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Combat Mission: Battle for Normandy

Platform(s): PC
Genre: Action

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'Combat Mission: Battle for Normandy' v1.10 Demo Available NOW

by Rainier on March 19, 2012 @ 11:08 a.m. PDT

Combat Mission: Battle for Normandy faithfully recreates the experience of tactical land warfare in Western France during World War Two. The first installment in this new series covers the three months after the Allied D-Day landings in Normandy in June 1944, from Operation Overlord in June through the Cobra Breakout in August.

Get the Combat Mission: Battle for Normandy v1.10 Demo off WP (750mb)

Combat Mission: Battle for Normandy (CM:BN) faithfully recreates the experience of tactical land warfare in Western France during World War Two. Using the unique Turn-Based (WeGo)/Real-Time hybrid game system of our proprietary CMx2 battle engine, the first installment in this new series covers the three months after the Allied D-Day l andings in Normandy in June 1944, from Operation Overlord in June through the Cobra Breakout in August.

(This Readme file is also available after the installation inside the game installation directory)

This is a FREE demo version (v1.00) of the game "Combat Mission: Battle for Normandy".  This demo version contains li mited functionality and content to showcase the full version of the game, which can be purchased at

- only three scenarios, especially made for this demo version, are playable (Note: This Demo includes a training battle "Training Mission - The Road to Berlin", playable from the American side.  We recommend playing this battle before the other two.)
- QuickBattles are disabled (but the QB setup screen is visible)
- multiplayer modes (PBEM/TCP) are fully enabled
- the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps
- contains nag screens during launch end exit of the demo.

Included with this patch is a pdf version of the CMBN manual. You will need a copy of Adobe Acrobat Reader in order view these manual. That program is free and can be downloaded from Adobe's website here:

CM:BN defaults the installer to your "My Documents" folder. You can pick any other folder you like, of course. Please note however that since CM:BN is designed to allow you access to almost all game data files (for "modding"), installing into a Windows special directory (such as the "Program Files" folder, for example) may require special Windows UAC permissions to be set by the installer. Therefore, we recommend against installing the game into a protected Windows directory.

The game does not require "elevated privileges" (e.g. "Run as admin") under Windows. Note that if you install and launch the game with elevated permissions anyway, you will be required to ALWAYS run the game with these elevated permissions from then on. For more information about "elevated privileges", please see th e Microsoft Windows manual for UAC (User Account Control).

The game does not run in a Virtual Machine environment.

In order to view this new onscreen list of clickable commands, select a unit and press the SPACE BAR and a popup menu of available commands will appear. The menu can be dismissed with another press of the space bar or a mouse click anywhere outside the menu.

Combat Mission has two distinctly different approaches for using unit Commands via the keyboard; Relative and Direct.  The Relative system involves a set of 9 keys centered around three rows of three consecutive keys each. These 9 keys match the 9 Command Buttons in the user interface's Command Panel.  Each hotkey controls the commands RELATIVE to the position on the screen.  For example, by default the U key activates the Top Row Left-Most key which would be FA ST, TARGET, and SPLIT depending on which Command Group is visible (Movement, Combat, and Special respectively).

The Relative system is the DEFAULT, and implemented in the hotkeys.txt file inside the game DATA folder.

The Direct system, on the other hand, assigns a unique hotkey for DIRECT access to each Command. No attention is paid to the graphical representation on the screen. For example, if so assigned, F would issue the FAST command. T would issue the TARGET command, H would control the HIDE command etc... no matter which Command Group is visible on the screen.

To use the Direct system, you can use the "alternative hotkeys.txt" file found inside the game DATA folder. Simply rename it to "hotkeys.txt".
There are pros and cons to each system.  The Relative system allows the player to keep one hand stationary on the keyboard and does not require any "hunting and pecking" to find the right hotkey.  The downside is that when you wish to use two Commands in a row that are in different Command Groups you have to first switch the proper Command Group (now done using the F5-F8 keys).  The Direct system allows you to string Commands together without concern for which Command Group they are in, but does have the drawback of requiring the hand to move and locate a specific key, which may or may not be easily memorized.  Which is "better" comes down to personal player preference, therefore both are provided.

Whenever possible, the order buttons under the various Command Panels will display the assigned "direct" key in highlighted green text.
Note, we recommend that you decide which system you prefer and then either use the "hotkeys.txt" file or the "alternative hotkeys.txt" file. You can then further edit the keys to your liking, but it may be a good idea to use one or the other pre-set f ile as a base.


By default, the first time the game is launched, the games internal resolution and refresh rate are set to whatever your desktop display is currently set to. We have added two ways to make adjustments to this settings.

From inside the game, go to the Main Menu, then select the Options panel. From there you can select the game to run at the following resolutions:

Desktop = (the game will run at whatever resolution your desktop is set to)

  • 1024x768
  • 1152x864
  • 1280x960

If you want to run the game in a resolution and refresh rate not listed, you can manually configure these settings by editing the "display size.txt" file located in your game directory. Simply change the numbers that you see there with the width (in pixels) and height (in pixels) and refresh rate (in Hertz) you w ish to run the game.

Example: For 1440x900 at 75Hz refresh rate, you would delete the numbers in that file and replace with "1440 900 75" (without quotes).

If you put in all zeroes example: 0 0 0, the game will revert to using your desktop resolution and refresh rate.

Exercise caution and only use a resolution and refresh rate supported by your monitor as damage to your monitor or display adaptor could occur, especially if you use too high a setting.


Combat Mission: Battle for Normandy uses the UDP and TCP port 7023 for all multiplayer games. If you are trying to HOST a TCP-IP game make sure and open port 7023 for both UDP and TCP traffic.


This new game demo includes the optional install of a new, and we think, exciting tool. This tool seamlessly attaches to your internet browser (most of the major browsers are supported) and gives you instant access to game news, patches, demos, chat channel as well as other popular browser toolbar *gadgets* such as realtime weather reports (unique to your hometown!), a spell checker and pop-up blocker, and MUCH more. Fully user configurable and expandable, your new Community toolbar unlocks the full potential of your internet browser to keep you connected with the ever-growing world of games and resources! You can find more details on this new free utility here.


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