fixed wars with town duplicates
* fixed followers for all of the monster types
* fixed a failed meeting starting wars with random other monster types (FloodSpectre)
* reworked meeting leading to war a bit
* added another possible consequence to evil artifact quest (FloodSpectre)
* now when buying an item it will actually go where you place it (Vifarc)
* added dvorak option to Windows and Mac (Kaishen/Colonel Blimp/Crisses)
* fixed higher numbered function keys on mac (fab)
* rewrote life steal description some (FloodSpectre)
* fixed a potential char*/string issue with save games
* added more room to get quests screen (Nobear)
* now can get highlight text from more status effects on pets (Max_Powers)
* changed torva shaman body part for quests from headdress to mask (FloodSpectre)
* stuck happens after lock now on doors (Manumitted)
* decreased monetary worth of proc skills on items (Manumitted)

1.017
-----

* improved a couple more ground textures
* now bags always show in hide crappy items mode
* centered options better on set up world screen
* improved rylor bomb effects (DemonWar)
* fixed insane amount of tornadoes being unleashed (DemonWar)
* made pets healing at Din's altar silent (Max_Powers)
* moved pets stance icon some
* fixed healing icon on pet blinking when using Din's altar (Max_Powers)
* increased range npcs would cower from lightning
* decreased tornado lasting time from 60.0 to 45.0 (DemonWar)
* now give feedback to where donated item went (DemonWar) (jeremyosborne)
* fixed prices of cursed items
* now give a little more feedback on lottery (DemonWar) (jeremyosborne)
* npcs fights now last a bit longer, but also longer between fights (DemonWar)
* fixed empty levels near difficulty max (Chumpy)
* fixed petrified npc dialog (ebarstad)
* fixed undead from attacking their own town attack gates (Ghost Matter/FloodSpectre/Nomad Soul)
* changed Brenna's Cap and Brenna's Cuffs to fit set better (Manumitted)
* changed Dez's Cap to fit set better (Manumitted)
* changed protocol to 15
* changed Damek's Gloves and Damek's Cap to fit set better (Manumitted)
* fire, cold, and lightning masteries now get small resistance bonuses (Manumitted)
* changed sign when displaying escape notice numbers (Nobear)
* increased per level damage for ball lightning, ice storm, fire, and poison gas traps from 4/8 to 10/20 (udm)
* exposed max Text Events user var on game options screen (Steve)
* tornadoes should get stuck on the world less now (DemonWar) (Steve)
* tool tip no longer says click to talk on thieves (Manumitted)
* now ignore door clicks when opening and closing (Manumitted)
* now hide easy/hard arrows on set up world screen when out of range (Archon/Nobear)
* changed monster resistances in legendary in expansion back to normal (DemonWar)

1.016
-----

* levels next to a persistent level are no longer persistent themselves
* fixed a few issues that was keeping levels loaded longer than necessary
* now npcs only get happiness if they kill something in town (DemonWar) (Valgor)
* no longer start on fail quests if solved by npc (jeremyosborne)
* amorphs, plaguebringers, and vortar guardians can no longer be scouts or assassins
* improved a couple more ground textures
* cleaned up decline quest confirm menu a little
* spawning creatures are handled better by town attack quests (Shadowy Figure)
* rescue npcs will no longer call for help when fading out (Steve)
* fixed fire wards auras to have the same range (DemonWar) (Shadowy Figure)
* decreased ReuseTime on EnergyShield from 60.0 to 45.0 (DemonWar) (Alstein)
* decreased ReuseTime on ShieldSweep from 30.0 to 20.0 (DemonWar) (Alstein)
* inferno now lasts 2 seconds extra per skill level but reuse time also increases (DemonWar) (Alstein)
* circle of protection and power are now linked (DemonWar)
* fixed npcs not being able to solve other people's debt/starving quests (DemonWar) (pnakotus)
* fixed npc food price sometimes rounding to 0 (DemonWar)
* fixed ego bows not leveling up correctly (DemonWar) (Nomad Soul)
* made armor absorb more damage (changed from 30/60 to 27/54)
* fixed a way could get message that blank left you a gift (ebarstad)
* fixed a few quests from showing up on townperson and steward
* now clean up extra level items when quest is failed or completed (EternalChampion)
* fixed a couple tornado issues (DemonWar)
* improved a few more ground textures
* war master now has a town armory slot where any item placed there is automatically allocated to a town npc or proceeds are added to the town lottery (DemonWar) (pnakotus/FloodSpectre)
* added a town lottery (money comes from unused town armory and donations to Din) (DemonWar)
* changed protocol version to 14
* added a few outfitting quests (DemonWar) (abomination5/FloodSpectre)
* no longer show quest button if no quests available from that npc
* shields now add to your block stat (FloodSpectre)
* increased Spot Vulnerability armor piercing from 25 to 35 per level (Manumitted)
* increased Armor Melt armor piercing from 30 to 45 per level (Manumitted)
* increased magic shield absorb damage from 40 to 60 per level, but lowered duration from 60 to 30 (Manumitted)
* now using Din's altar also heals pets
* anything that blocks spells also blocks monsters from raising the dead (Roswitha)
* undead, orc, and dark elf totems should no longer spawn in levels without their respective faction (Manumitted)
* totems can no longer be stunned (Manumitted)
* starting durability now takes into account durability enchantments (Manumitted)
* fixed a focus issue with input key box on mac (Colonel Blimp)
* no longer get don't have quest message if click on fading out delivery npc (Manumitted)
* totems and dimenstion gates can no longer get deep wounds (Manumitted)
* now show reputation loss on unsavory vendors (Manumitted)
* will no longer use keys from stashes (Manumitted)

1.015
-----

* can no longer play too many barrel break sounds at once (dhex)
* now quest npcs that die effect happiness and relationships (DemonWar) (udm)
* now print Doesn't meet requirements when pet can't use item (Ghost Matter)
* skeleton archer pets will now use health/lifestones (Ghost Matter)
* fixed if full inventory and use 1 empty vial, object no longer ends up on ground (DemonWar) (Tori)
* reworded cursed slow proc to be more clear (jeremyosborne)
* no longer lose name in cure quests (icecube)
* reworded fire strike description to be more clear what damage is based on and what type of damage (DemonWar) (FloodSpectre)
* fire mastery now enhances fire strike (DemonWar) (FloodSpectre)
* fire mastery now enhances inferno (DemonWar) (FloodSpectre)
* now show time limit for fire elemental and wards (DeathKnight172)
* fixed escape picking leave option on confirm leave screen (Sinister Stairs)
* linked ward skills (DemonWar)
* any players with skill points in linked wards will get skill point/money refunds automatically (DemonWar)
* made chat sound louder
* now can only get level cleared once per dungeon level (pnakotus)
* added a separator to make drop down boxes a little more clear (Amberjoy)
* now invasion position changes each wave (DemonWar) (Nobear)
* fixed Building Something quest for expansion (DemonWar)
* now when a unique monster quest is failed, the monster is removed
* fixed a missing unique monster when a unique monster leaves and there is a revenge type quest (Ghost Matter)
* now building something quest only builds 1 thing if you fail
* fixed an issue with trying to add a new apothecary/steward when no space for them (Sinister Stairs)
* reputation gain prints are now green, while losses are red
* now print better leave town message if banished (DemonWar) (Ghost Matter)
* made gambler quest a little harder (Nobear)
* decreased Possession reuse time from 120 to 60 seconds (DemonWar)
* world is now paused on set up world screen (Sinister Stairs)
* fixed poison ward attack speed effect not working correctly (DemonWar) (DeathKnight172)
* fixed ward effects not leveling up correctly (DemonWar)
* now lightning wards also add critical hit bonus (DemonWar) (DeathKnight172)
* fixed saurian mage lightning sometimes not casting (jeremyosborne)
* rewrote debt, mining, and starving quests to be first person (DemonWar) (FloodSpectre)
* reworded evidence quests slightly (DemonWar)
* xp and reputation prints now use commas when large
* can now double click on quests to accept them
* can now hold down button to keep attacking things like barrels when clicking on their label
* fixed special rooms spawning more than once
* fixed a town lost message (Julie)
* adjusted player name box to fit longer names
* improved a couple more ground textures
* changed the wall outside geometry in 6 town levels to look more appropriate
* adjusted the buttons a bit on the main menu screen to look better with new demon added (DemonWar)
* reworked powerup icon textures (DemonWar)
* fixed a couple set up (instead of setup) issues (Roswitha/Valgor)
* fixed a recharged teleport stone not saving correctly (DemonWar) (Roswitha)
* can no longer fill multiple vials from one pool when pausing (DemonWar) (Roswitha)
* now show all levels in set up world screen, but unavailable are greyed out and explain why (Steve)
* radically changed the armor formula for how much damage is absorbed
* radically changed the resistance formula for how much damage is absorbed
* fixed ResistanceBonusDesc stuff (DemonWar) (Caal)
* increased wampir blood damage from 1.5/1.0 to 6.0/1.5 (DemonWar) (Alstein/James Johnson)
* replaced DC logo with DW logo on other menus (DemonWar) (Steve)
* now mention stack size on Demonic Roar, Blood Sacrifice, and Spirit Strike (DemonWar) (Shadowy Figure)
* decreased shield sweeps initial damage penalty from -1.0 to -0.6 (DemonWar) (Alstein)
* decreased monster ResistancePerLevel from 3.0 to 1.0
* decreased monster resistance mult in higher difficulties
* at least for now turned off abandon penalty in non-hardcore
* fixed another issue with BuildingSomething quest override (DemonWar)

1.010 Changes:

  • changed protocol number
  • fixed an npc level above level max problem (abomination5)
  • improved return to home behavior
  • now save actor original position
  • made solved by an npc text more generic
  • made it so treasure maps always generate a reasonable level for your current world
  • fixed a bug with poisoned supply quest starting
  • now print full path of where ctx files are written
  • now console wraps text
  • now print bad command to make debugging easier
  • added a command to hide player model (just doesn't draw)
  • increased skeleton arrow speed from 350 to 450 (Archon)
  • fixed Rawhide Shoulders background (FloodSpectre)
  • now spiders can't jump if blocked from using skills (abomination5)
  • now have to stand still for arrow skills
  • increased wisp damage a little
  • projectiles that have constant damage are now treated like damage over time (resistances don't work as well) (FloodSpectre)
  • now if something prevents movement for a while it gets rid of your path (Stardusts)
  • main gate now on world map (Amberjoy)
  • made 2nd difficulty at little easier (DeathKnight1728)
  • increased armor damage absorption a little (name here)
  • statues no longer show up on minimap (Roswitha)
  • stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts)
  • made feint, jab, and sleight of hand better (DeathKnight1728)
  • fixed min level in SmuggledGoods quest
  • now remove delivery npc when time runs out
  • if npc dies trying to solve quests now fail their outstanding quests correctly (Bak)
  • now the 3rd parm to userVar in UI stuff is a bool that specifies whether or not to save user var (zespri)
  • fixed arrow skill speeds (Bak)
  • fixed death knight run animation bounds (FloodSpectre)
  • fixed another issue with renegade attacks (Aet)
  • fixed multiplayer error messages not displaying correctly because of loading screen

1.009 Changes:

  • fixed background of Tover's Dirk & Tore's Dirk (FloodSpectre)
  • fixed collision issues with Frantic Pit (Zost)
  • fixed collision issues with Scowling Den
  • fixed collision issues with town 7 (Bak) 

1.008 Changes:

  • fixed weapons with 0 min damage not showing dps (Pendler)
  • fixed pricing on weapons with 0 min damage (FloodSpectre)
  • increased difficulty of higher difficulties
  • fixed Cave Fish plural (Colonel Blimp)
  • food and potions are no longer ever considered crappy (Archon/Amberjoy)
  • added uvMod Rotate <Rotation> to shader system (not tested well yet)
  • changed stairs up/down graphics on mini map & world map to arrows so they are easier to see (Oasisbhrnw)
  • fixed a collision mask issue in canReservePosition
  • fixed world collision getting in the way of shutting doors
  • fixed a lock issue with shutting doors (Archon)
  • doubled regeneration obelisk speed (Archon)
  • added a way that quests could specify min level from the next quest in the chain
  • made chaining quests get their min level from the next quest, not hard code the same number
  • game can now handle missing mda files
  • summons and offensive skills now require caster to stand still (easy to mod to old way)
  • changed the protocol version
  • now objects can specify a UseTip in data
  • now skills can specify more than one MonsterArchetype
  • fixed highlight text on attribute increase buttons
  • localized attribute increase text
  • fixed a small spacing problem on vitality text
  • changed left click text on skills to be cyan to be more consistent
  • now show green asterisk next to levels you have quests on in the gate teleport menu (Desticato)
  • won't get assassin's in town until level 10 now (Amberjoy)
  • increased fade time after death a little (Colonel Blimp)
  • now get can't raise monster message before getting rid of old monster (Colonel Blimp)
  • fixed a problem with renegade attacks sometimes not getting to town (Brysos/TheParthenon)
  • now world modifiers can add extra chance to monster enhancements
  • tag files are smarter about where they save now
  • ambient creatures now fade out
  • fixed spirit giving you magic resistance
  • now skills can specify more than 1 weapon type
  • fixed barbarian and luman npcs dying spawning dead body standing up
  • fixed a problem allowing Chaos Lords and Scree summoned at same time
  • fixed a potential crash in Game::getPotentialEntitiesInRange (Shining Soldier)
  • added a loading screen scale in database
  • added loading screen
  • added Immunities to actors
  • ice elementals are no longer effected by slippery surfaces (demoss)
  • brightness machine makes food less expensive (Mercanis)
  • fixed quilted sash background color (FloodSpectre)
  • if you teleport into dead space it should no longer update the map before moving you to a valid position (Amberjoy)
  • barkskin no longer shows on equipment (Cadfan)
  • increased Nature's Revenge, Shadow Bolt, Bolt of Gloom, and Thunderbolt casting times (ShivaX)
  • changed network protocol version
  • fixed reuse timer display when playing a same specialty hybrid (goodknife)
  • fixed npc health changing over a save/load (FloodSpectre)
  • now change unknown to verified to level X once you go through unknown gates (Cadfan)
  • now item rewards are put into inventory if you have room and only player in game (Shining Soldier)
  • fixed destroyed altar text (FloodSpectre)
  • on game screen, broken icon gives you list of breaking or broken items instead of generic message (FloodSpectre)
  • required quests will no longer spawn after winning a town (Max_Powers)
  • now a confirm menu when clicking on win town icon (Colonel Blimp)
  • now get rid of kidnapper if victim is killed (Bak)
  • fixed a loading screen blinking issue
  • turn speed is now lower for player
  • now if can't add entity will immediately try to purge old entities and try the add again
  • decreased click radius of dimensional gates (Bak)
  • decreased click radius of spiders
  • fixed loading screen breaking initial town map
  • pets no longer attack some objects even if player does (Colonel Blimp)
  • now pets will use your money/magic find stats (Colonel Blimp)
  • fixed morale penalty for fire and ice elementals
  • now if a monster or NPC is in fear, it shows a status effect (Etto)
  • changed fire elemental, scree, fury, and skeleton pets to be own monster type to make changes easier
  • now pet chaos lords, fire elementals, screes, furies, skeletons, and skeleton archers will use healthstones (L337GTIMKV)
  • increased set bonuses by 50%

1.007 Changes:

  • lots of effects improvements
  • some UI tweaks
  • improved Zealous Catacomb art
  • fixed Acid, Resume, defense, Shrink, Causes localization (DetlevH)
  • fixed Gain and Players localization (DetlevH)
  • fixed Eating/Drinking localizations (DetlevH)
  • fixed Shadow6bUnique localization (Bak)
  • fixed treasure hoard spelling (Roswitha)
  • added reloadTextures command
  • added Very Slow option
  • now save world options (so don't have to pick again next world)
  • made slow pace a bit slower
  • fixed backpack text (timeh)
  • Jacinda the bag vendor will now generally have more bags (Roswitha)
  • all attributes modifier now increases slower and is more rare (demozon/GreatStalin)
  • added monsters' special abilites in bestiary (henryke)
  • decreased dagger damage to match other 1 handed weapons dps
  • fixed a potential font crash
  • now show dps, armor, and defense in a larger font and in gold to highlight it better (henryke)
  • pets will now attack objects that the player directly attacked (demozon)
  • thieves can no longer disarm fires (Bak)
  • no longer spawn quest items from gargoyles/statues (Bak)
  • can no longer steal life from statues (Bak)
  • can no longer steal life from cave-ins or totems (timeh)
  • now after going to other stats on character menu, the character hotkey behaves better (timeh)
  • added in an option to turn off clicking on your pets to walking around easier with pets (demozon)
  • added resetOnChange option to scrollbars/lists
  • fixed a situation where teleport gate wouldn't show top of the list (udm)
  • decreased elite, artifact, and legendary spread mults a little bit
  • fixed missing or extra modifiers on Annihilator and Draaien's Axe
  • big pass on set, elite, & artifact items (some of this will effect current items and some won't)
  • fixed missing or extra modifiers on Medallion of Clavros and Criar's Ring
  • added an option to hide crappy items
  • can now close doors by clicking on their alt text (Amberjoy/udm)
  • fixed traitor quest not leading to the correct renegade (Valgor)
  • traitor quest now has a min level
  • next/previous enemy stuff now only selects monsters (timeh)
  • decreased spawn chance of dark elf assassins, priests, and wizards (LordBlackangel)
  • fixed some issues with drops at high levels (graffen69)
  • now get a reputation bonus each time you save a town (graffen69)
  • might have fixed an issue with auto attack mod (joku)

1.006 Changes:

  • moved combustion2.tga & blueRing01.tga from expansion to base game (Archon)
  • added a note in the manual about AppData being hidden by default (Hagaar)
  • now use smaller font for mouse wheel function & keyboard layout so text fits (Ghoulgoat)
  • added command to test all effects for missing textures
  • fixed priest skill hit effect
  • fixed a couple more effects

1.005 Changes

  • localized Legendary, Dagger, Close, Accept, Bestiary, Inventory, Minimap, Money, Cancel, TeleportToGate, Manastone, Healthstone, Size, Health, Damage, DPS, damage, Entering, and lvl (DetlevH)
  • fixed Solve localization (DetlevH)
  • fixed armor & Durability localization (DetlevH)
  • fixed Windows patch installer to be smarter about picking directory to install to
  • fixed some stalker/kodiak animation issues when holding a bow
  • made Taris slightly easier (m0stly_harmless)
  • now print info to screen & console after taking screenshot
  • moved key location on mac where non-admins could write to
  • added a don't color code equipment option
  • fixed too many fire/poison explosions at once being too loud (Saxman_72)
  • now destroying a chest has a chance to break an item it contains
  • made stairs click collision much smaller
  • made fire/poison a little quieter (Saxman_72)
  • added dangerous monsters world creation option (Backwood)
  • added clumsy character advanced option (DeathKnight1728)
  • no longer automatically solve all quests in won town (Roswitha)
  • position in list ui (like getting quests) now behaves better when an item is removed
  • inanimate objects no longer considered sentient
  • auras from things like totems no longer effect inanimate objects (Archon)
  • fixed a Failed Quest Slot Empty Quest problem (Archon)
  • now use English as a backup if missing any translations, makes new stuff work better (DetlevH)
  • now turn towards what you are attacking more when moving
  • there is now a way to turn off the xp abandon penalty in database for non-hardcore characters (Jorlen)
  • added a very fast pace world option
  • more UI tweaks
  • lots of effects improvements
  • some ground and environment texture improvements

v1.004

  • fixed a texture animation issue when have 2 textures
  • added some more info when ChangeDisplaySettings fails
  • logfile now defaults to on
  • fixed some of the war against town text (fab)
  • fixed highlighting minimap dots in perspective view mode (Roswitha)
  • fixed scroll bars on world map (Caal)
  • drop down for languages no longer will pick up English twice if zipped and loose files
  • fixed changing a graphics option that resets the graphics, forgets the current gamma setting
  • no longer turn towards clicked on enemies when dead (Roswitha)
  • added alpha to teleport stone icon (Godot)
  • moved view variables into user vars
  • now monsters with quests are not solid so they don't trap you places (kaeldragor)
  • a little bit more UI improvement
  • improved a few effects

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Open the door to Din's Curse. Surprising adventures await!

Key Features:

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friend

More articles about Din's Curse
blog comments powered by Disqus