Get the Strategic Command World War I: The Great War 1914-1918 v1.07 Off WP (282mb)
Set in a fully enhanced two-dimensional isometric environment, Strategic Command World War I: The Great War 1914-1918 combines the ease of play and accessibility of previous releases in the Strategic Command series, while adding a number of new features, including some based on suggestions submitted by players.
Strategic Command World War I: The Great War 1914-1918 contains a number of major campaigns that span the period 1914-1918 including a monster campaign featuring the biggest map of Europe and the Atlantic yet, at over 39,168 tiles, or 384x102!
This all inclusive patch fixes compatibility issues with Windows 8, and includes numerous improvements to the AI, game engine and campaigns, driven as always by the extremely valuable playing community's feedback. It is all-inclusive and includes all previous patches. For a full feature list, see below.
PREVIOUS SAVE GAME COMPATIBILITY NOTE
Save games created with earlier versions of the game are NOT compatible with this patch. Please finish your in-progress games before applying this patch.
v1.07 CHANGELOG
- fixed a Windows 8 MAIN SCREEN menu button launch error that caused the game to freeze
- fixed a Windows 8 'Full Screen' mode error that caused the game to crash
- fixed some in game screen flashes during combat and unit movement
- once a country reaches 0 National Morale it will stay at 0 until it surrenders
v1.06 CHANGELOG
GAME ENGINE CHANGES
- fixed a war map display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti, Lettowvorbeck
- fixed a resource flag display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti)
- fixed an ARMISTICE script error that would cause friendly units to incorrectly leave friendly ports (xwormwood)
- fixed an escort range highlight display error for minor country air units (Lucas)
- fixed a FREE UNIT error that would leave free units in the port of a surrendered country (MJY)
- mouse hovering over a unit on the map will now display the unit info at the bottom left hand corner of the game information area (Winti)
- AI will now swap units under the right combat and reorganizational conditions
- captured resources for a surrendered country no longer increase the National Morale of the occupier (Sapare)
EDITOR CHANGES
1939 Storm over Europe
- Soviet mobilization now set to increase by 40-50%, up from 15-20%, when the Germans do not honor the Molotov-Ribbentrop pact
- French morale increased by 5000 points
- French morale will now fall by 5000 points once Paris is captured
- Bordeaux added as a secondary capital for France
- If there are no British units within 10 tiles of Paris when it falls, France will suffer a 5,000 National Morale penalty, on top of the 5,000 penalty for Paris falling.
- When playing against the Axis AI, there will be a penalty of 1,500 National Morale points to France when Paris falls, per difficulty level. This is in addition to both penalties mentioned above.
Main WWI campaigns
- Reduced Seaplane Carrier Naval Defense from 2 to 1, and Carrier defense from 4 to 2.
- Athens Detachment deployed at Athens at half strength (Sapare), apart from in Fate of Nations.
- Amended Serbian, Dutch and Belgian Free Unit scripts so that if their country is liberated, and then surrenders again, units in exile should continue the fight.
- Reduced the cost to the UK of deploying General Hamilton in the Mediterranean from 200 to 100 MPPs.
- The chance of German naval units operating in the Atlantic annoying the USA has been increased from 2 to 4% per Entente turn, and if there is more than one naval unit present, from 2 to 6% in Central Powers turns. The increase will be 1-2% and 2-4% respectively (Ludi1867).
- From the 1st January 1916, after Russia surrenders or pulls out of the war, the USA has a 50% chance per turn of moving 1-2% towards the Entente per turn (Kommandant).
- Added in some National Morale scripts for when the Ruhr falls to the Entente (Honch).
- Romania now swings to the Entente when the Austro-Hungarians lose their fortresses, and Entente forces invade the Empire.
- Romania now swings 30-40% to the Entente when the Austro-Hungarians give away Trento-Trieste to Italy.
- Unrestricted Naval Warfare now has a 100% chance of upsetting the USA every turn it is used, and the swing to the Entente will be 1-5% (Ludi1867).
- Call to Arms and Triple Alliance Decision/Strategy Guides updated.
- British blockade pop up advice changed to mention the negative effect this will have on the USA (Xwormwood).
- Attack Morale Boost reduced from 0.1 to 0.05; Attack Victory from 0.3 to 0.2.
- Prepared Attack Bonus reduced from 45% to 30%.
- Terrain near Lemberg amended.
- Road added in to the east of Tirana.
- Adana and the road and rail network moved.
- Kars changed into a city.
Previous patch features
Furysoftware's long awaited 1.05 patch to Strategic Command WW1: 1914-1918 The Great War is released today.This all inclusive patch includes numerous improvements to the AI, game engine and campaigns, driven as always by the extremely valuable playing community's feedback.
Key New Features include:
An option to pause the video during E-Mail game replays
The 'L' Hotkey can now be used to review summaries from the previous turn as many times as desired.
Recon aircraft will now be able to spot whether or not enemy commerce raiders are still in their previously suspected locations.
Key Improvements to the Main WWI Campaigns:
The terrain around Lemberg and Przemysl has been amended to better reflect the geography of the area, and this will lead to even stiffer fighting for these fortresses in 1914.
The British now have an option to accept or reject an armistice with the Ottomans when the latter's National Morale has fallen to a low level. If the British reject an armistice, then they will face a tougher struggle, but ultimately success will end in the total surrender of the Ottoman Empire.
Key Improvements to 1939 Storm over Europe:
A significant change to the defence of France, as French National Morale will now suffer if a British Expeditionary Force isn't sent to France. Coupled with this, sending a large British force to France will actually boost French National Morale. Thus the fate of France is now in British hands more than ever before!
Germany now has the option to form the 7th Luftwaffe Division in 1939 ready for use in Poland, or for an early attack on France or elsewhere!
And much more, including bug fixes and AI enhancements... enjoy!
v1.04 improvements:
Reworking of the Zimmerman Telegram so that the timing of the decision to send it is dependent on the US mobilization level, thus making sending it far more useful for Germany.
Increasing the functionality of the swap move to enable more flexibility when moving units around a crowded battlefield.
Fixing various bugs, including one that slowed map scrolling.
Amending the way in which minor countries like Belgium and Serbia may continue in the war after their last capital has been captured.
Increasing the impact of unrestricted naval warfare against the UK; the potential of the Arab Revolt, and the opportunities for operations in the Caucasus.
Germany will now have to keep some units in the east after Russia has pulled out of the war if it is to continue to receive grain supplies from the Ukraine.
Significant work has been done to improve the balance on the Western Front in the 1917 Fate of Nations campaign.
Plus much more to make this game even more enjoyable.
New Objective Goal Markersv1.03 features
The v1.03 patch for Strategic Command: World War One 1914-198 The Great War is a significant upgrade to the release version. In fact, with the completely new "1939 Storm over Europe" WW2 campaign, it is a free add-on in anything but name!
The v1.03 patch includes all previous upgrades as well as entirely new bug fixes, and at least two new important improvements:
Up to 50% faster AI
New Paratroop intercept rule that allows enemy fighters to intercept your attempted Paratroop drops
Play WWII in Europe like never before and experience the thrill of sending your Panzers deep into Russia, the anticipation of victory in the battle for the Atlantic, or the exhilaration of finally turning the tide and storming fortress Europe!
New features (released with v1.02):
Forced March has been added to represent the rapid movement of large bodies of troops over long distances at high speed. However, this rapid movement incurs a significant cost in unit cohesion as it will tire the units, reducing their combat effectiveness for a short period.
The new submarine combat model enhances the use of submarines either as commerce raiders or in an ambush role against enemy surface vessels. Running in silent mode now also gives submarines a chance of passing undetected through enemy Destroyers.
The new Research system has three main features
Research progression every turn.
Progress is trackable.
Guaranteed ultimate success.
Once research has progressed beyond 25% there is a chance every turn of a breakthrough, with an automatic success once 100% has been reached.
This new system will ensure that there is a minimum and maximum length of time before a research advance is achieved, while also ensuring that the date of achievement isn’t entirely predictable. One result of this is that there will no longer be any immediate breakthroughs in the turn you start researching a category.
The new research system aims to be both less random and more realistic than before while also enhancing the overall gaming experience.
At the same time as introducing these new features and releasing 1939 Storm over Europe, we have significantly improved all three main WWI campaigns.
Improvements from v1.01:
Unit Swapping, adjacent units can now have their positions easily swapped with a new in game swapping mechanism.
Movement path is now also highlighted under friendly units to show the full reach of a moveable unit.
Air units can now move at 50% of available action points when located on a snow, rain and sandstorm tile.
National Morale is now increased anytime an enemy naval unit is sunk at the value of the enemy naval unit in MPPs
...and more.
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