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The Sims Medieval

Platform(s): PC
Genre: Simulation
Publisher: Electronic Arts
Developer: The Sims Studio
Release Date: March 22, 2011 (US), March 25, 2011 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'The Sims Medieval' v1.2.3 Patch Available NOW

by Rainier on April 5, 2011 @ 4:20 p.m. PDT

The Sims Medieval places the Sims characters into the Middle Ages and brings players robust, compelling gameplay never seen before in the history of The Sims, letting you create heroes, venture on quests, build and control a kingdom, and play every Hero Sim character in the land.

Get the The Sims Medieval  v1.2.3 Patch Off WP (106mb)

This game update includes and fixes the following:

  • The security wall building placement issue – where reaching level 7+ caused a big wall to come in crashing a ton of laptop users.
  • The mirror/bathroom issue in the throne room – this was also a common problem for laptop users.

The patch makes many improvements to the game, as listed below:

  • New Quest! Contents: Genie - A magical genie in a bottle has been found!  Your Heroes could use its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from its abnormally small living quarters.  It’s up to you to decide!
  • New Quest! Crab Bandit - A mysterious crab monster lives under the town!  How will you deal with the beast?  The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have some other, more creative, ideas for it.
  • New Quest! Book Burning - Peasants are burning books and you need to stop them!  Will you utilize your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into thinking the books are alive through magic?
  • Gameplay: Golem no longer becomes invisible in certain situations.
  • The Spy will now earn XP for pick pocketing.
  • Gameplay: Added more edicts for conquered territories.
  • Tuning: Sims now always get a fun buff from WooHooing.
  • UI: Arrows now indicate how quickly Quest Performance is rising or falling.
  • Gameplay: Can "Watch" stage performances.
  • Gameplay: Selected speed preserved when switching modes.
  • Gameplay: Reception Hall alternate scene timing adjusted.
  • Gameplay: Bards can now make money performing plays.
  • FX: Zzz's no longer continue when Sims WooHoo after napping.
  • Text: There is now a message of what items were successfully traded by ship.
  • Tuning: Reduced the number of servings for large food portions.
  • General: Added Lessons for performing plays and market stalls.
  • Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff.
  • Gameplay: You can now discard food that is not finished cooking and start cooking a new meal.
  • Gameplay: There is now a 2 hour grace period on the 11:00pm sermon.
  • Text: Making bets on the gaming table now show how much money is being bet.
  • UI: Traits of Pre-made Sims names can be changed and they now have visible traits when selecting a hero for a building.
  • Gameplay: The children of Hero Sims now return home at a reasonable hour.
  • Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment.
  • Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait.
  • General: Added Lesson for "Patrol road to…"
  • Gameplay: Recruited actors now charge a fee.
  • Animation: Fixed various animations.
  • Gameplay: Religious Sims can pray at Prayer Boxes.
  • UI: Adjusted various hovertips.
  • Text: TNS announces amount of stolen simoles when mugged.
  • FX: Flames FX fixed.
  • UI: 'Add to cart' button disabled when no items are available.
  • UI: Item Stats display when mousing over Blacksmith recipes.
  • Tuning: Value of meals scales to remaining portions.
  • Gameplay: Fixed 'exit game' hangs.
  • FX: Fire appears during "Warm Hands".
  • Gameplay: Can't repeat queue quest  socials.
  • General: Game doesn't save cancelled changes.
  • Gameplay: Children spar more.
  • FX: Leech FX no longer disappear.
  • Tuning: Maximum profit values set sold items.
  • UI: Various Aspect Panel fixes.
  • Gameplay: Unkempt Sims not disgusted by spoiled food.
  • UI:  "Add Ingredients" grays out when there is nothing to add.
  • Gameplay: "Elixir of Allure" gives appropriate buff.
  • Audio: Fixed various sound FX
  • Gameplay: Can't call household to eat spoiled meal.
  • Gameplay: Autonomous blacksmithing less mistake prone.
  • UI: "Eye of the Watcher" button disabled in Kingdom Mode.
  • UI: Sound added during "View Edicts."
  • Gameplay: Tired sims can perform necessary interactions.
  • UI: Can save display settings during tutorial.
  • Gameplay: Priest sub-menu doesn't show on children.
  • UI: 'Select a Hero' UI can't opened in Live Mode.
  • UI: UI refreshes when custom designs are removed.
  • Gameplay: Constable not deleted if unable to route arrest.
  • Gameplay: Food buffs properly overwrite.
  • Tuning: The Lovely Lute buff appears after Bard is level 5.
  • Gameplay: "Enjoying Music" buff only pushed when music box plays.
  • Gameplay: Player told sim is unmarryable before attempting marriage.
  • UI: Simoles correctly added during the Filled Coffers ambition.
  • Gameplay: "Recently Performed" TNS appears if Bard made Simoles on previous play.
  • UI: Made the "Missing Required Object" dialog easier to read.
  • Art: Fixed various Z-fighting issues.
  • Gameplay: Adjusted "Turn Sim Marker On" maptags.
  • Gameplay: Appropriate buffs removed when drinking "Drunk-Me-Not".
  • Gameplay: Listening to an Echo gives appropriate buff.
  • Gameplay: Various assorted quest fixes/tuning
  • Gameplay: Only Physicians determine baby  gender.
  • Gameplay: Jacobans negatively impacted when proclamations are torn down.
  • Gameplay: Peteran priests can WooHoo.
  • Gameplay: Growth Spell cooldown adjsuted.
  • UI: XP bar length adjusted.
  • UI: Various fixes to wall and floor patterns.
  • Gameplay: Threatening Bandits can't be ignored.
  • Tuning: "Steal funds from messenger post" adjusted.
  • Tuning: Bandits sword sharpening reduced.
  • Gameplay: Unused trade goods remain in the ships' hold.
  • Gameplay: Can't delete Steve.
  • UI: Royal Treasury funds displayed on appropriate buildings.
  • Gameplay: Babies can't be invited to location.
  • Gameplay: Sims only react to the Monarch if in their LOS.
  • Gameplay: Abner the Transient doesn't speak about Transients.
  • UI: Adjusted Map tag color for Merchant responsibilities.
  • UI: Various icon fixes
  • Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advorton's Champion approach.
  • Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the inventory.
  • Gameplay: The "Eye of the Watcher" tutorial no longer times out.
  • Gameplay: Field Rations added to recipes.
  • Routing: Many inefficient routing paths are now fixed.
  • Gameplay: Quest recipe ingredients in Village Shoppe.
  • UI: "Ask to Buy" no longer shows up on children.
  • Gameplay: More time to win the drinking contest in Tournament of Honor
  • Gameplay: Sims can no longer get out of being arrested by cooking food.
  • Gameplay: It is now easier to tell who won a Kingball game.
  • General: Added toggle option to turn off telemetry.
  • UI: Bribery amounts are now displayed.
  • Gameplay: Bloodthirsty Sims no longer get the "Lost a Fight" or "Punched in the Face" buffs after performing a non-fighting negative interaction with another Sim.
  • Gameplay: Can no longer sell Fountain of Legend quest book.
  • Tuning: Absolving and Converting Sims now give greater XP.
  • UI: A TNS is now appropriately shown when inviting a Sim over.
  • Art: Fixed several instances where TNS messages were showing incorrect thumbnails.
  • Gameplay: Sims that have been killed as part of a quest no longer come back to life.
  • Tuning: Fewer angelstalon fragments are needed for making angelsguard.
  • Tuning: Number of combat levels lost for being wounded has been reduced.
  • Gameplay: Impart Wisdom now gives an appropriate buff.
  • Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims.
  • Tuning: Sims will visit the tavern more often when the barkeep is actually there, working.
  • Gameplay: Surgery success rate is now dependent on the Physician's focus instead of the patient's focus.
  • Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy With each other.
  • Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy.
  • Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP.
  • Gameplay: Combustion Cordial is now a poison.
  • Tuning: Merchant can only "Ask to Buy Goods" once per Sim per day.
  • CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS.
  • Furnish Mode: Can no longer Undo when the "Choose Material to Replace" UI is open.
  • Gameplay: Fresh food no longer stacks with spoiled food in the inventory.
  • CAS: Custom eye colors now properly update the color selection boxes.
  • Gameplay: There are now two wedding rings available for sale at appropriate times.
  • Gameplay: Fixed Map Tags that point to the incorrect location.
  • Gameplay: Objects in inventory can no longer be sold while in use.
  • Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds.
  • Tuning: Drunkard Sims no longer need drinks quite as frequently.
  • Tuning: The amount of Simoles for the "Make a Bet" interactions were raised.
  • Gameplay: Blacksmiths and Merchants now gain the "Made some Simoles" buff when they make a profit.
  • General: Saved game is no longer deleted when selecting Save As… just before entering Plan Outfit in CAS.
  • CAS: Add Outfit button no longer changes hair color when Planning an Outfit.
  • Quests: Fixed markers that showed the incorrect Sim portrait during Quests.
  • FX: Realigned the flames on the Jacoban Ceremonial Altar.
  • UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sim's inventory.
  • Gameplay: Fixed several situations where Sims can bear children in inappropriate places.
  • Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch.
  • Gameplay: The achievement "Well-Versed" now correctly completes after the Bard recites 50 poems.
  • UI: The quest completion screen will now properly display the amount of XP rewarded relative to your current XP.
  • Furnish Mode: Favorites are now saved only to the Favorites folder.
  • Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry.
  • UI: Bard's inspiration can now be rearranged in the Sim's inventory.
  • UI: Date stamp added to saved games.
  • Furnish Mode: Sim no longer remains transparent after switching to Live Mode.
  • UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map.
  • Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall.
  • General: User can now appropriately save the game after completing an Ambition and leveling up the "Watcher's Level."
  • Text: Marked for Death now properly states its origin.
  • Text: Fixed text issues in several languages.
  • Furnish Mode: Bassinet can no longer be placed in un-routable positions.
  • UI: Territory Map text is no longer erased if the territory is clicked on after text entry.
  • Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict Results.
  • UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first one is cancelled.
  • Tuning: Fighting with the Pit Beast now awards XP.
  • Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered.
  • Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim.
  • UI: Fixed situations where the quest button becomes grayed out.
  • Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical Map or an existing card table game.
  • Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction.
  • Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children.
  • Furnish Mode: Fixed cursor state issues when selecting objects.
  • Routing: Purchasing crafts will no longer cancel if done from a different lot.
  • Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest.
  • Gameplay: Fixed several situations where Sims get stuck in objects.
  • Gameplay: Sims can now remove objects from forges from other lots.
  • Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction on the gaming table.
  • Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner.
  • Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and the Sim is routing when re-entering Live Mode.
  • Gameplay: Fixed several "soft lock" instances due to rapid key clicking.
  • Furnish Mode: Can no longer delete required objects from the Family inventory If there isn't already a duplicate on the lot.
  • Art: Fixed various texture issues.
  • Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or the harpoon.
  • Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory.
  • General: Sims no longer constantly gain XP after performing certain actions.
  • Gameplay: Lute no longer displays when cancelling one of two queued up "Perform Song" interactions
  • UI: Fixed scrollbar functionality in the Hotkeys window.
  • Gameplay: Potentially Fireproof buff properly times out after the Dragon quest.
  • Furnish Mode: Household Inventory "Sell All"  functions properly.
  • Gameplay: Level 1 Wizard can't use high-level staves.
  • Gameplay: Quest ingredients return to inventory if item creation fails.
  • Gameplay: Jealous Warlock can duel.

The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.

The Sims Medieval Limited Edition will feature exclusive content that will grant players access to three all-new, themed throne rooms with Barbarian, Dark Magic and Princess themes. Limited Edition owners will also get two exclusive outfit sets, the Monarch set featuring a royally decked out king and queen and the Executioner set, complete with a leather apron and an intimidating black hood.

The destiny of the kingdom rests in the players’ hands. Will players build up their kingdom through internal expansion, or perhaps look for a more imperial type of domination, expanding their rule by conquering territories? Will they take on quests in pursuit of fame, or focus on the health and wellbeing of their people? The choice is theirs! With the start of every new game, players will be able to select a new ambition for their kingdom, and embark on a new set of stories.

Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters, and the painterly approach to the world itself. Players can choose to customize every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player. The time of romance and chivalry is back with The Sims Medieval.


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