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Alan Wake's American Nightmare

Platform(s): PC, Xbox 360
Genre: Action
Publisher: Microsoft Game Studios
Developer: Remedy Entertainment
Release Date: Feb. 22, 2012

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'Alan Wake's American Nightmare' (X360) - Screens

by Rainier on Feb. 6, 2012 @ 7:05 p.m. PST

Alan Wake's American Nightmare is a combination of adrenaline-fueled arcade action and an exaggerated pulp action-adventure story. It's instant fun for all gamers but also takes the Alan Wake story forward for the fans.

In Alan Wake's world, fiction can become real. Alan Wake is fighting against his evil double, Mr. Scratch, an urban legend come true. He is a supernatural serial killer on his way to Wake’s wife, Alice. Wake must stop him before that happens.

The main story mode in Alan Wake’s American Nightmare is part of the ‘Night Springs’ TV show fiction and offers an exaggerated pulp action adventure where the horrors of reality have the all too easy habit of coming true. Alan Wake finds himself stuck in an altered reality filled with dangerous shadows; he must leap into action and pursue his evil doppelganger, Mr. Scratch, across the Arizona mesa towards the town of Night Springs. Scratch, a supernatural serial killer, has his evil plans set on Wake’s wife, Alice. Wake must learn to control reality itself and unravel the secret to Mr. Scratch’s demise while using the power of light to put an end to the darkness.


The previously unannounced “Fight till Dawn” arcade mode places Wake in the battle of his life. Players must survive a full night of enemy onslaughts while racking up their score. With loads of new enemies to battle, players will require a deep arsenal of weapons; from old stalwarts like the flare gun to wild new favorites like the nail gun and old school Remedy favorites like the Uzi. Thankfully, safe havens and unlockable weapons dot the landscape, allowing for a momentary respite from the darkest of nights. Surviving until dawn is only the beginning as online leaderboards pit friends head to head to see who the real champion of light is.


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