Soldner: Secret Wars takes team based warfare to the next level with a battlefield spanning 18 million square miles featuring fully destructible terrain, you can join a team of mercenaries and engage in fierce firefights with up to 32 players.
The Commuity Edition is a revised version of Söldner (Marine Corps) and - you may have guessed it, it is completely free of charge.
Soldner Marine Corps features :
- Amphibious and marine warfare added
- More than 10 new water vehicles like fast speedboats and agile jet skis and over 15 armed amphibious attack crafts
- More than 30 new vehicles and more than 20 new weapons. Many of them from the European armies – drive Leopards, LeClercs, fly the Tiger helicopter or even try out the brand new Eurofighter
- 2 new available classes – Scout and Scuba diver
- Improved user interface
- New map types like desert maps and island maps – ideal for tactical vehicle combats
- Improved visual effects for night vision and infra red
While you wait for the download to finish, there is time to take a look at the complete list of changes made from version 33800 to the Community Edition.
Source
- !fps and !tell commands work again
- fixed error that allowed to join the portal with any nickname ignoring registered multiplayer account
- removed inactive "Clan" button from multiplayer menu
- server list is now sorted by number of players by default
- fixed defective Sniper Kit laser when the kit was bought in the pre-spawn terminal
- zooming the scope while the soldier is playing an animation will no longer make the soldier switch weapons
- removed restriction for Addon weapons / vehicles (affects Training mode)
- suicide money penalty no longer affects the team account
- fixed error that caused the weapon accuracy not to increase again when the pulse calmed down
- the respawn time is no longer multiplied when a player is killed while parachuting
- the soldier zoom keys will now switch through weapon slots while the player is not in a scope view (default: mouse wheel)
- fixed weapon invisibility when throwing a weapon away in scope mode
- fixed weapon invisibility when being killed a) in scope view b) in first person view
- added timestamp to screenshot name. Screenshot name format is now: Pic000-yyyymmdd_hhmm-gametime.tga
- it is no longer possible to shoot faster than the autofire firerate in singleshot mode
- in capture gamemodes the spawn goal selection is reset to the team hq (from mobile respawn) when the player spawns
- reworked shuffle weather system to increase performance and make the system less error-prone
- V-C-G AGS is working again
- fixed error that made the player unable to move when an AGS gesture was sent shortly after the respawn
- Entire code for vehicle axle settings and vehicle propulsion overhauled
- tank wheels without contact to the ground are now animated
- when a team has no respawn bases left, other players of the team can only use player tracking spectator mode
- it's now possible to airtransport amphibious vehicles with the helicopter hook
- vehicles don't explode anymore when they are driven into water, they'll sink and become uncontrollable
- heavy vehicle weapons will shake the vehicle when fired (tank main cannons, Anti-Air guns)
- implemented shell casing effects for vehicle based weapons
- added new shot type with special tank penetrating effects
- drowning is now counted as a death in the statistics
- added submarines as a new vehicle class
- fixed an error that caused the character idle animations not to be played
- most ship propellers are now animated
- added a new submarine HUD
- your current weapon is now automatically sold when buying a new weapon for the same slot in the pre-spawn terminal
- adjusted settings for the maximum level of detail video option
- removed render grass option, grass is now forced on for every player
- added video option to enable/disable gunshell effects for vehicles
- left click with knife equipped now always causes an attack, the logo carving function is now the alternate fire function
- the '-mods' command line parameter now works for servers as well
- deactivated old network debug function that created overall_network.csv files and serverstats
- moved game settings files and screenshot folder to the MyDocuments folder
- tweaked the code for the server browser, the server list updates faster now
- added a new admin function to load random maps from the mapcycle
- added new routines to be able to adjust the direction boats are leaning in when steering
- added support for under water decoys
- added new xml switch to make rockets usable in water
- deactivated nick changing when connected to a LAN server
- fixed an error that caused expired rockets to deal no damage
- added function to adjust the live time of vehicle mounted rockets using the mouse wheel (used for waterbombs)
- submerged units will no longer be displayed on the radar
- players can enter submarines when diving
- the mini-map no longer centers back on the start position when changing seats in a vehicle
- radar targets are now rendered with an alternate system as a workaround for the NVIDIA driver incompatibilities (temporary, until we solve the issue)
- added new XML value to influence the acceleration of ships
- changed physics calculations for vehicle surfaces to make them less prone to getting stuck in the terrain
- changed code for jet camera ball calculation
- blocked old webinterface for certified servers
- added a confirmation box before a training-mission is started
- removed notice regarding the abuse board for successfull kick votes
- changed URL in the ranking welcome message (join message)
- the editor now indicates the orientation of spawning objects
- the sound notifications for commander targets are now played in English when no localized soundfile was found
- the rcon map command now checks for an exact match to the mapname first
- fixed an error that could cause the up and down buttons in the UCS screen to disappear
- players killed by exploding vehicles will now be counted as a kill for the player who destroyed the vehicle
- fixed a crash that occured when pressing a key in the terminal screen
- TSE presets can now be bought by pressing keys 0 - 9
- fixed minor issue with the TSE presets window
- - Commander Mode playerlist no longer shows multiple players selected when they are not
- Commander Mode playerlist design completely reworked so the commander gets more (usefull) information
- increased number of players in Commander Mode playerlist (without scrolling) from 8 to 17
- the commander now gets score for completed game mode goals (capture flag/vehicle; conquer flag (CQ))
- Commander vehicle targets now show an icon to indicate the vehicle type of the target
- Commander infantry target markers now have a limited lifetime of 30 seconds
- the commander can no longer mark enemy soldiers inside a vehicle
- added delay to the Commander Mode mouse over text for enemy soldiers to make it harder to find players in closed buildings
- when the commander leaves the commander view all targets are deleted (not just hidden)
- fixed an error that caused the commander beeing stuck after leaving the commander mode
- the commander mode will no longer be closed when the same commander is voted commander again
XML
- decreased maximum zoom level in commander mode
- reconfigured grass render settings and grass types per ground texture
- restricted maximum player name length to a maximum of 22 characters
- changed weapon sound of the A-10 MG
- updated heartbeat settings; the heartbeat will decrease more slowly now
- the weather setting "rainy" is now accesible for the shuffle weather feature
- changed tank transmission settings so they are slower but more powerfull on challenging terrain
- Tracer effect is better and longer visible now
- Gepard and Tunguska now have a much higher firerate
- reconfigured driving behaviour of wheeled and tracked vehicles
- removed tracer effect for all launchers (e.g. vehicle smoke grenades)
- Panzerfaust 3 scope redesigned to make the scope markers more helpful when aiming
- fixed game freeze when using Stinger or TOW stands in a water filled crater
- removed xml files that are no longer necessary
- fixed awkward steering behavior of boat 'RIB'
- added new scope for RPG29, PF89 and all FHJ versions
- increased maneuverability of helicopters
- removed infrared target indicator that caused graphics glitches
- sounds for bullet hits on metal are louder now
Models/Textures/Effects
- reworked flare effect; colors are more realistic now and in addition to the flare the aircrafts throw a couple of chaffs
- minor cosmetic change on tank muzzle smoke effect
- added spark effect for impacts of shells with a caliber of 20mm and greater
- redesigned rainy weather mode, precipitation was removed and color settings changed
- added sound for weapon shell casings
- changed several vehicle models to be able to render the gunshell effects properly
- added several new shell casing effects
- bubble effects for sinking ships and vehicles added
- commander mode icons completely reworked
- added submarine "ASDS"
- the ship "Mark V" has been fitted with water bombs to hunt submarines
- created new explosion effect for water bombs
- model for helicopter AH-1F Super Cobra reworked
- implemented new rocket model for Comanche Anti Air sidewinders
- added shell casing effects for almost every ground based vehicle and helicopters
- added new boat "CB90" in two versions (1) armed with Waterbombs and MG (2) armed with Anti Air Rockets
- added new civil aircraft Cessna Skymaster
- chinook rotors now rotate in the correct direction and at the same speed
- fixed a glitch in the model of a wooden barn
Maps
- - fixed a bug with misplaced objects on map 'CounTainer'
- - fixed an issue with deathmatch spawnpoints on map Kamchatka
- - added new map: CounTainer_2
- - added new map: Vassholmen
- - added spawn vehicle Snowmobile to maps: First Strike, Aspenovich, Death City
- - replaced spawning transport aircraft on map Countryside by civil aircraft Cessna Skymaster
- - adjusted position of the initial spectator camera on map Countryside
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