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Epic Adds DirectX11 And PhysX Support To Unreal Engine 3

by Rainier on March 1, 2011 @ 6:55 p.m. PST

NVIDIA and Epic Games are teaming up at this week's Game Developers Conference to showcase the latest advances in the Unreal Engine 3, which now offers even greater levels of interactivity and immersion with DirectX11 support

Unreal Engine 3 -- which supports multiple platforms, including consoles, mobile devices, desktops and notebook PCs -- now features DX11 capabilities, including tessellation, plus support for NVIDIA PhysX, APEX, and NVIDIA 3D Vision technologies.

The new Unreal Engine 3 real-time demo, being shown during GDC exclusively in Epic's booth (Business Suite #400, South Hall), was developed using NVIDIA's GeForce GTX 500 Series GPUs. It represents Epic's proposal for what the next generation of gaming will look like and sets a new bar for what can be accomplished with Epic's Unreal Engine 3 technology. It also showcases the myriad benefits that DX11 brings to gaming, including complex environments and detailed character models with lifelike movement and animations. The demo is further enhanced by the Epic's collaboration with NVIDIA and use of NVIDIA's PhysX and APEX technologies, including destruction and clothing modules, which enable realistic character interactions with the environment.

"Thanks to NVIDIA's excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be," said Mark Rein, vice president of Epic Games.

"Unreal Engine 3 continues to amaze us and represents a generational leap in gaming," said Drew Henry, general manager of GPU business at NVIDIA. "With the addition of our PhysX, APEX and 3D Vision technologies, it will deliver unprecedented, high-end visual experiences for gamers. We can't wait to play the games that Unreal Engine 3 will power in the future."

Epic's popular Unreal Development Kit (UDK), the free version of Unreal Engine 3, will also benefit from these latest additions, providing users with a theater-quality 3D gaming development platform.

Like all NVIDIA "DX11 Done Right" GPUs, GeForce GTX 500 series GPUs deliver the world's fastest performance for DX11 games in its class. With full support for NVIDIA 3D Vision and NVIDIA Surround technologies, GeForce GTX 500 Series GPU also provide the graphics horsepower and video bandwidth needed to experience more than 500 games and high-definition Blu-ray movies in eye-popping stereoscopic 3D on a single display or spanning across three screens for an immersive gaming environment. And with NVIDIA SLI technology, the industry's most scalable multi-GPU platform, gamers will be delighted by the sheer increase in gaming performance by adding a second GeForce GTX GPU to their PC.

Facts about NVIDIA and Unreal Engine 3:

  • Epic Games and NVIDIA have worked together to integrate PhysX and APEX technologies into Unreal Engine 3.
  • Unreal Engine 3 powers some of the most exciting games in the market across multiple platforms including: Batman: Arkham Asylum, Borderlands, Bulletstorm, Dungeon Defenders, Infinity Blade, Gears of War 2, Mass Effect 2, DC Universe Online, Medal of Honor, and the upcoming Batman: Arkham City, BioShock Infinite, Gears of War 3, Mass Effect 3 and Mortal Kombat.
  • The latest updates to Unreal Engine 3 are available now to all licensees. Unreal Engine 3 enables developers to ship games with "out of the box" support for DX11, APEX, PhysX, and 3D Vision.
  • 3D Vision is the world's leading consumer 3D solution and supports PC gaming, 3D photos and videos, Blu-ray 3D movies, 3D Web browsing, and the new online 3D community, www.3DVisionLive.com.
  • 3D Vision consists of wireless, active-shutter glasses and can work with compatible 120Hz desktop LCDs, 3D-capable notebooks, 3D HDTVs or projectors. A NVIDIA GeForce 8800 GTX or higher GPU is also required.
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