Veteran game designer Jane Jensen launched Pinkerton Road Studio just two weeks ago, and this weekend the project’s early backers got to vote for the first adventure game the studio will make. Drum roll please… with 61% of the vote, the winner is Moebius!
Jane is running a Kickstarter campaign to raise funds for Moebius’s development. As of this writing, the campaign is more than halfway to the $300k funding goal.
Backer rewards include behind-the-scenes involvement in the development, downloadable and physical copies of Pinkerton Road’s games, and “design bibles” from Jane’s Gabriel Knight days. (More rewards will be added this week!) If enough funds are raised, Pinkerton Road will pursue a second adventure game this year as well.
Antiquities dealer Malachi Rector hunts down artifacts all over the world and compiles dossiers on their history. He has a knack for sensing “the soul” of an object. After his upscale Manhattan store is destroyed in a fire, Rector is hired by millionaire Amber Dexter to investigate a series of events and document them in his meticulous way.
The first event is the death of a young woman in Venice, who was found hanging from a bridge. As Rector investigates her life, he soon realizes that this beautiful and talented young woman -- and the interrupted path of her life -- had great hidden significance. It appears that Amber Dexter and his associates are playing with the fabric of life in a way Rector never imagined possible. Even he, Rector himself, is part of a larger pattern.
Malachi Rector must figure out who is doing what -- and whether their intentions are for good or ill -- before he can decide whether to play his pre-scripted role or try to change the outcome.
Moebius will have two modes: Casual Adventure and True Adventure. Casual Adventure mode includes hints, a hotspot revealer, and a simplified interface. True Adventure will be more of a challenge along the lines of Jane’s past adventure games (Gabriel Knight, Gray Matter).
More articles about Moebius: Empire Rising