The wizards created the Dungeonbowl as they wanted to know which Magic College was the most powerful.
The game introduces some subtle modifications to the standard Blood Bowl rules. A match is still played between two teams, but each side is composed of three races. For example, the roster of a Rainbow Wizards team contains Wood Elves, Halflings and Humans. The second difference is that the first team to score a touchdown wins the match. This task is made significantly more difficult by the fact that the ball is hidden in one of six treasure chests, five of which are booby-trapped with an explosive spell. Last, but by no means least, movement within the dungeon is both facilitated and complicated by teleporter pads. These allow players to magically zap from one position to another; a mishap, however, can lead to a player being zapped out of the match.
As with Blood Bowl, the game is driven by dice and each player plays in turn.
Dungeonbowl gameplay will delight existing Blood Bowl fans as well as offer a gateway to this zany parody of Warhammer and American Football for fans of tactical sports gaming.
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