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L.A.W: Living After War

Platform(s): PC
Genre: Online Multiplayer
Publisher: ProSiebenSat.1 Digital
Developer: Nitrozen
Release Date: Q1 2012

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'L.A.W: Living After War' - Screens

by Rainier on Feb. 17, 2012 @ 12:00 a.m. PST

The theme of L.A.W is the war between humans and the Nak. In the wake of a nuclear war survivors escape the contaminated earth aboard the spaceship Tomorrow. Two hundred years later, they return in order to rescue those they left behind and to rebuild civilization.

Two hundred years later, they return in order to rescue those they left behind and to rebuild civilisation. However, back on Earth they are confronted with the “Nak”, genetically mutated descendants of humans in close harmony with nature.

The game play in the post-nuclear game world of “L.A.W” combines classic MMO elements such as extensive skill sets, guild system, instance dungeons and user interface (UI) with real-time strategy features in PvP (player versus player) mode. In the constant struggle for control of resources which is at the very heart of the epic story line in “L.A.W”, smaller player groups can also emerge victorious from the battles by engaging in tactically clever moves. In the game, players can easily see themselves in control of vehicles such as powerful tanks or versatile helicopters, travelling over the battlefields of a desolate planet Earth. Furthermore, the entire economy in “L.A.W” is built on supply and demand from the players. The resources market therefore is no different from everyday trading on the stock exchange.

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